Your thoughts on the *now* 90 second timer.
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It's like the devs don't even play this game. I have a standard deck that can exceed 90 seconds a turn not because it's an endless loop, but because your stupid game design. try running a token deck with path and Huatli's skill 1 support on the board. why did you animate every point of loyalty individually so it takes 15 seconds everytime i make a match even when i have full loyalty? why?
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I'm hesitant but willing to give it a trystarfall said:Mburn7 said:I agree there is a better way but I'm willing to see how this timer thing goes for now. 90 sec should be plenty of time for most of my decks.
But most of the ones here that seem to be getting stopped are Doom Loop decks and Harness the Playground-type decks, which are the ones the timer is supposed to be cutting off. I haven't heard of or had any issues with BSZ/Sunbird loops yet, probably because those kill fast enough even with the loop for it to not matter.
And I faced a Path of Discovery/Token Spam deck earlier and it completed its turns no problem with the timer, even though it took soooooo long to finish.
I'm worried about Huatli Green loyalty animations, but haven't done anything nasty with her yet to test, so I can't vouch one way or the other. And I've heard that they kind of fixed that issue anyway (turned off the animation once you hit 30 loyalty)0 -
Nope. No timer.Mburn7 said:starfall said:Mburn7 said:I agree there is a better way but I'm willing to see how this timer thing goes for now. 90 sec should be plenty of time for most of my decks.
But most of the ones here that seem to be getting stopped are Doom Loop decks and Harness the Playground-type decks, which are the ones the timer is supposed to be cutting off. I haven't heard of or had any issues with BSZ/Sunbird loops yet, probably because those kill fast enough even with the loop for it to not matter.
And I faced a Path of Discovery/Token Spam deck earlier and it completed its turns no problem with the timer, even though it took soooooo long to finish.
I'm worried about Huatli Green loyalty animations, but haven't done anything nasty with her yet to test, so I can't vouch one way or the other. And I've heard that they kind of fixed that issue anyway (turned off the animation once you hit 30 loyalty)
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There's a better solution.So this subject has died down and I’m sure the devs don’t plan on doing anything about it.
But this function destroys my trust in the devs. I mean - come on!!! Really???
I just played a game in TotP and ran an Imminent Doom deck. (Sorry for being lazy, but it’s just something to get over with for pinkies). My timer ran out and the opponent had some 40 life left.
However, I had a FULL hand or cards, mana-filled and ready for casting AND I had 4 extra swaps!
But no!! How dare I try play another card! I literally had to swap 4 more times to get my turn “to end”. The cards in hand would not cast. I literally had to sit it out and wait another turn.
This is gross programming!
Fix it!2 -
Will the loop prevention system stop us from looping to win against Azor’s Gateway? That fight is ridiculous.1
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I'm okay with itI'll preface by saying I play with Card Visual Aid set to Off (if I really wonder what happened, I check the battle log).
I have only hit the timer once and it involved casting:
- March of the Multitudes
- March of the Multitudes
- Chord of Calling (fetching Trotsani)
- Chord of Calling (fetching Trotsani)
- Nissa's Revelation
- Trotsani
- Trotsani
- Decree of Justice (drawn off Nissa's Revelation)
- Other stuff (draw off Nissa's Revelation)
While having a Path of Discovery and Huatli's Radiant Blessing (first ability) in play.
I have NOT hit the timer in a deck that cast:
- Hazoret's Undying Fury (free from Pyromancer's Goggles)
- Hazroet's Undying Fury (free from Pyromancer's Goggles)
- Deploy the Gatewatch x5 (that's 15 creatures from: Gisela, Bruna, Skysovereign and Decimator of Provinces)
- Skysovereign, Consul Flagship (free from Crew ability).
With Card Visual Aid on, I assume neither of these decks would have been able to complete most of their actions.0 -
There's a better solution.Also happened to me, but I lost to the computer....should have stopped before this, but I still would have lost arghh
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WiLDRAGE said:I'll preface by saying I play with Card Visual Aid set to Off (if I really wonder what happened, I check the battle log).
-snip-
With Card Visual Aid on, I assume neither of these decks would have been able to complete most of their actions.0 -
There's a better solution.Brigby said:WiLDRAGE said:I'll preface by saying I play with Card Visual Aid set to Off (if I really wonder what happened, I check the battle log).
-snip-
With Card Visual Aid on, I assume neither of these decks would have been able to complete most of their actions.
So few combo decks can complete all their actions though. Just left hanging with multiple extra swaps and cards with full mana in hand that wont cast.
The timer is just bad and should never have been created, regardless of how long its made. The cards responsible for causing infinite loops shold have been altered and that would've been it.0 -
There's a better solution.I just lost a round in a team event due to not having a chance to play my hand, even with extra turns. If played, the cards, that were full of mana, would have allowed me to win the game... Instead I accidentally killed myself, as the card that was supposed to protect me, could not be played.
I had a perfect score, I still would have, but now I cannot play that card anymore, because there is no guarantee the time won't run out before the protection card comes into play.
Thats a difference of 100 purples and however much gold in singles play...
This is not right. There should be an option to keep going every 60 seconds or something. A CHOICE..2 -
There's a better solution.Brigby said:WiLDRAGE said:I'll preface by saying I play with Card Visual Aid set to Off (if I really wonder what happened, I check the battle log).
-snip-
With Card Visual Aid on, I assume neither of these decks would have been able to complete most of their actions.
It really needs to be REMOVED.
As always, thanks for listening @Brigby.0 -
This is the icing on an already bad cake (3.2's level system)I have now lost 2 games thanks to this timer. Both times I had the win in my hand and another 15 seconds would have been the match. On one loss I had to make 17 worthless matches just so i could end my turn and lose. Feels real bad to have the win in your hand and 17 stored matches and to lose because of LPS. I've also lost 2 points in this weeks HOD event. Please get rid of LPS.1
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Nope. No timer.On the bright side there is no point on preventing copies to cast that turn. However 90 secs is somewhat not enough
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There's a better solution.Now that i have seen the softlocks caused by ingame prompts since 3.3 has been released ... I would rather vote "No bloody timer" ...1
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@starfall - Actually, LPS made old combos viable again, I consider that a huge impact!
Is that a good thing? I fear it is not a benefit to the average player.
It also restored some defunct cards to their original state.
In some instances that is good, unless a card is OP. I think some of them are.
As a bonus, It also introduced a new type of error, which have frustrated us all!
Definitely, not healthy for the game.
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I'm okay with itI've had it turn up a few times during a Sunbird loop and I've still won and it's still been fine and it reduced some of the annoyance where I used to have to walk away from the phone and come back a day later...
90 seconds seems reasonablish... If they'd implemented the planned 18 seconds it would've been crazy and completely untenable. (I have multiple devices and they very very obviously do things at different speeds, a time based instead of a card based timer is very explicitly discriminatory towards the rich.)
But 90 seconds has so far been ok for most of what I've done. It has made me take an extra turn sometimes but it's never gotten to the point of pushing me past even _7_ turns,. (Since there is a win in 7 turns objective in existance that's needs commenting.)0 -
I'm okay with itI swear the AI gets longer with this as lost a match to a troll deck in HoD and was watching for 3-4 minutes before timer showed up!0
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