I'm very sorry, Brigby, but I'm going to be blunt here. This is the most **** story and reasoning I've seen from the devs since I'm playing this game. You're basically telling nothing will change and you're screwing a LOT of players over for being invested into this game. I fully understand some players being demotivated and actually quit playing this game. This is absolute nonsense. Your player base is not content, providing solutions and telling the implementation is a big mistake yet the devs are deaf to our words.
Reading your post, I have to conclude that it contains a lot of (false) assumptions, which in fact blows away most of the reasoning you come up with.
Player Level is intended to be completely separate from Color Mastery moving forward.
If it's completely separate, you should have chosen to let every player start at level 1 and gain experience with the new features that will be released in the future, irrespective of color mastery.
This wide gap in levels also creates an intimidation factor for newer players, which can be discouraging for those that are just starting out in the game. -> Did you even consider that newer players might be motivated to also attain such high levels?
Since Player Level is separate from Color Mastery, a Platinum player that may be at a lower level than say...a Gold player, will inevitably surpass them once the new features are added into the game. -> Are you serious? Do you actually believe this? If the Gold player is equally invested as said Platinum player, nothing will change.
This was done on purpose, because we are actually able to give out more rewards if distributed over time, as opposed to all at once. This brings us back again to the topic of future features. -> As said many times before, we don't care about the rewards in this context, let alone future rewards. People are interested in player levels and right now, the current level means jack, because different systems were used to determine the current player levels and that's the BIGGEST issue!
The way this feature has been implemented and this post is beyond insulting. Every player's level should be set to 1 when 3.3. is introduced and let them gain experience following the SAME rules. That would be totally acceptable for me. IF color mastery is still a thing regarding the player level then EVERYONE should receive the same amount of XP for their mastered cards.
You should fix this asap! This is not acceptable.
Tilwin90 said: I have a feeling I am missing something here with everyone being so angry at the new system. <snip>Yet still with all this being said I don't see how my gameplay, position in events and access to rewards is inhibited in any way right now by the level system; maybe except those meh rewards I don't care that much about... I leveled up once since the new system and I got a bunch of runes... whatever. I'm not saying the current level mapping is in any way good (from a pure data perspective I find it stupid, and I'm being very gentle here), but I don't see the whole point of being angry about it either. So... meh.
ZW2007- said: Tilwin90 said: I have a feeling I am missing something here with everyone being so angry at the new system. <snip>Yet still with all this being said I don't see how my gameplay, position in events and access to rewards is inhibited in any way right now by the level system; maybe except those meh rewards I don't care that much about... I leveled up once since the new system and I got a bunch of runes... whatever. I'm not saying the current level mapping is in any way good (from a pure data perspective I find it stupid, and I'm being very gentle here), but I don't see the whole point of being angry about it either. So... meh. I think you are missing the fact that this new system wasn't designed to exist as it does right now and then be completely abandoned with no future use. They have already stated that they are working towards replacing the color mastery tier system. Player level is likely the first step towards that effort. It's not hard to imagine a future where the color mastery tiers are completely removed from the game and event rewards are based on player level tiers instead. In this case, people have a right to be angry about this.So yes, right now it really doesn't make much difference. The problem is that in the future, it very likely will make a difference. If the things players are complaining about right now aren't changed by the time we see that future, things will never be changed. This will leave anyone that mastered cards pre-3.2 at a disadvantage when that time does come.In my previous post, I showed the massive difference between two seemingly similar players. This is not a hypothetical situation. I am Player A and a coalition mate of mine is Player B. I am not disadvantaged by this new system much at all. My coalition mate, however, is at a major disadvantage if my imaginary future comes to fruition. If nothing is changed now, and that future comes true, he is very likely to quit playing and that will hurt our entire coalition. He is also not the only player in my coalition to be in this situation. This situation is not unique to my coalition either. This will not be an isolated incidence in only my coalition. If my coalition loses three players like this, we probably wouldn't be able to maintain our current level of competitiveness which would have a snowball effect, leading to even more of our players quitting. This is a far bigger deal than they realize or want to admit.
GrizzoMtGPQ said: The rewards are not worth bellyaching about.
starfall said: Firinmahlazer said: Hey Brigby thanks for taking the time to address some of the questions that have been floating around. Much appreciated! As a matter of interest. may I ask how much you personally have been negatively affected by the XP system?
Firinmahlazer said: Hey Brigby thanks for taking the time to address some of the questions that have been floating around. Much appreciated!