Mawtful wrote: Sweenz wrote: Ryz-aus wrote: Bacon Pants wrote: For the sake of reporting and the stats folks...I've made one pass on each available node (sub and the one on the main) which was good for 2604. I hate typing on my phone! Just did the same and got 3950. 3645. Started ~1 hour ago and completing each pin just once (including the 2 Daken required pins) is 4508 for me.Edit: FBI Warning - Winners don't use bad grammar!
Sweenz wrote: Ryz-aus wrote: Bacon Pants wrote: For the sake of reporting and the stats folks...I've made one pass on each available node (sub and the one on the main) which was good for 2604. I hate typing on my phone! Just did the same and got 3950. 3645.
Ryz-aus wrote: Bacon Pants wrote: For the sake of reporting and the stats folks...I've made one pass on each available node (sub and the one on the main) which was good for 2604. I hate typing on my phone! Just did the same and got 3950.
Bacon Pants wrote: For the sake of reporting and the stats folks...I've made one pass on each available node (sub and the one on the main) which was good for 2604. I hate typing on my phone!
Lyrian wrote: Um.... World Rupture + Sacrifice = Instant win.... Word Rupture is literally OBW's Espionage in AoE form, + Strike tiles times TEN at level 4, with level 5 suggesting 14 CD tiles. Some quick math on the 77 loaner in the first sub. World Rupture = 92 damage per CD tile. Sacrifice = 289 strike tile. Each CD tile is resolved as a separate attack, so... Maximum damage = (289 + 92) * 10 = 3810 AoE damage to enemies for 7 Green and 8 Yellow.... at level 77.... Let's talk potentially 5 Green and 5 Yellow at level 77, Maximum damage = (355 + 92) * 14 = 6258 AoE damage. If somehow you can get rid of half of the CD tiles in the 2 turns allotted, you are simply done if he casts green and there are any strike tiles on the board. That is just a wee bit over the top too powerful there....
Phantron wrote: Lyrian wrote: Um.... World Rupture + Sacrifice = Instant win.... Word Rupture is literally OBW's Espionage in AoE form, + Strike tiles times TEN at level 4, with level 5 suggesting 14 CD tiles. Some quick math on the 77 loaner in the first sub. World Rupture = 92 damage per CD tile. Sacrifice = 289 strike tile. Each CD tile is resolved as a separate attack, so... Maximum damage = (289 + 92) * 10 = 3810 AoE damage to enemies for 7 Green and 8 Yellow.... at level 77.... Let's talk potentially 5 Green and 5 Yellow at level 77, Maximum damage = (355 + 92) * 14 = 6258 AoE damage. If somehow you can get rid of half of the CD tiles in the 2 turns allotted, you are simply done if he casts green and there are any strike tiles on the board. That is just a wee bit over the top too powerful there.... Strike tiles in general is probably too strong in this game. They really need to think about how strike tiles interact with most attacks in general. That's probably why people spent a ton of HP on Daken because it's hard to go wrong with a guy whose primary attack is a strike tile generating passive.
soenottelling wrote: I always thought strike tiles should only buff the first match/Attack and not be added to cascade damage. I think that is a lot of the problem with strike tiles. Thier purpose is to make you order your attacks give.you superior damage over time if you can.keep them out giving a higher payout than a normal direct attack. As is though, that time you need them to be out can be as low as one turn heavily in part due to cascades. Mm...maybe they should make a new type of strike tile that have countdown timers on them and "disappear" when thier countdown reaches 0. Kinda a separate thought, but Mayne drop 5 tiles doing 100 each as an example that last 5 turns and on.the last turn they disappear one at a time, basically doing 400+300+200+100 damage minimum on that last turn if they are still all out.
Phantron wrote: soenottelling wrote: I always thought strike tiles should only buff the first match/Attack and not be added to cascade damage. I think that is a lot of the problem with strike tiles. Thier purpose is to make you order your attacks give.you superior damage over time if you can.keep them out giving a higher payout than a normal direct attack. As is though, that time you need them to be out can be as low as one turn heavily in part due to cascades. Mm...maybe they should make a new type of strike tile that have countdown timers on them and "disappear" when thier countdown reaches 0. Kinda a separate thought, but Mayne drop 5 tiles doing 100 each as an example that last 5 turns and on.the last turn they disappear one at a time, basically doing 400+300+200+100 damage minimum on that last turn if they are still all out. Well that'd probably be a good idea but it wouldn't do anything in this particular case since World Rupture isn't a match 3 damage. By themselves these abilities look okay (though Sacrifice still seems too strong, but at least Falcon can always get rid of it), but when you put the two together, it's pretty much 'everyone dies in 2 turns'.
Dreylin wrote: Phantron wrote: soenottelling wrote: I always thought strike tiles should only buff the first match/Attack and not be added to cascade damage. I think that is a lot of the problem with strike tiles. Thier purpose is to make you order your attacks give.you superior damage over time if you can.keep them out giving a higher payout than a normal direct attack. As is though, that time you need them to be out can be as low as one turn heavily in part due to cascades. Mm...maybe they should make a new type of strike tile that have countdown timers on them and "disappear" when thier countdown reaches 0. Kinda a separate thought, but Mayne drop 5 tiles doing 100 each as an example that last 5 turns and on.the last turn they disappear one at a time, basically doing 400+300+200+100 damage minimum on that last turn if they are still all out. Well that'd probably be a good idea but it wouldn't do anything in this particular case since World Rupture isn't a match 3 damage. By themselves these abilities look okay (though Sacrifice still seems too strong, but at least Falcon can always get rid of it), but when you put the two together, it's pretty much 'everyone dies in 2 turns'. I wonder how different it would/will be if/when it turns the tiles Green like the text says - you'd probably get a fair percentage matching off straight away (feeding back the spent Green for another casting) but it would certainly minimize the ones that actually go off.
Phantron wrote: First 3 nodes are level 190/210/230. They're all goons, but that seems awfully high levels.
locked wrote: Phantron wrote: First 3 nodes are level 190/210/230. They're all goons, but that seems awfully high levels. Why did you scale yourself into hell last PvE?
locked wrote: By the way I love the dialogue, will probably copy it here later, Daken and Bullseye flirting FTW.
DirigiblePilot wrote: locked wrote: By the way I love the dialogue, will probably copy it here later, Daken and Bullseye flirting FTW. Please do copy it, I probably won't end up being able to do all the missions.
TazFTW wrote: DirigiblePilot wrote: locked wrote: By the way I love the dialogue, will probably copy it here later, Daken and Bullseye flirting FTW. Please do copy it, I probably won't end up being able to do all the missions. viewtopic.php?p=146126#p146126