Mastering cards seems a lot tougher than before
Comments
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Irishme said:@Brigby
I am one of the screwed. I mastered 2,321 cards before the update. I had two unmastered masterpiece when the update occurred. I started at level 41, got up to level 42 and am now locked at this level until a new set comes out. Someone who did not master cards before the update can now progress beyond me. There are many with less than 1,000 mastered cards who are only a few levels behind me. This to me is very unfair.
The level thing is like dice roll I think.
I saw lvl36 player with just 700 card mastered and don't belive that the difference between 36 and 42 are 1600 cards.
Somebody say I just took my lower bonus before. WRONG! There was no bonus, I only runes for the matches, the same runes you get today for the same matches.
For now level is just an abstract number and missung rewards are a (very annoying) one time effect. But maybe in future there is more into level like matchmaking or rewards and then it's totally wrong to punish people to put more efforts in this game before such an update, so they can't catch up anymore.
They have to fix it and communicate the exact parameter for levelling. DO YOUR MATH! Make it consistent and transparent or you will definitely loose more longetime p(l)ayer like me.
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It's very hard to follow the long conversation here, so here are my only 2 cents:
- If multiple tiers are being developed and the rewards are affected on the current platinum (or the new platinum requires an absurd level), it will be very stupid. It means that absolute grinding and large card pools get rewarded. I see no fun in mastering very bad cards just for the sake of "leveling them up". It's like asking a paper magic player to play very poor cards in constructed just to "tier up".
- The fact that all cards value the same are another debauchery if you think back to bronze. In the past people had very tricky decisions to take if they wanted to stick to a tier. If tiers will be tied to levels and all cards value the same regardless of rarity, pay to win enables players to stick to low tiers by leveling ONLY key cards. This gives an absurd advantage even with rotations knocking at the door - and worse is that any bad decisions made in regards to this strategy are irreversible as it is.
I sincerely hope that this card mastery thing is seen as a "gain some cute stuff" opportunity rather than decide tiers, matchmaking level etc. Though it seems at the moment it certainly decides tiers, and I wonder if matchmaking wasn't changed to reflect player levels as since the past release I've been facing quite some difficult opponents... Maybe it's just bias though, can't really prove it that easily.
Oh and doesn't current level reflect the same level one would achieve if they were to master the exact same cards starting NOW? If the two would lead to different results this is a huge flaw in the system!1 -
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We also came to some weird conclusions in our Slack. I'm one of the players who - now that I start to receive actual comparable numbers - got a good reason to feel punished for having played all my cards to often. If you have any comparable data (especially rewards when leveling up) I'd appreciate them to fill up my list.Transparency would be a great first step. I wonder why the Infos were not published in the blog post.
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I'm also not touching the core conversation here. So I'll just add that going from 35 to 36 gave me 3825 runes and a legacy booster, in case that's still needed.1
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I just reached lvl 38 now, gave me 4050 runes, and a legacy booster
Said booster contained a dupe rare, and prism array, so...yeah, none of that if you are lvl 421 -
It's not about the level rewards, okay not the biggest issue. It's the fact that you will be way beyond 42 with 2300 cards mastered.
Not really a handicap for now (beside the missing rewards), but if lvl. get more influence post future updates, then ... Problem!1 -
@TheDude1 - writing from mobile so the quote thing is skipped.
regarding rewards. I do not agree with you, though not all of point is wrong. Yes, I get better prizes in higher tiers. However, I can’t stay in lower tiers when I have played for as long as I have. At least not without keeping to Origins and select cards from following sets.
so I say it was not my choice to tier up, it was required from the game designers, so I don’t accept that I should be badly converted at this time.
the nest two points we seems to be in agreement on - at least close enough for me to end it here.
regarding the new XP potential. You have made a very detailed response and I can’t get in to it all at this time, I need to ponder it some more.
However, from Brigbys answer I got the impression that the XP-system is not new, it is just visualised in a new way. So the cards have always had a value attached to its mastering, the new thing is that these values are connected to your level.
From the feedback so far I get the impression that some discrepancies are introduced, but their ramifications are very unclear to the players. I have plenty of cards to master and can level up for some time to come, while others cannot because they have very few cards left to level up.
But this is the biggest problem for me now. I will avoid mastering more cards until I know what the consequences of mastering entails.
so I have been cut of from new material! - I know that is my decision - but clearly the uncertainty has a huge impact if other players come to this conclusion.0 -
So this update caused frustration because:1) Inconsistent rewards between players of the same level2) Inability to progress if almost cards are mastered3) Amount of mastering points has been changed -not only in heroics as stated- making it more time-consuming4) Levels do not reflect the effort or time spent to master cards before patch5) We have no clue of what player level representsI share most of these concerns especially because my unmastered cards are limited. Not being able to level up in the future or seeing that the time I spent leveling cards/playing the game is punishing makes me disappointed with the way levels have been calculated. It also shows that the devs either didn't think that enough or it is a result of wrong math.To me the amount of cards mastered is a good indicator of how much time someone spent in game and so his experience and I'd love to see that reflected in the profile.1
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Ive noticed my gain in AM are also down from 20xp to 2 xp0
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I tried to master cards in tour of ravnica ...
I was happy on the first run : each game grants 20 xp per card ... But the second run only grants you 2xp ...
Xp gains have clearly been nerfed at least for pve events0 -
@Brigby: It seems that in the second run in the Avacyn's Madness event, the cards only get 2 XP instead of the 20 XP during the first time of any particular encounter. Surely, this is not how mastery worked before the update. I hope this is not the way the devs are planning to go, because mastery would take forever like this. It seems that if one has met one of the objectives without meeting other objectives, cards only get 2 XP.0
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IM_CARLOS said:It's not about the level rewards, okay not the biggest issue. It's the fact that you will be way beyond 42 with 2300 cards mastered.
Not really a handicap for now (beside the missing rewards), but if lvl. get more influence post future updates, then ... Problem!
I only hope that this issue will receive top priority by the devs. This is a major bug.0 -
TL;DR: Something is wrong with player experience/levels that needs to be investigated. I believe card mastery is working as intended but there is definitely an issue with how much experience is being credited to players from cards mastered prior to 3.2.
Forgive me if this looks a little sloppy but I took some of the numbers from sjechua and kind of guessed at the missing ones:
So my estimate is that to hit level 43 it would take 99,300 xp.Level
Experience
Level
Experience
Level
Experience
Level
Experience
Level
Experience
1
0
11
650
21
1800
31
3200
40
5500
2
200
12
700
22
2000
32
3200
41
6000
3
250
13
750
23
2200
33
3400
42
6500
4
300
14
800
24
2400
34
3800
43
6500
5
350
15
900
25
2600
35
4000
Total
99300
6
400
16
1000
26
2800
36
4000
7
450
17
1100
27
3000
37
4000
8
500
18
1200
28
3000
38
4500
9
550
19
1400
29
3000
39
5000
10
600
20
1600
30
3200
40
5500
Here is my estimate of how much experience each card is worth:Rarity XP Common 40 Uncommon 80 Rare 160 Mythic Rare 320 Masterpiece 320
I have confirmed that it takes 2 games of Rising Tensions to master a previously unused common (20 xp per game) and 4 games to master a previously unused uncommon. Since this lines up with the old system of 2 and 4 games, that leaves me to assume a rare is 8 games (160 xp) and a mythic/masterpiece is 16 games (320 xp). Obviously the number of games required has changed depending on the event but it seems that any PvP event that has limited charges will give 20 xp per card, per game won. As for what they did elsewhere (Heroic encounters and PvE), I have to believe they screwed something up.
Here is a breakdown of my personal mastery:Rarity Mastered XP Common 232 9280 Uncommon 204 16320 Rare 206 32960 Mythic Rare 158 50560 Masterpiece 20 6400 Total XP 115520
Again I apologize that it doesn't look great but pasted from a spreadsheet is easier than trying to load photos here.
So looking at that, I should have at least 115,520 experience accumulated. Keep in mind this does not even take into account all the cards that are partially filled with experience but not mastered. Based on my estimated level breakdown, I should be well over level 43, probably somewhere around level 45. I am currently level 38.
Now, if someone owned every single card in the game and had each one mastered, they would have a total of 298,760 experience. I personally only have 820 cards mastered and should be somewhere around level 45. Those with over 2,000 cards mastered should be well above that, probably somewhere in the upper 50's or into the low 60's.
There is definitely something wrong with player levels and experience. If I took the time to master all my unmastered cards, I would shoot way past level 43 and all those people that already mastered most of their cards and they would never be able to catch up to me. Regardless of lost rewards (perceived or not), this is just unfair since player levels will likely have some meaning at some point in the future. If levels are completely meaningless, then I guess it's not a huge deal beyond the lost rewards (which I personally won't throw a stink about). However, if they are meaningless, what was the point in even adding them?
TL;DR: Something is wrong with player experience/levels that needs to be investigated. I believe card mastery is working as intended but there is definitely an issue with how much experience is being credited to players from cards mastered prior to 3.2.10 -
@ZW2007- nice analyze!I just tested a couple of not mastered cards in herroic encounters. A common gives 100 experience points (counted, confirmed by another player as well: 16 matches at 6xp and one at 4xp). After the same amount of matches, the uncommon is at 50%, rare at 25% and mythic /mp at around 12.5% (hard to tell yet, but around half of the rare value). I'll go on counting, but not today.So the actual XP per card are :100/200/400/800(not 100% sure about the last, but between 700-900 with 800 making the most sense)I wonder how our values differ so much? Could you confirm? Also, that doesn't disprove your point, quite the opposite.0
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Bil said:I tried to master cards in tour of ravnica ...
I was happy on the first run : each game grants 20 xp per card ... But the second run only grants you 2xp ...
Xp gains have clearly been nerfed at least for pve events
Is this as intended?0 -
@ZW2007- - I have not been able to master a common card in two matches so far. My experience so far has been close to @Laeuftbeidir above.1
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Current level is 42. Before the update had the following mastered:
common: 721
uncommon: 712
rare: 508
mythic: 325
masterpiece: 55
There are already level 43 players who currently have less mastered cards than myself. This is exceptionally unfair that I am penalized for playing the game too much.0 -
The grind doesn't equal the reward. I'll just passively master my cards or create a Karn deck to test out unmastered cards once in a while. "Meh" update for leveling and mastering...next!0
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