Fiddler said: @Tremayne Mastery has not changed that much. I stand by my choice for mastering. Efficiency is gained in Angel's Tomb because your opponent only has 42 HP, which makes quick battles. Second, since you are not facing difficult opponents you can fill your deck with any mix of cards, no matter how cruddy, and master them all at the same time. Last, story mode has no charges so grinding is constant.
Brigby said: Hi Everyone. I spoke with the team about this, and they provided me the following information."Card Mastery works as it always did, everything is still the same. Cards require the same amount of experience to be mastered since the beginning of the CM feature. The only aspect related that has been changed (since launch [of 3.2]) is the frequency of experience gained from historic encounters. Originally, the first phases of those encounters (Story Mode, BFZ) would progress by giving 10 XP, then 20, then 30. Since the change, that format has been adjusted to have all phases offer 20 XP for the first play. Heroic Encounters will produce more experience than other encounters as well."(And, of course, the new visual bar players now see for Card Mastery)
Brigby said: Hi Everyone. I spoke with the team about this, and they provided me the following information."Card Mastery works as it always did, everything is still the same. Cards require the same amount of experience to be mastered since the beginning of the CM feature. The only aspect related that has been changed (since launch [of 3.2]) is the frequency of experience gained from historic encounters. Originally, the first phases of those encounters (Story Mode, BFZ) would progress by giving 10 XP, then 20, then 30. Since the change, that format has been adjusted to have all phases offer 20 XP for the first play. Heroic Encounters will produce more experience than other encounters as well."(And, of course, the new visual bar players now see for Card Mastery) I'm very sorry Brigby, but this is DEFINITELY not true. In Rising Tensions we were able to master common cards in just TWO fights. Two!! I don't know how many fights are required now to master a blank XP common card, because I haven't tried it yet, but it is at least 5 wins now.Mburn7 said: Brigby said: Hi Everyone. I spoke with the team about this, and they provided me the following information."Card Mastery works as it always did, everything is still the same. Cards require the same amount of experience to be mastered since the beginning of the CM feature. The only aspect related that has been changed (since launch [of 3.2]) is the frequency of experience gained from historic encounters. Originally, the first phases of those encounters (Story Mode, BFZ) would progress by giving 10 XP, then 20, then 30. Since the change, that format has been adjusted to have all phases offer 20 XP for the first play. Heroic Encounters will produce more experience than other encounters as well."(And, of course, the new visual bar players now see for Card Mastery) Uhhh, please let them know that this is NOT what is happening. As far as I can tell you get a flat 2 XP for playing any story mode encounter or heroic encounter.
Thuran said: In addition, the conversion screwed experienced players out of a LOT of potential rewards, as it seems all players above a certain level were given the exact same rewards, be they lvl 42 or 36, meaning the level 42 player got cheated out of 36->42 rewards, but also that the 36 player has likely been cheated out of a HUGE chunk of rewards compared to a new lvl 1 player just starting now
Laeuftbeidir said: Thuran said: In addition, the conversion screwed experienced players out of a LOT of potential rewards, as it seems all players above a certain level were given the exact same rewards, be they lvl 42 or 36, meaning the level 42 player got cheated out of 36->42 rewards, but also that the 36 player has likely been cheated out of a HUGE chunk of rewards compared to a new lvl 1 player just starting now That's new to me? Sounds weird and very unfair.
TheDude1 said: I'm in the minority and this opinion is going to be incredibly unpopular, but I do not understand the idea that you "lost" or were "cheated" rewards here. This isn't the same as a bug costing you rewards in an event, where an active problem screwed up the agreed-upon prize structure. The prior structure was known, and you played it based on the rewards you received. It was worth it to you to master without these leveling rewards in place - why complain now?This was a one-time windfall, not an "earning" environment. You didn't lose anything "earned" because it didn't exist. They could have just as easily created the XP system and said "Hey we're doing this new thing going forward, here you go." and given nothing.
Mburn7 said:The issue is that the developers made a decision to punish players who had spent the time to master cards despite there being no real incentive to do so.Leveling up from 39 to 40 gives 50 crystals, 15 jewels, and a Guaranteed non-dupe Legacy Rare Booster (the non dupe is speculation at this point, everything else is confirmed).So because I started at level 40 instead of 39, I am not allowed to get those rewards? How is that fair?Leveling up from 28 to 40 gives hundreds of thousands of runes and at least a dozen Legacy Boosters, and that's only with a small percentage of the level rewards confirmed so far. Why is someone who is just barely in Platinum being rewarded with this over someone who has been grinding away in Platinum for years?In a vacuum I understand your point. But the implementation of this is so punishing for such a large portion of the player base I cannot understand how it was done with anything other than malicious intent. And that bothers me a lot.
Mburn7 said: Laeuftbeidir said: Thuran said: In addition, the conversion screwed experienced players out of a LOT of potential rewards, as it seems all players above a certain level were given the exact same rewards, be they lvl 42 or 36, meaning the level 42 player got cheated out of 36->42 rewards, but also that the 36 player has likely been cheated out of a HUGE chunk of rewards compared to a new lvl 1 player just starting now That's new to me? Sounds weird and very unfair. I'm crunching all the numbers I can find now, but this is absolutely true.EVERY PLAYER FROM LEVEL 28-40 GOT THE SAME AUTO-LEVEL REWARDSExpect a longer, angrier post later when I get home from work and have a chance to review all my data.
The answer's probably lurking around somewhere, but lemme ask this:
Has anyone leveled above 28 after the patch? Are we sure that there are rewards for 28 to 40-whatever?
I've seen situations in other games where they just... don't have high level rewards implemented.
TheDude1 said: Mburn7 said:The issue is that the developers made a decision to punish players who had spent the time to master cards despite there being no real incentive to do so.Leveling up from 39 to 40 gives 50 crystals, 15 jewels, and a Guaranteed non-dupe Legacy Rare Booster (the non dupe is speculation at this point, everything else is confirmed).So because I started at level 40 instead of 39, I am not allowed to get those rewards? How is that fair?Leveling up from 28 to 40 gives hundreds of thousands of runes and at least a dozen Legacy Boosters, and that's only with a small percentage of the level rewards confirmed so far. Why is someone who is just barely in Platinum being rewarded with this over someone who has been grinding away in Platinum for years?In a vacuum I understand your point. But the implementation of this is so punishing for such a large portion of the player base I cannot understand how it was done with anything other than malicious intent. And that bothers me a lot. I guess I'm not understanding the idea that you're being "punished" because you were content with mastering cards before this change. There was something more worth an unknown 50 crystal/15 jewel prize (which, at your level, is all of 1.5 plays through Across Ixalan, far easier than this current structure). There was no punishment here because it's a positive windfall - you weren't deprived or restricted from anything that was previously announced.To your specific point about not getting the rewards from 39 to 40, it's completely fair because you made the decision to play/master cards when there were no rewards at stake. It was worth it to you not to wait for something better, whether for earlier access to Platinum mastery (and all the rewards that came with it at the time) or deck completion for your own psyche.This wasn't a bait-and-switch. No one saw this coming, no one was promised anything, and no one could have gamed the system to take undue advantage. It's a windfall, with rewards scaled so the top earn more than the bottom. There may have been some attrition baked into the system that we don't know about (ie, Legacy counts less than standard, or sets >2 years old don't count or all, or something like that) to even out the distribution. We don't know because it wasn't explained to us, which is why I completely agree on the lack of communication being wrong. But assuming this is nothing but "malicious intent" is judgement on your part and reading far more into this implementation than is warranted.And I'd really caution the "large portion of the player base" argument. Most vocal perhaps, but you're talking about rewards for the top levels of the population by definition. That is almost certainly a lot smaller portion than the massive base sub-40, or even likely sub-30. Truth is neither of us know, and the forums aren't exactly representative.
OmegaLolrus said: Mburn7 said: Laeuftbeidir said: Thuran said: In addition, the conversion screwed experienced players out of a LOT of potential rewards, as it seems all players above a certain level were given the exact same rewards, be they lvl 42 or 36, meaning the level 42 player got cheated out of 36->42 rewards, but also that the 36 player has likely been cheated out of a HUGE chunk of rewards compared to a new lvl 1 player just starting now That's new to me? Sounds weird and very unfair. I'm crunching all the numbers I can find now, but this is absolutely true.EVERY PLAYER FROM LEVEL 28-40 GOT THE SAME AUTO-LEVEL REWARDSExpect a longer, angrier post later when I get home from work and have a chance to review all my data. The answer's probably lurking around somewhere, but lemme ask this:Has anyone leveled above 28 after the patch? Are we sure that there are rewards for 28 to 40-whatever?I've seen situations in other games where they just... don't have high level rewards implemented.
Brakkis said:There's a whole lot of words here attempting to justify something that is just inherently wrong....Whether longer players were penalized or the system was just poorly implemented - I'm leaning towards the latter given this companies... history - it always comes back to impartiality. No one should be penalized for "Hey, you started sooner, you did more, you get less".