MPQ Laws
Comments
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TPF Alexis said:bbigler said:Law #12: Whenever you think you'll have an easy win from a PVP battle, they will get lucky cascades and half-kill your characters. Sometimes this law is enforced to the point of wiping your entire team.
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When you spend weeks, countless PVP's, and Shield Simulator matches just to get to 4,000 Season Points to get the Heroic 10 Pack and 9/10 or 10/10 of the rewards are 2*'s.2
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I really love reading about Murphy Law MPQ version. I have too created a thread regarding the laws years ago as linked below:I think some of the laws in the link may be outdated as there ar e so many changes in the game throughout the years so I am happy that there is new laws list in this new thread. Although some MPQ laws never change1 law that I would like to added:When there are 4 of a kind on the board during enemies turn, Ultron Sentry Flyer's swarm will never destroy the tiles that will disrupt their 4-of-a-kind tiles or their special tiles but will always destroy or cause cascade that match your special tiles.
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TPF Alexis said:bbigler said:Law #12: Whenever you think you'll have an easy win from a PVP battle, they will get lucky cascades and half-kill your characters. Sometimes this law is enforced to the point of wiping your entire team.
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When you drop 4ocket’s green, it will invariably land on a matchable tile. In that special case where the same green tile could swipe in a safe direction or a terible direction, it will say YOLO and swipe to match the countdown.
if ever you lay that green tile down and can make a match that keeps it safe, the incoming tiles will not just be green but a match-4 setup that WILL get matched0 -
No matter how short the match or how stacked the board is in your favor if you're fighting the Dark Avengers they will each get to fire all of their powers at least once.
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Jarvis_Jackrabbit said:When facing a team featuring Teen Jean, there will be a match 5 available on your first turn.0
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It is MPQ Law that when you use IM40's Recharge power, either all of the countdowns will resolve OR your opponent will match all three of them away right before they would resolve, crushing your hopes for free AP. In MPQ this is known as 'The Law of 3', which proves all those countdowns exist as one entity.4
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ThaRoadWarrior said:When you drop 4ocket’s green, it will invariably land on a matchable tile. In that special case where the same green tile could swipe in a safe direction or a terible direction, it will say YOLO and swipe to match the countdown.
if ever you lay that green tile down and can make a match that keeps it safe, the incoming tiles will not just be green but a match-4 setup that WILL get matched
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Dormammu said:It is MPQ Law that when you use IM40's Recharge power, either all of the countdowns will resolve OR your opponent will match all three of them away right before they would resolve, crushing your hopes for free AP. In MPQ this is known as 'The Law of 3', which proves all those countdowns exist as one entity.
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is tinykitty in the urban dictionary yet?2
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When you're facing She Hulk furious charge will consistently drain all and only the ap you need to fire your powers. When you're playing She Hulk furious charge will only drain useless or inconsequential ap.
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It is MPQ law that if Daken is on the AI team, there will always be enough blue tiles for him to heal, but if Daken is on your team, then this game doesn't even know the color blue exists.0
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therightwaye said:is tinykitty in the urban dictionary yet?0
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If you have a special tile on the board that you want to protect, the board will result in the only Match 3 possible for your turn including that special tile.
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I use The Milano support with R&G. Its three countdown damaging tile is a nice help with lots of strikes out. It's just that the AI matches it away nine of ten times.
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It is MPQ Law that when using X-23's purple power the trap will end up in either the lower left or lower right corner so as to be completely unmatchable. This is also a law of physics because by the time you've gathered enough AP to use that power, the only purple tile left on the board is the one in the corner.2
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qandols said:I use The Milano support with R&G. Its three countdown damaging tile is a nice help with lots of strikes out. It's just that the AI matches it away nine of ten times.1
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Jarvis_Jackrabbit said:When facing a team featuring Teen Jean, there will be a match 5 available on your first turn.4
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When the AI uses Loki’s illusions it will result in a cascade, some free AP and setting up a match-4 or 5. If the player uses illusions it will uselessly shuffle the board and settle into a configuration where the only colours you can match are ones you don’t need. It will also force you to match away your own special tiles or make a match that presents a match-4 to the AI on their next turn.6
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