The EARLY Dragon War - 24 August
Comments
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Thanks for the heads-up @ Brigby
Does it also mean that EVERY coalition events will now start at 10 a.m from now on?
If it's a new pattern we need to know it soon. Coalitions will have to work in order to adapt their roster, the 6 hours on last charge is a very small window and this new organisation might not allow everyone to play it properly.
I'll also jump on that new occasion to insist once again on the fact that a decent solution MUST be found in order to allow everyone to play events without waking up in the middle of the night or sneaking in the toilets during a working day.
Do you know if the dev team actually has a plan for this? Are they even working on it? I'm pretty sure most players would agree on the fact that it is probably the number one priority in terms of quality of life since ... Always.
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Bil said:@Brigby does it mean that EVERY coalition events will now start at 10 a.m from now on?
If it's a new pattern we need to know it soon. Coalitions will have to work in order to adapt their roster, the 6 hours on last charge is a very small window and this new organisation might not allow everyone to play it properly.
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As far as i'm concerned it is probably the worse scheduling that could be made. I really hope that it won't be pattern ... However some players might like it ... I suppose.0
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Bil said:Thanks for the heads-up @ Brigby
Does it also mean that EVERY coalition events will now start at 10 a.m from now on?
If it's a new pattern we need to know it soon. Coalitions will have to work in order to adapt their roster, the 6 hours on last charge is a very small window and this new organisation might not allow everyone to play it properly.
I'll also jump on that new occasion to insist once again on the fact that a decent solution MUST be found in order to allow everyone to play events without waking up in the middle of the night or sneaking in the toilets during a working day.
Do you know if the dev team actually has a plan for this? Are they even working on it? I'm pretty sure most players would agree on the fact that it is probably the number one priority in terms of quality of life since ... Always.
As for finding a good time solution for everyone, that's certainly something the team is aware of. I personally am not sure where they are with a solution for that, but I'll be sure to ping them about that as well.2 -
Bil said:As far as i'm concerned it is probably the worse scheduling that could be made. I really hope that it won't be pattern ... However some players might like it ... I suppose.0
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Extend the time of the event for 24 hours past final charge. Allow us to play after we finish last charge without awarding points. Then we get to try new, funky stuff in the event in a stress-free environment, making use of that extended time after the event. Wins for everyone, at no cost to The Man.2
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Rhasget said:Bil said:As far as i'm concerned it is probably the worse scheduling that could be made. I really hope that it won't be pattern ... However some players might like it ... I suppose.1
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bken1234 said:FeralSkald said:Should end Sunday night instead of Monday morning. Personally I find this schedule far better.
Hour away from charge 2, not sure what the max charge is, but people should have time to catch up after normal work hours.
I would like to see this as the normal schedule.1 -
Brigby said:Bil said:Thanks for the heads-up @ Brigby
Does it also mean that EVERY coalition events will now start at 10 a.m from now on?
If it's a new pattern we need to know it soon. Coalitions will have to work in order to adapt their roster, the 6 hours on last charge is a very small window and this new organisation might not allow everyone to play it properly.
I'll also jump on that new occasion to insist once again on the fact that a decent solution MUST be found in order to allow everyone to play events without waking up in the middle of the night or sneaking in the toilets during a working day.
Do you know if the dev team actually has a plan for this? Are they even working on it? I'm pretty sure most players would agree on the fact that it is probably the number one priority in terms of quality of life since ... Always.
As for finding a good time solution for everyone, that's certainly something the team is aware of. I personally am not sure where they are with a solution for that, but I'll be sure to ping them about that as well.Don't forget :the worst possible solution is the surprising one. No matter which direction, it's always worse when it's a surprise.Sarah was referring to the problem that the support has put a ticket of mine in "hold" because the issue seems to be to complex - but I need to write them regularly no matter what until the ticket is resolved or it gets closed by the system (already received the warning . So I write them every day, sometimes bugs, sometimes cat facts.0 -
I was theorizing that perhaps they started it early so that the last charge could last longer--which is something many of us have asked for.HOWEVER, we don't know, because no one bothered to tell us anything. Unannounced changes are the worst. Why are communication failures so commonplace? I'm not putting this on Brigby--his error was an error, sure, ok, that happens, but why wasn't a 12-hour shift in start time announced to the community? Why wasn't 5 minutes taken to give us a heads up?I know, I know, they're busy prioritizing the numerous bugs, the next set, designing cards, etc. Yet once again, we have another opportunity for communication completely ignored because it's bottom of the list.4
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@Laeuftbeidir — have you discussed this with @Brigby?
I recently saw a complicated ticket take 6 months to complete and it wasn’t closed every 5 days.0 -
madwren said:I was theorizing that perhaps they started it early so that the last charge could last longer--which is something many of us have asked for.HOWEVER, we don't know, because no one bothered to tell us anything. Unannounced changes are the worst. Why are communication failures so commonplace? I'm not putting this on Brigby--his error was an error, sure, ok, that happens, but why wasn't a 12-hour shift in start time announced to the community? Why wasn't 5 minutes taken to give us a heads up?I know, I know, they're busy prioritizing the numerous bugs, the next set, designing cards, etc. Yet once again, we have another opportunity for communication completely ignored because it's bottom of the list.I miss Octagon in the beginning, where most of the stuff we posted on here was looked at by the developers and any changes in the game were communicated to Brigby and in-game. Glitches were fixed within hours. Man, those were good times.I'm starting to feel like the D3 forums is being looked at by the developers as a place for fans to debate/geek about the game, rather than a source of valuable feedback to game changes/fixes0
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bken1234 said:@Laeuftbeidir — have you discussed this with @Brigby?
I recently saw a complicated ticket take 6 months to complete and it wasn’t closed every 5 days.My last ticket got closed because I forgot it.. Since the change of support we don't get notifications anymore. This way, I can't forget to check my ticket on a daily base.Since no one official, be it briby or someone else, did comment on the bug report in the subforum (like in 98% of all cases), and my last pm-case got ignored I figured that here no one cares.Interesting idea @madwren! The new timing will make it.. Complicated.. for me to get the last charge, so a change in the time of the last charge would be interesting. We'll know on Monday. (to bad we'll all hit progression tomorrow)0 -
You guys are insane! If this is the way you plan to run all future events especially for this chain of madness 3 PVP events one after another I might as well kiss the game and my coalition & family bye bye.
It's TOTALLY unreasonable for me to crunch 5 nodes in the morning from 5 AM when I have a VERY tight schedule every morning thorough the week. And we know when these events generally end up... that's right, on Mondays!
Looking forward to hearing other European buddies complain about this!
*starts salt*
Wow, the solution is SO complicated for this... (yes, I am a developer, and no, I don't really care how bad your codebase is... refactoring needs to have constant focus, not be a "crunching in one day per sprint" thing)
Prolong the time period between the last recharge and the event ending and give equal chances to all timezones. And if you have issues implementing that, you might as well fire the current development team because this is a condition a 9th grader could put in place.
*ends salt*4 -
Given that this is a 1/4 event with 8 hour recharges the start time is not the problem.
The lack of WARNING about the start time is a huge problem.
In Australia the start time works much better than normal and there was something to do Friday night and, yes, some people couldn't start straight away, but with 24 hours till you lose nodes it's quite flexible.
What most people are complaining about is the END time and that is definitely a problem.
(I am separating things out, because I don't want this change of start time _automatically_ deemed a failure and given up on, it just needs refining.)
Adding 12 hours to the end of the event with NO MORE CHARGES fixes things pretty completely.
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This is WAR son! War waits for no man!1
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I really hope this isn't a permanent time change. It starts at 4am EST and ends at 1am. Last recharge is at 8pm. Not saying that is impossible to deal with, but it certainly is very very difficult
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How come people on the top of the leaderboard have more than 540 points? I lost 14 points in total and ended up with 526. Can someone explain it?0
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