What rewards do you want added to VIP?
Comments
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Just say "I do not want to spend any money on this game ever." It's ok. No one will think less of you. Saying "I'm not spending $10 unless it includes this huge list of impossible things" is disingenuous.
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It's definitely had the effect of slowing overall 4-star gain rate for a subset of the characters (the former latest 12 in particular). From a player point of view for people coming up through the 3-star range into 4-stars though, it didn't make a hugely appreciable difference. That being because those of us that are around there are still largely Iso locked in finishing up Championing 3-stars, so keeping 4-stars max leveled to go with the accelerated rate of those character pulls don't really matter. Sure, in a few cases where a new cover makes a mechanic difference, that's different, but pulling more Cloak and Daggers or America Chavez covers versus pulling a Jubilee doesn't really make a gameplay change. It's all stuff that's going to gain more gameplay effect in the near/mid future, but the concentration is on getting those 3s champed and pushing up specific 4s and 5s to support that as the covers come in.BoyWonder1914 said:
You've mentioned before that you have colleagues who play the game at the 3-star and 4-star levels. I'm curious to hear their thoughts on progressing in the 4-star tier now that you've "updated" 4-star pack odds.IceIX said:We were talking about the gold bar delivery, but we've only got an ultralight available right now which fails weight requirements with the bars onboarded. Guess we'll have to scrap the whole thing.
Edit: In more serious words though, good thread so far with good concepts. Didn't post in it, but the DDQ rework thread is another one that's gotten some good conversation going on around here.
For the couple of us that are already in 4-star land, it made a decent difference in covering and keeping up with the newest releases, but it's also made it so that the Champion rewards have started rolling in from other 4s that wouldn't have dropped otherwise. Definitely a disruption in play style, but its turned into more of an "overall rising tide" than a focused approach with "unlucky" pulls dropping into other older 4s. One of us that tracks their opens noted that they have a marked number more LTs incoming from that effect that they wouldn't have had otherwise, which resulted in more 4-stars and probably a 5-star or two that they wouldn't have had before.
In short.... it's complicated.14 -
I can understand that. The 4-star rosters of the playerbase can generally be divided into 3 categories:IceIX said:
It's definitely had the effect of slowing overall 4-star gain rate for a subset of the characters (the former latest 12 in particular). From a player point of view for people coming up through the 3-star range into 4-stars though, it didn't make a hugely appreciable difference. That being because those of us that are around there are still largely Iso locked in finishing up Championing 3-stars, so keeping 4-stars max leveled to go with the accelerated rate of those character pulls don't really matter. Sure, in a few cases where a new cover makes a mechanic difference, that's different, but pulling more Cloak and Daggers or America Chavez covers versus pulling a Jubilee doesn't really make a gameplay change. It's all stuff that's going to gain more gameplay effect in the near/mid future, but the concentration is on getting those 3s champed and pushing up specific 4s and 5s to support that as the covers come in.BoyWonder1914 said:
You've mentioned before that you have colleagues who play the game at the 3-star and 4-star levels. I'm curious to hear their thoughts on progressing in the 4-star tier now that you've "updated" 4-star pack odds.IceIX said:We were talking about the gold bar delivery, but we've only got an ultralight available right now which fails weight requirements with the bars onboarded. Guess we'll have to scrap the whole thing.
Edit: In more serious words though, good thread so far with good concepts. Didn't post in it, but the DDQ rework thread is another one that's gotten some good conversation going on around here.
For the couple of us that are already in 4-star land, it made a decent difference in covering and keeping up with the newest releases, but it's also made it so that the Champion rewards have started rolling in from other 4s that wouldn't have dropped otherwise. Definitely a disruption in play style, but its turned into more of an "overall rising tide" than a focused approach with "unlucky" pulls dropping into other older 4s. One of us that tracks their opens noted that they have a marked number more LTs incoming from that effect that they wouldn't have had otherwise, which resulted in more 4-stars and probably a 5-star or two that they wouldn't have had before.
In short.... it's complicated.
- Transitioners: Folks that are for the most part new to the tier, and still rely on their 3-stars to some extent. I'd say up to about 20 4-star champs at the most, enough that the boosted list can be either very bad, or very good for their chances in PVP.
- Intermediate: The endpoint of this range is a moving target as more 4-stars to continue to come out, but I'd say about 20-55+ 4-stars champed. This is somewhat of a sweetspot in your roster development, where top placement in PVE and PVP are no longer unquestionably impossible. Your 3-star roster is merely a farm at this point, and you're able to play most aspects of the game at its highest level. The only real limiting factor how quick you can champ the next 4-star vs how quickly a cover expires. You might still occasionally catch a bad boosted week, or get caught needing a 4 for essential node who isn't covered/champed yet, but it begins to happen much less frequently at this point.
- Deep: Most, if not all but the newest 4-stars champed, and likely looking to move up to the next tier. You don't even bother too look at buffed lists, because you know you've got them all unless it's a brand new character. That being said, getting the newest characters covered is your highest priority, as they are they only real blemish on your 4-star record, and the only thing that makes the 4-star tier exciting anymore minus potential buffs/reworks. While it may be nice to get a champ level on that Spider-Woman who's been at 272 since December, you can't help feeling like you're falling behind again because there's now 4 new characters who it's much harder to get covers on than it used to be. Wasn't an issue when you still had 10-20 characters that all needed some covers, but now that you only need covers for 1-4 out of 70, the prospect of pulling a token is depressing, and you watch reward announcements feverishly for your next chance to earn specific covers for that character in placement.
Now I would have said, "there's no change you can make that won't negatively impact at least one of these categories", but the thing is, the 50/50 system you guys had appeased all of these categories perfectly. Transitioners still had an "equal" chance to get everyone, and the Intermediate/Deep players could still acquire champ levels for their "classic" champs, while not having to worry about it being incredibly difficult to get the newer guys. Vaulting vs. Full Pack Dilution is certainly very polarizing for these 3 crowds, but I daresay you guys had struck a perfect balance with the 50/50 odds. Is this is an issue that you are willing to accept player feedback on, or is your decision based on certain statistics that you monitor?5 -
I love the supports token idea *ducks flying shoes*, but I think I'd rather they take out the iso rewards, or at least the 500 iso rewards. And that's speaking as someone who's around 75% of the way into 4* land, so I'm chronically iso-starved. The iso rewards just feel kinda meh, one step above just plain insulting.Borstock said:Yeah, I'm sure someone's going to have a laugh about it, but I would think some level of support token and amount of RISO should be rotated in. I think it currently gives 6 Heroics, so maybe you take out 5, make the 1 a 10-pk, and use the other 5 days.Could even just create a VIP store and give tokens to that, with the offering being something better than what heroics offer now.
Speaking of insulting, that's exactly how getting a 2* out of a VIP heroic token feels. I would be totally on board with a VIP store, as long as it had only 3* and up covers in it. The covers could rotate along with all of the boosted characters so VIPs have a shot at getting that character they might need to compete in an event.
I'm not quite greedy enough to demand a 5* in it, but if you're just going to leave one lying there....0 -
Most definitely still accepting feedback on it. And well reasoned feedback like you just gave is particularly useful for ongoing conversations.BoyWonder1914 said:
:snip:
Now I would have said, "there's no change you can make that won't negatively impact at least one of these categories", but the thing is, the 50/50 system you guys had appeased all of these categories perfectly. Transitioners still had an "equal" chance to get everyone, and the Intermediate/Deep players could still acquire champ levels for their "classic" champs, while not having to worry about it being incredibly difficult to get the newer guys. Vaulting vs. Full Pack Dilution is certainly very polarizing for these 3 crowds, but I daresay you guys had struck a perfect balance with the 50/50 odds. Is this is an issue that you are willing to accept player feedback on, or is your decision based on certain statistics that you monitor?5 -
I already subscribe to VIP, but things that I would love to see (or might entice me to spend more per month):
Constant double ISO
More CP or LTs
Eliminate or reduce skip tax
Reduced cover swap cost (I.e. 2 covers at 5* tier, etc.)
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-If they had different versions of VIP: Newbs need HP, Vets play PvP, Transitioners need iso, and of course: supports
1)extra healing(50% faster recovery time): replace 500 iso dailies with healthpacks, Could you award shields?
2)extra iso(double rate): Double iso within bundle, replace most of tokens with iso
3)extra riso(5x rate{at least}): replace 500 dailies with 3x Beginner support, 1x Advanced, replace LL with Master SupportToken - Just wait until they go live in PvP and become chase -
4)extra HP(double rate): replace 500 dailies with 100 hp, double the rest within bundle. replace the 1500 iso with 1kHP
You could buy all four if you wanted: Free Willy!
-I agree with increased bonusrates.
-x#(streaklevel) Cover swaps per month. or expiration dates are frozen as a VIP; further encouraging keeping your streak alive
-Variant covers. If your VIP during that month : you can keep the variants released that month. I might buy for October just for the Monster Mayhem
- increase the PvE refresh rate. 25% would give you 6 hours head start! Which would further separate obliterate the parity for competitive placement; just shatter any pretense of FTP. If you want people to buy though....
-If I could buy a years worth for 99$
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VIP should include a cover swap feature. Not where you have to message CS to get a swap but in game so you could swap covers on your unchamped characters just like you can on a champed character.
Just that one change would sell a whole lot more VIP subscriptions.0 -
Some great ideas on this thread personally and considering the SCL packages and what you get for them, I think updating the VIP payouts are overdue. Personally I 'd love to see:
More iso. The 500 has always felt really lame, even when I was in the 2-3* tier.
More cp and an extra LT or 2. With dilution in full force I don't think it's crazy to give these resources a bump to help.
I also really love the idea of better saved cover swap rates, think that alone would bring more ppl into paying for VIP.
And lastly (gold or better) support tokens and decent chunks of Red Iso (500 or better per). I personally like supports but think their super over inflated rarity and difficulty in obtaining and progressing them is silly and should come to an end0 -
Legendary support token.
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There are tones of "great" sugestions but you don't take one thing into account: vip is alredy good value for your money compared to other oprions and if you add more juicy stuff to it ppl will start to feel in huge disadvantage while NOT buying it and in thier eyes game will become p2w and most likely force them to quit. It's really hard to balance that stuff and while something looks perfectly fine from your point of view, you really need a perspective to actually decide if it's a good idea or not.2
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The two LTs alone are insane value for money.
You get the equivalent of 56 CP plus some trash (ISO, tokens, HP) for 10 bucks.
A full buyclub will give you 140 CP for 100 bucks.That's 5.6 CP vs. 1.4 CP.
Perspective, people.
That said, some of the trash could be replaced by other trash, say some red ISO instead of normal ISO, a beginner support token instead of a heroic.3 -
Bulls said:There are tones of "great" sugestions but you don't take one thing into account: vip is alredy good value for your money compared to other oprions and if you add more juicy stuff to it ppl will start to feel in huge disadvantage while NOT buying it and in thier eyes game will become p2w and most likely force them to quit. It's really hard to balance that stuff and while something looks perfectly fine from your point of view, you really need a perspective to actually decide if it's a good idea or not.No one is failing to take that into account. A suggestion to add rewards to something doesn't mean that.The VIP service began on June 20th, 2016. Want to take a guess at how many 4* and 5* characters have been released since then? I'm guessing somewhere around 50 combined (couldn't find an up-to-date list by date). By definition, the value of ISO, HPs, CPs, and LTs has gone down by a lot in 2 years, but the price of the service and the rewards offered has largely stayed the same. The longer that stays true, the worse the offer actually gets because of in-game inflation.0
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Just more ISO honestly. 1000/1500/2000.0
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It's still same amount required to champ 4 or 5*, price of tokens from vaults or slots is same as well, odds od pulling 5* from lt and cp price for it didnt change as well. So the only change is the amount of those currencies that you can get via playing and I doubt it went up by more than lets say 25%.Borstock said:Bulls said:There are tones of "great" sugestions but you don't take one thing into account: vip is alredy good value for your money compared to other oprions and if you add more juicy stuff to it ppl will start to feel in huge disadvantage while NOT buying it and in thier eyes game will become p2w and most likely force them to quit. It's really hard to balance that stuff and while something looks perfectly fine from your point of view, you really need a perspective to actually decide if it's a good idea or not.No one is failing to take that into account. A suggestion to add rewards to something doesn't mean that.The VIP service began on June 20th, 2016. Want to take a guess at how many 4* and 5* characters have been released since then? I'm guessing somewhere around 50 combined (couldn't find an up-to-date list by date). By definition, the value of ISO, HPs, CPs, and LTs has gone down by a lot in 2 years, but the price of the service and the rewards offered has largely stayed the same. The longer that stays true, the worse the offer actually gets because of in-game inflation.0 -
Bulls said:
It's still same amount required to champ 4 or 5*, price of tokens from vaults or slots is same as well, odds od pulling 5* from lt and cp price for it didnt change as well. So the only change is the amount of those currencies that you can get via playing and I doubt it went up by more than lets say 25%.Borstock said:Bulls said:There are tones of "great" sugestions but you don't take one thing into account: vip is alredy good value for your money compared to other oprions and if you add more juicy stuff to it ppl will start to feel in huge disadvantage while NOT buying it and in thier eyes game will become p2w and most likely force them to quit. It's really hard to balance that stuff and while something looks perfectly fine from your point of view, you really need a perspective to actually decide if it's a good idea or not.No one is failing to take that into account. A suggestion to add rewards to something doesn't mean that.The VIP service began on June 20th, 2016. Want to take a guess at how many 4* and 5* characters have been released since then? I'm guessing somewhere around 50 combined (couldn't find an up-to-date list by date). By definition, the value of ISO, HPs, CPs, and LTs has gone down by a lot in 2 years, but the price of the service and the rewards offered has largely stayed the same. The longer that stays true, the worse the offer actually gets because of in-game inflation.It's still the same amount required to champ a character, but you need more ISO overall. You also need more tokens overall to champ everyone on your roster, and you need more HP to buy more roster slots.But I don't think anyone here, aside from a few jokers, is suggesting they boost the rewards by a wide margin. But my current VIP daily rewards structure looks like this:10,000 ISO6 Heroics700 HP9 CP2 LTYour 25% boost turns that into an extra 2500 ISO, 1 Heroic, 175 HP, 2 CP per month (and we won't split the baby with the LT). Compare that to my recommendation of:1 Heroic 10-pk instead of 6 individual tokens = +4 Heroics~1000 RISO~2 Beginner support tokensAnd most people would probably say they'd rather have the more HP, CP, and ISO you're talking about, since a lot of people don't like/value supports.0 -
I agree that your proposition sounds resonable and I think that there could be some changes that might be useful but also didn't feel like a real requirement - like removing expiration time on covers or increasing limit of autoregrnerating healthpacks. Increasing cap for stored boosts might also be interesting for some ppl while to others it would be useless. But still it's not a simple decision.Borstock said:Bulls said:
It's still same amount required to champ 4 or 5*, price of tokens from vaults or slots is same as well, odds od pulling 5* from lt and cp price for it didnt change as well. So the only change is the amount of those currencies that you can get via playing and I doubt it went up by more than lets say 25%.Borstock said:Bulls said:There are tones of "great" sugestions but you don't take one thing into account: vip is alredy good value for your money compared to other oprions and if you add more juicy stuff to it ppl will start to feel in huge disadvantage while NOT buying it and in thier eyes game will become p2w and most likely force them to quit. It's really hard to balance that stuff and while something looks perfectly fine from your point of view, you really need a perspective to actually decide if it's a good idea or not.No one is failing to take that into account. A suggestion to add rewards to something doesn't mean that.The VIP service began on June 20th, 2016. Want to take a guess at how many 4* and 5* characters have been released since then? I'm guessing somewhere around 50 combined (couldn't find an up-to-date list by date). By definition, the value of ISO, HPs, CPs, and LTs has gone down by a lot in 2 years, but the price of the service and the rewards offered has largely stayed the same. The longer that stays true, the worse the offer actually gets because of in-game inflation.It's still the same amount required to champ a character, but you need more ISO overall. You also need more tokens overall to champ everyone on your roster, and you need more HP to buy more roster slots.But I don't think anyone here, aside from a few jokers, is suggesting they boost the rewards by a wide margin. But my current VIP daily rewards structure looks like this:10,000 ISO6 Heroics700 HP9 CP2 LTYour 25% boost turns that into an extra 2500 ISO, 1 Heroic, 175 HP, 2 CP per month (and we won't split the baby with the LT). Compare that to my recommendation of:1 Heroic 10-pk instead of 6 individual tokens = +4 Heroics~1000 RISO~2 Beginner support tokensAnd most people would probably say they'd rather have the more HP, CP, and ISO you're talking about, since a lot of people don't like/value supports.0 -
Bulls said:
I agree that your proposition sounds resonable and I think that there could be some changes that might be useful but also didn't feel like a real requirement - like removing expiration time on covers or increasing limit of autoregrnerating healthpacks. Increasing cap for stored boosts might also be interesting for some ppl while to others it would be useless. But still it's not a simple decision.Borstock said:Bulls said:
It's still same amount required to champ 4 or 5*, price of tokens from vaults or slots is same as well, odds od pulling 5* from lt and cp price for it didnt change as well. So the only change is the amount of those currencies that you can get via playing and I doubt it went up by more than lets say 25%.Borstock said:Bulls said:There are tones of "great" sugestions but you don't take one thing into account: vip is alredy good value for your money compared to other oprions and if you add more juicy stuff to it ppl will start to feel in huge disadvantage while NOT buying it and in thier eyes game will become p2w and most likely force them to quit. It's really hard to balance that stuff and while something looks perfectly fine from your point of view, you really need a perspective to actually decide if it's a good idea or not.No one is failing to take that into account. A suggestion to add rewards to something doesn't mean that.The VIP service began on June 20th, 2016. Want to take a guess at how many 4* and 5* characters have been released since then? I'm guessing somewhere around 50 combined (couldn't find an up-to-date list by date). By definition, the value of ISO, HPs, CPs, and LTs has gone down by a lot in 2 years, but the price of the service and the rewards offered has largely stayed the same. The longer that stays true, the worse the offer actually gets because of in-game inflation.It's still the same amount required to champ a character, but you need more ISO overall. You also need more tokens overall to champ everyone on your roster, and you need more HP to buy more roster slots.But I don't think anyone here, aside from a few jokers, is suggesting they boost the rewards by a wide margin. But my current VIP daily rewards structure looks like this:10,000 ISO6 Heroics700 HP9 CP2 LTYour 25% boost turns that into an extra 2500 ISO, 1 Heroic, 175 HP, 2 CP per month (and we won't split the baby with the LT). Compare that to my recommendation of:1 Heroic 10-pk instead of 6 individual tokens = +4 Heroics~1000 RISO~2 Beginner support tokensAnd most people would probably say they'd rather have the more HP, CP, and ISO you're talking about, since a lot of people don't like/value supports.I don't concur that "removing expiration time on covers" feels like a requirement. To me, it feels like a built-in mechanic of this game that is there for a specific reason. I'm arguing my changes should feel "required" in order to keep the value of the VIP service comparable to the value it had when it was released. And I only suggest this because people are spending real-world money on it, which I think is different than say goosing the PvE rewards. That's something you earn without spending any money, so I'm fine with those staying as is.And I'm basically fine if they choose not to add to the VIP, since I can also choose not to re-up. These are all just thoughts in the sky.1 -
And neither Ive said ir feels like it, in fact Ive meant that's one of things that would feel nice to have (especially for new ppl) but nowhere near beeing required to play.0
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