entrailbucket said: "Pay-to-Win Mobile Game Suggests that You Pay if You Want to Win" isn't really a bombshell headline, though. I don't get why people are shocked or offended (or slapped!) when this becomes evident in MPQ.
thedarkphoenix said: Marvel puzzle quest isn't really pay to win, you can whale sure but there isn't much to "win against" tbh. Maybe if pvp was one on one or head up then pay to win would fit. MPQ is much more about time spent and luck then dropping bread. Whales excluded.
Dragon_Nexus said: entrailbucket said: "Pay-to-Win Mobile Game Suggests that You Pay if You Want to Win" isn't really a bombshell headline, though. I don't get why people are shocked or offended (or slapped!) when this becomes evident in MPQ. Because MPQ used to be a lot fairer in general about its monetisation. Buying ISO was always a dumb move since the game gives you a bunch in 1-3* land. HP comes in at a steady enough rate to cope with most of your needs, but if you need a sudden boost it's not overly expensive. The game's not really that pay to win, at least not compared to a lot of other mobiles games which barely offer a single player experience at all. Pay to play is more true for those.MPQ on the whole is fairly balanced. There's plenty to do if you barely spend or don't spend at all and you can still progress.
HoundofShadow said: They could just add in the rewards on the 1825th day because it would be their 5th anniversary.
HoundofShadow said: There will be fallout if they do it retroactively. Applying on the anniversary ensures that there won't be fallout.
JHawkInc said: HoundofShadow said: There will be fallout if they do it retroactively. Applying on the anniversary ensures that there won't be fallout. Could you explain? What exactly would they apply on Anniversary, and why would Anniversary change things so they don't have to give out rewards retroactively?