andrewvanmarle said: span_argoman said:In any case, expect to see a lot more people have complete Mythic collections. And pray tell in what way will that decrease good gameplay? The comparison with [paper magis stands: in paper you can go to a game's shop and buy that one specific card you need, noone is hampering your ability to complete a collection if you want.This is and will always be a collectible card game. And those -always- work on the same basis: you buy cards or packs and the more you buy the better your collection. From a gameplay stance you get more choices but you still have to build strong decks. Thinking that a f2p player should expect to end up with the same collection if just silly.The point is that the game should still be fun for an f2p player, and it is.I do hope that oktagon and d3 figure out enough ways to gain revenue.
span_argoman said:In any case, expect to see a lot more people have complete Mythic collections.
nerdstrap said: James13 said: I'm pessimistic about the elite pack change. Might as well make masterpieces craft-able at that point if you're going to just hand them out to the top players like that.I like the objective experimentation. Comments like this don’t sit well with me. Have you ever played magic the gathering? Do you not like being able to control what you spend your money on? Do you even spend money on this game?magic is about buying the cards you need to play the game your way. As it stands, never having the chance to loot a specific card from mtgpq is the number one downside IMO.
James13 said: I'm pessimistic about the elite pack change. Might as well make masterpieces craft-able at that point if you're going to just hand them out to the top players like that.I like the objective experimentation.
Froggy said: I am very pleased with these changes.Non-dupesnin Elite+ Mythic packs. Yes!Changing objectives for events. Yes!Dominaria packs now being rewarded in TotP. Yes!Overall. Yes!!Thank you for listening to player feedback once again. It’s great to see this is not just a one time fluke but continues to occur with the new team on board. Kudos to you all!
FindingHeart8 said: nerdstrap said: James13 said: I'm pessimistic about the elite pack change. Might as well make masterpieces craft-able at that point if you're going to just hand them out to the top players like that.I like the objective experimentation. Comments like this don’t sit well with me. Have you ever played magic the gathering? Do you not like being able to control what you spend your money on? Do you even spend money on this game?magic is about buying the cards you need to play the game your way. As it stands, never having the chance to loot a specific card from mtgpq is the number one downside IMO. Ironically, the struggle to get cards in this game is something I've always appreciated over paper Magic the Gathering. You can't just walk into a card store, sink $300 into buying all the best rares/mythics, jump on a forum and say "Guys, help me make an epic deck," and then rolfstomp all of your opponents.Paper Magic the Gathering is pay to play, because you can make some decent decks with the free or low-cost cards, but you'll never be able to compete against the players to shell out the big bucks for the best cards.Not saying I liked it exactly the way it was either. "A considerably higher chance of a non-dupe," would have sit will with me.
GrizzoMtGPQ said: FindingHeart8 said: nerdstrap said: James13 said: I'm pessimistic about the elite pack change. Might as well make masterpieces craft-able at that point if you're going to just hand them out to the top players like that.I like the objective experimentation. Comments like this don’t sit well with me. Have you ever played magic the gathering? Do you not like being able to control what you spend your money on? Do you even spend money on this game?magic is about buying the cards you need to play the game your way. As it stands, never having the chance to loot a specific card from mtgpq is the number one downside IMO. Ironically, the struggle to get cards in this game is something I've always appreciated over paper Magic the Gathering. You can't just walk into a card store, sink $300 into buying all the best rares/mythics, jump on a forum and say "Guys, help me make an epic deck," and then rolfstomp all of your opponents.Paper Magic the Gathering is pay to play, because you can make some decent decks with the free or low-cost cards, but you'll never be able to compete against the players to shell out the big bucks for the best cards.Not saying I liked it exactly the way it was either. "A considerably higher chance of a non-dupe," would have sit will with me. When booster crafting first dropped this was a big concern. We'd see nothing but Hixus and Starfield and all the broken tinykitty. But there is a still a lot of churn in the game and the number of old gods keeps dwindling. I think this will make the experience better for everyone especially newer players as they will accrete better cards without suffering as much duplication and wasted effort. However I wonder how obvious they will make the fact that the 400J pack doesn't give duplicates. It is a very important piece of information that all players need to have shoved in front of their face.
fiirst said: Could you please change the fee for ToTP?
span_argoman said: Gameplay not so much, but if F2P players can consistently complete their collections, the question is who will spend money on this game and on what.The difference for paper MTG, as has been pointed out in previous discussions on this matter, is that Wizards has already earned their money selling the big boxes to the distributors and players.People who are fixated on the fact that paper allows players to trade singles secondhand refuse to see that if there are say 10,000 Deploy the Gatewatch cards in circulation,its because Wizards printed and already sold enough boxes of MTG cards for there to be 10,000 Deploys.What equivalent is there in MtGPQ? What do they earn when one of us opens a new Mythic? Nothing. Where is their revenue going to come from now?For all our sakes, like you I hope that Oktagon and D3 figure out enough ways to earn revenue to keep this game running.
wereotter said: Let's hope this change to elite packs doesn't backfire....I personally am wary of the players who are able to purchase enough packs to craft every mythic rare card in a set now getting guaranteed masterpieces. I feel like this has the potential to really throw off power balance between players.