Growth Industry Node 2 advice needed.
Comments
-
Thanks for the IM40/Cap/KK tips - Used them in both Node 3 and Node 5 and survived on the second try for 3 (had really bad board layout) and the first try with 5.1
-
Good News: They "nerfed" the Wave Nodes on the upcoming Antman Growth Industries event.
Enemy AP resets to Zero after each wave!0 -
Wave 5 was easy because there are only 5 actual enemies instead of 15. They "nerfed" wave 3 by resetting their ap for each round. I wonder if it's necessary? I understand that some players are unhappy about it. Without this kind of challenge, would we have a long thread like this?1
-
HoundofShadow said:They "nerfed" wave 3 by resetting their ap for each round. I wonder if it's necessary? I understand that some players are unhappy about it.I think the problem is that a lot of players now have 'a roster of unbalanced proportions'. By that I mean that since shield clearance levels were introduced almost 2 years ago players have been free to level their characters narrowly instead of broadly. So what's happened is that 3* rosters have opened quite a few LT's and rostered 5* characters and in many cases leveled them because with SCL that didn't matter.Now with roster based scaling back they are screwed because their 3* champs in the 160-180 range are fighting L320 enemies because they happened to have 3+ useless 5* characters at L255-270ish range. I have a couple of junior alliance members suffering this issue where the long time vets aren't.KGB1
-
In that case, resetting ap helps a little for your alliance members because the enemy level is still high. I guess having roster based scaling event once in a while is fine, but other group of players suffer.
0 -
Appreciate the challenge as a 5* player.
For those struggling, you need to try to beat the first waves slowly so you can save heaps of AP, get tiles out , build up burst heal, fortify your tiles etc.
Heaps of chars that can carry you across:
- 3*: KK, Cap, SW
- 4* C&D, Carol, Cage, Panther, Medusa+Carnage
- 5* Okoye, OML, Strange, Gambit, Bolt1 -
I did node 5 with Carnage, Medusa and Kraven. It took a while, but I finished the fight at full health after healing.0
-
A slow but steady team is shuri, mr F and 5* daredevil. Lots of stun options, powers get cheap quickly and on a stunned character the combination of DD’s purple and shuri’s blue passive boosting damage when matching fortified tiles can hit really hard.1
-
4* Carol, War Machine, Medusa => Walk in the Park0
-
Man these nodes are ridiculously tough. I ended up just using a winfinite team and trainwrecking my way through all the nodes.0
-
Carol / Wasp / Sam Wilson worked for me. Also Carol / Coulson / Blade. After wave 1 the Strike tiles are so strong that deadpool just doesn't matter.1
-
Sort of off the topic and I can’t find anywhere else to ask...
how has the enemy strength for this event been calculated?
One of my alliance members has told me that the first node in the second run he is sitting on 474. His highest rostered Cover is a 5* champ at 456, and he has 1 more champed 5* and some other 5*s in the higher 300 range
My own node is at 336 and my roster is not as 5* heavy but we are similar with the rest0 -
PeeOne said:Sort of off the topic and I can’t find anywhere else to ask...
how has the enemy strength for this event been calculated?
One of my alliance members has told me that the first node in the second run he is sitting on 474. His highest rostered Cover is a 5* champ at 456, and he has 1 more champed 5* and some other 5*s in the higher 300 range
My own node is at 336 and my roster is not as 5* heavy but we are similar with the rest0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements