Well enjoy
Comments
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Gunmix25 said:Mainloop25 said:For me ,a lack of new things to do with my cards would bore me and make me quit way faster than any other factor(other than bugs, but that is a separate issue from boredom). If they keep giving us new challenges and restrictions, it would still be fun to use all those cards in new and interesting ways.
Dude.... You're a fellow survivor of the Great Lull Period! Aug 2017 to February 2018. So I gotta ask... just how bad do things have to be before you feel you need to quit??? I can't imagine things getting worse than what we all just went through last fall and winter. And that time in the game was boring ... oh good lord was it boooooooring. lol
I dunno, couldn't I ask you the same thing? I actually cut my play time down a lot during last summer, believe it or not, and actually got close to quitting on a couple of occasions. Even quit playing for a couple of weeks and deleted the shortcuts to mtgpq related things on my phone for a while. So yeah things got that bad.0 -
Gunmix25 said:Mainloop25 said:"It's bad for business" is a reason I hear tossed around a lot. Can anybody prove that? Not saying it's not true, but people state it as a fact without ever providing evidence.
Again, this is all conjecture. There is no way to get proof without looking at the D3 books, so I wish people would drop these assumptions already. I quit pretending like I knew what was good for their bottom line a while ago and just now go off of what I feel would make my individual experience of the game better, because that is the only thing I think I'm qualified to speak on.2 -
Gunmix25 said:Mainloop25 said:"It's bad for business" is a reason I hear tossed around a lot. Can anybody prove that? Not saying it's not true, but people state it as a fact without ever providing evidence.
My biggest beef with it is that there are cards in this game that I want and I know I will never get them. I would love to have Swords to Plowshares because it is one of the most iconic white spells in paper magic and because it is really stinking good in PQ. I will never get Swords to Plowshares because it is only available in the Elite pack and it is not worth trying to get. Is it my choice? Yes, I choose not to waste my limited amount of jewels chasing a card that I believe I will never be able to get. Does that mean the current system is good game design? No. I'm not saying Elite packs need to be guaranteed non-dupes and still cost 400 jewels. I am saying that the system, as it is now, is disingenuous at best. Also, keep in mind that guaranteed non-dupes doesn't mean everyone would just pull all the good cards right away. We'd still have plenty of people getting stuck with stinkers (looking at you Knight of the Reliquary) and not be able to continue buying more packs.3 -
as ZW2007- said, non getting dupes doesnt mean we will stop spending real money in the game. On the contrary! Having non frustrated players will give more reasons to pay for those products ! But nowadays, spending money for an 80% chance of getting a dupe is no business at all.
I think we are here reading and/or writing because we want to improve the game, we want to play it and enjoy it. So sad, having so much potential and just having so greedy desisions that take to nowhere... The environment is not the best this game ever had0 -
babar3355 said:Well, arguably some of those players who have a few hundred thousand gubbins left could craft all of the mythics and then get guaranteed non-dupe masterpeices. But my question again is, WHO CARES? Why can't players collect all the tinykitty cards?
Oktagon has admitted that they are not overwhelmingly powerful, but rather slightly more powerful and more complex. If more are like Cursed Predation (awesome card post buff, but not remotely OP) and less like Omniscience (Totally broken OP) then it doesnt really matter.
It's like we are in a mind loop. If I was for players collecting every card before MPs, why would creating a new class of card change my stance on the subject? If we released SUPER MPs would we then think it was fine for players to collect all of the MPs but not all of the SMPs?
TLDR: Balance the game and give us a reasonable avenue to collect ALL of the cards.0 -
Mainloop25 said:Gunmix25 said:Mainloop25 said:For me ,a lack of new things to do with my cards would bore me and make me quit way faster than any other factor(other than bugs, but that is a separate issue from boredom). If they keep giving us new challenges and restrictions, it would still be fun to use all those cards in new and interesting ways.
Dude.... You're a fellow survivor of the Great Lull Period! Aug 2017 to February 2018. So I gotta ask... just how bad do things have to be before you feel you need to quit??? I can't imagine things getting worse than what we all just went through last fall and winter. And that time in the game was boring ... oh good lord was it boooooooring. lol
I dunno, couldn't I ask you the same thing? I actually cut my play time down a lot during last summer, believe it or not, and actually got close to quitting on a couple of occasions. Even quit playing for a couple of weeks and deleted the shortcuts to mtgpq related things on my phone for a while. So yeah things got that bad.0 -
ZW2007- said:Gunmix25 said:Mainloop25 said:"It's bad for business" is a reason I hear tossed around a lot. Can anybody prove that? Not saying it's not true, but people state it as a fact without ever providing evidence.
The reality is this.
Man hours committed to meeting and drawing up plans for each set. Wash and repeat at various stages through out the process.
Man hours creating code, testing code, fixing code and attending to players who have code issues with devices .i.e. lost accounts
Man hours dedicated to artwork various app adjustments to keep a fresh image.
Man hours to Creation of cards and the cataloguing system for the site.
I can go on and on.... no matter what anyone says... it takes money to create what we play on the app. Period. This game isn't some free resource. It took resources to create every single pixel we use for our entertainment. So no... it did take money to make those cards despite that you believe they cost no resources to create. Again, you couldn't be more wrong.
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I look at the pink gems as a bonus in this game. I'm like " C'mon baby" , not "I'm gonna rage if I don't get something I want" If they were to include masterpieces in premium packs maybe people wouldn't feel as salty about it. If anything they should increase the percentages in purchase packs as I find them quite low and I throw some salt around when I only get 1 rare from a premium pack.
I don't know if I'm allowed to compare it to another game , but I was into Puzzle Dragons for quite a while and they were quite frugal in NA compared to their Japanese counterpart. 6 years later they created a strong player base and only recently have they become more generous with their rewards and gifts. Maybe ,PWPQ is still trying to figure or balance out making the game enjoyable , but also profitable.
Personally, they should have 3 tiers of pink packs- rares, mythics and masterpieces. i find the masterpieces underwhelming compared to the mythics in the last 2 sets.0 -
Even if pinkies could look as a "free" currency, they are not, and players once paid for it and are still paying for it in some ways.
Let's just remember that we used to get 14 boosters for 600 crystals and a chance to pull a mythic instead of the guaranteed rare.
Let's not forget neither that QB and mythic rewards in events also disapeared more or less when the new rewards structure was introduced, along with pinkies.
At this point they only introduced pinkies to compensate the huge loss it was for ALL players, (the former 14 booster packs were definitely much more interesting than the premium 5 packs).
Considering the loss of almost all oportunities to collect mythics, without any obvious reason, they had to introduce something in return ... Pinks in that case... or they would have faced a riot from the player base and most probably a bunch of goodbyes.
I don't agree to say that pinks are free. Neither do i think they were introduced to be something kind to players. They are just the glass of water players needed in order to swallow the bitter pill at that time.
That was more or less Hibernum's vision of valuetown if i may ... And we all know where valuetown is right?
The argument of things being more generous recently isn't true neither. Events are more rewarding, but we get much less of them, and over the past year they became longer and longer for the same rewards.
Hopefully, oktagon heard the voices from the forum and reduced the nodes and ribbons requirements ... But would it be so if players didn't react ? I'm sure it wouldn't.
Look how many crystals we could collect from events over the 3 past weeks ... Thats ridiculous when you compare to what we could earn even 6 months ago.
I'm not even mentionning the generosity of XLN packs ... Or should i say the only packs we get from events ...
Don't get me wrong ... I can live easily with this ... It's just a game and we deal with pixels and the time we are willing to invest ... But lets be realistic, things are not being better at all as far as rewards are concerned. Pinks are just a part of it actually.0 -
Mainloop25 said:"It's bad for business" is a reason I hear tossed around a lot. Can anybody prove that? Not saying it's not true, but people state it as a fact without ever providing evidence.
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Gunmix25 said:ZW2007- said:Gunmix25 said:Mainloop25 said:"It's bad for business" is a reason I hear tossed around a lot. Can anybody prove that? Not saying it's not true, but people state it as a fact without ever providing evidence.
The reality is this.
Man hours committed to meeting and drawing up plans for each set. Wash and repeat at various stages through out the process.
Man hours creating code, testing code, fixing code and attending to players who have code issues with devices .i.e. lost accounts
Man hours dedicated to artwork various app adjustments to keep a fresh image.
Man hours to Creation of cards and the cataloguing system for the site.
I can go on and on.... no matter what anyone says... it takes money to create what we play on the app. Period. This game isn't some free resource. It took resources to create every single pixel we use for our entertainment. So no... it did take money to make those cards despite that you believe they cost no resources to create. Again, you couldn't be more wrong.
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GrizzoMtGPQ said:How do you do this? I have all the Mythics and 250k orbs. How can I get a guaranteed masterpiece?1
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babar3355 said:GrizzoMtGPQ said:How do you do this? I have all the Mythics and 250k orbs. How can I get a guaranteed masterpiece?1
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Gunmix25 said:You couldn't be more wrong. Problem with the digital argument is that for some reason, many think that everything in this app just appears out of no where and D3 profits off a program that appears out of no where.
The reality is this.
Man hours committed to meeting and drawing up plans for each set. Wash and repeat at various stages through out the process.
Man hours creating code, testing code, fixing code and attending to players who have code issues with devices .i.e. lost accounts
Man hours dedicated to artwork various app adjustments to keep a fresh image.
Man hours to Creation of cards and the cataloguing system for the site.
I can go on and on.... no matter what anyone says... it takes money to create what we play on the app. Period. This game isn't some free resource. It took resources to create every single pixel we use for our entertainment. So no... it did take money to make those cards despite that you believe they cost no resources to create. Again, you couldn't be more wrong.
Imagine with me if you will that your lumberyard has a reward system where the customer gets 1 lumber point for every dollar spent. Those customers can redeem 1000 lumber points for a scratch-off ticket that has a 1 in 10 chance of getting them $100 off their next purchase and a 9 in 10 chance to reward them with 100 wood points. Wood points can be used to buy another scratch-off ticket once they have 1000 wood points. How many of your customers would like this reward system? Not many. Would they still use it? Yes, some would but others would be annoyed by it so much that they would go to a different lumber yard.1 -
Mburn7 said:Gabrosin said:I don't think anyone is advocating for someone who has all the mythics to auto-upgrade to a masterpiece. The odds of what you get should stay the same; it's just that within the band the RNG puts you in, you should not get a duplicate unless you have the whole set.
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*I can see this is a very lively conversation, so I just wanted to give a friendly reminder that everyone makes sure all comments are civil, and that everyone is respectful to their fellow forum members. Thank you!0
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I strongly disagree non-dupes would hurt the bottom line; for me personally it could dramatically increase my spending depending how it's 'tuned'.
I enjoy masterpieces even if their power level isn't amazing. They are usually interesting and have that snazzy border that makes them cool in a foil kinda way. In other words, desirable... and there's only one way to get them.
Currently $ -> orbs -> mythics ~> dupes for pinks. Spending money actually decreases the value of pinks.
But what if there were no dupes for pinks?
$ -> orbs -> mythics ~> masterpieces for pinks.
I'd be extremely tempted to spend more cash to get to the guaranteed mythic threshold. Every dollar makes the next dollar more valuable until you hit that mark. I bet i'm not alone
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and again same mythic, I have only 3 mythics from Ixalan, 3 of the 26! and after 8 attemps (yes 8) y got the same mythics from the pink runes. I hope this happens to those who says that dupes dont spoil the game. For me is a strong reason to quit. Get the luck i got and u will see its not funny. Non dupes will keep players hope, otherwise the patience will be lost soon0
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I opened 71 premium packs for rivals and didn't get all the mythics. as a matter of fact I was still missing 5.
I have opened 6 elite packs during rivals and have bot pulled a so for masterpiece nor did I get a new mythic.
I firmly support this game with money. However this level of feel bad makes me question continuing to do so.
Can you really say that this is good for business for d3? When even the whales are getting ticked off with the ridiculous number of dupes from elite packs?
If I can at least know I will get a non dupe from the pinkies I will continue to pay for the game to help barrow the chances to pull a masterpiece. If all I get is dupes what's the point?1
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