Well enjoy

Mojo
Mojo Posts: 44 Just Dropped In
You guys try to have fun.  Too many dupes from unobtanium for me.  In gold it takes almost a month to get 400 for another dupe.  I have 3 mythics from IX set and each unobtanium roll for IX (2) has been a dupe.  Gimme a break.  Playing this game feels like a bad abusive relationship. 
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Comments

  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Mojo said:
    You guys try to have fun.  Too many dupes from unobtanium for me.  In gold it takes almost a month to get 400 for another dupe.  I have 3 mythics from IX set and each unobtanium roll for IX (2) has been a dupe.  Gimme a break.  Playing this game feels like a bad abusive relationship. 
    I am platinum and in RIX I received over 50% dupes in my mythic draws (11 dupes /10 mythics); including elite packs (2 dupes both were the time pirate). I have posted in this forum a few times on the subject. Bad luck? likely. I had incredible luck with AMK and then HOU hit and I got dupe after dupe after dupe
  • Sirchombli
    Sirchombli Posts: 322 Mover and Shaker
    Dupes are frustrating. Especially when you have to save up for them. I've always thought that the amount of dupes we get was strange , but it has been relatively consistent since I started . For me akh was by far the worst. My third rare was a dupe , I got 2 copies of glorious end in the same 5 card booster. I hate getting dupes , but it comes with the territory. My pulls from hou were solid, and I never really felt the wrath of dupes before akh , but I played a lot less back then, and still got excited about rares . 
  • Mojo
    Mojo Posts: 44 Just Dropped In
    I don't know how you guys have put up with it for so long. 
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    very much agreed
  • Gideon
    Gideon Posts: 356 Mover and Shaker
    Something is wrong with the code. That’s what I think/ 400 jewel packs for me have been dupe city. I look at the pack and think well I only have Marven fein so I’ll go for it . 3 dupe Marven fein. As they say at Oktagon “works as intended “
  • Vidarr
    Vidarr Posts: 1 Just Dropped In
    There is a very easy solution for this that requires a single number to be changed in the code. And it would be more than fair to the player base, and likely their income, as people would likely start chasing cards more.

    Make mythics and masterpiece give 7500 orbs for booster crafting (respectively for the crafting cost of specific sets of course).

    I have had an 80% rate of dupes from unobtanium, (I have <40% of the mythics) and I'm sick as hell of grinding these out for nothing. 
    If trade we're possible in PQ, I could understand, but this is getting rediculous. 

    Meanwhile... they're starving us of gold at the same time with a lack of events.. and yay, over an hour of play for a legacy rare and a pack of uncommons(or another dupe rare).

    I'm not dropping a single red cent on this game again.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Look, guys, guaranteed non-dupes is never going to happen.  The point of the packs is supposed to be random.  And a guaranteed non-dupe once a month (or once every 2 weeks if you play ToTP) would be awful for the game in the long run, and just reward people who spend real money even more.

    I do agree that its frustrating to get dupes all the time, and I think it wouldn't hurt to tweak the rates a bit so there's less of a chance of pulling a dupe, but getting rid of them entirely is unrealistic.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Mburn7 said:
    Look, guys, guaranteed non-dupes is never going to happen.  The point of the packs is supposed to be random.  And a guaranteed non-dupe once a month (or once every 2 weeks if you play ToTP) would be awful for the game in the long run, and just reward people who spend real money even more.

    I do agree that its frustrating to get dupes all the time, and I think it wouldn't hurt to tweak the rates a bit so there's less of a chance of pulling a dupe, but getting rid of them entirely is unrealistic.
    Well said
  • Brakkis
    Brakkis Posts: 777 Critical Contributor
    edited May 2018
    Mburn7 said:
    Look, guys, guaranteed non-dupes is never going to happen.  The point of the packs is supposed to be random.  And a guaranteed non-dupe once a month (or once every 2 weeks if you play ToTP) would be awful for the game in the long run, and just reward people who spend real money even more.

    I do agree that its frustrating to get dupes all the time, and I think it wouldn't hurt to tweak the rates a bit so there's less of a chance of pulling a dupe, but getting rid of them entirely is unrealistic.

    If you could actually purchase pink crystals to spend on Elite Packs, outside of the few here and there in bundles with other things, this argument would have solid ground to stand on. Since you can't, and the only way to obtain it is to actually grind the game and put in weeks of effort, it loses any sort of footing it would have as a reasonable choice behind preventing dupes from 400 Pink Elite Packs.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Brakkis said:
    Mburn7 said:
    Look, guys, guaranteed non-dupes is never going to happen.  The point of the packs is supposed to be random.  And a guaranteed non-dupe once a month (or once every 2 weeks if you play ToTP) would be awful for the game in the long run, and just reward people who spend real money even more.

    I do agree that its frustrating to get dupes all the time, and I think it wouldn't hurt to tweak the rates a bit so there's less of a chance of pulling a dupe, but getting rid of them entirely is unrealistic.

    If you could actually purchase pink crystals to spend on Elite Packs, outside of the few here and there in bundles with other things, this argument would have solid ground to stand on. Since you can't, and the only way to obtain it is to actually grind the game and put in weeks of effort, it loses any sort of footing it would have as a reasonable choice behind preventing dupes from 400 Pink Elite Packs.
    Nice Straw Man. 

    The pay-to-win aspect was a rather minor point in my argument.  Getting 400 jewels every 2 weeks from playing ToTP and Across Ixalan (I refuse to call it AI) is more to the point, as a non-dupe mythic/masterpiece every 2 weeks would be a bit much.

    Try again (see flavor text)  


  • Bil
    Bil Posts: 831 Critical Contributor
       Boosters are meant to be random, that's a point. But any TCG is designed around the fact that cards are tradable ... Any card can be purchased if your willing to pay or trade for it. You can't do that around here.

       Mtgpq is the only game where you craft cards without being able to choose ... Thats already quite arguable.

       Same goes for pinks ... being the endgame currency it should assure players a decent prize upon trade ... But if you pull a dupe it makes them the worst currency ingame.

       At some point, players that have a goal they grind for should have at least some reliable ways to do it. 
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Bil said:
       Boosters are meant to be random, that's a point. But any TCG is designed around the fact that cards are tradable ... Any card can be purchased if your willing to pay or trade for it. You can't do that around here.
     
    I dunno about that.  I'm pretty sure there are plenty of CCG games where you can't trade.
    Bil said:

       Mtgpq is the only game where you craft cards without being able to choose ... Thats already quite arguable.

    That I know is false.  I definitely know other games where crafting is just a random non-dupe.Bil said:

       Same goes for pinks ... being the endgame currency it should assure players a decent prize upon trade ... But if you pull a dupe it makes them the worst currency ingame.


    That I agree with.  I just don't agree that the solution is to guarantee non-dupes in those packs.  Maybe more uses of Jewels?  Or just slightly better odds in the pink packs?  Not sure what's ideal
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards
    Mburn7 said:

      Getting 400 jewels every 2 weeks from playing ToTP and Across Ixalan (I refuse to call it AI) is more to the point, as a non-dupe mythic/masterpiece every 2 weeks would be a bit much.



    Exactly. A balance must be had. We have the orb system and to be honest they did not have to do that but they did. To graduate from that point and demand non-dupe pinks is, to me, a bit overboard. And this is coming from me who had a ton of dupes in RIX. It's sheer bad luck, but on the same coin I could have a wonderful streak of good luck and there have been players who have had such runs
  • Quantius
    Quantius Posts: 228 Tile Toppler
    Fine. Let's not ask for a guaranteed non-dupe. How about a 10% chance to not get a dupe? And maybe they can bump it to 15% if you just spent $40 to buy that card and don't want 4 more copies of it right away.
  • Gabrosin
    Gabrosin Posts: 259 Mover and Shaker
    Mburn7 said:
    Brakkis said:
    Mburn7 said:
    Look, guys, guaranteed non-dupes is never going to happen.  The point of the packs is supposed to be random.  And a guaranteed non-dupe once a month (or once every 2 weeks if you play ToTP) would be awful for the game in the long run, and just reward people who spend real money even more.

    I do agree that its frustrating to get dupes all the time, and I think it wouldn't hurt to tweak the rates a bit so there's less of a chance of pulling a dupe, but getting rid of them entirely is unrealistic.

    If you could actually purchase pink crystals to spend on Elite Packs, outside of the few here and there in bundles with other things, this argument would have solid ground to stand on. Since you can't, and the only way to obtain it is to actually grind the game and put in weeks of effort, it loses any sort of footing it would have as a reasonable choice behind preventing dupes from 400 Pink Elite Packs.
    Nice Straw Man. 

    The pay-to-win aspect was a rather minor point in my argument.  Getting 400 jewels every 2 weeks from playing ToTP and Across Ixalan (I refuse to call it AI) is more to the point, as a non-dupe mythic/masterpiece every 2 weeks would be a bit much.

    Try again (see flavor text)  


    But... why would it be a bit much?  Sets are released every three months.  Let's say each one has 20 mythics and 5 MPs.  12 weeks of constant daily grinding will get you... six swings at a Mythic+ pack.  That's barely over 20%!  Even the most successful players, maximizing their personal and coalition rewards on every single event, are only gonna put together another 3-4 such packs.  Add in a couple from opening packs with crystals, a couple more from paying exorbitant amounts of crafting orbs... you still won't be able to finish the set without putting in a lot of real money.

    Further... why is it bad for the game if players are able to complete 60-70% of each set's mythics and masterpieces without spending cash?  Players have more access to better cards helps keep them competitive and interested and returning to the game.  And those completionists out there would probably be more likely to spend money if they're close to their goal.  Knowing you only need a few more mythics to have them all gives you a reason to put money in.  Knowing you only have a couple mythics and you're not ever going to get close unless you spend a *lot* of money is going to discourage you.

  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Gabrosin said:
    Mburn7 said:
    Brakkis said:
    Mburn7 said:
    Look, guys, guaranteed non-dupes is never going to happen.  The point of the packs is supposed to be random.  And a guaranteed non-dupe once a month (or once every 2 weeks if you play ToTP) would be awful for the game in the long run, and just reward people who spend real money even more.

    I do agree that its frustrating to get dupes all the time, and I think it wouldn't hurt to tweak the rates a bit so there's less of a chance of pulling a dupe, but getting rid of them entirely is unrealistic.

    If you could actually purchase pink crystals to spend on Elite Packs, outside of the few here and there in bundles with other things, this argument would have solid ground to stand on. Since you can't, and the only way to obtain it is to actually grind the game and put in weeks of effort, it loses any sort of footing it would have as a reasonable choice behind preventing dupes from 400 Pink Elite Packs.
    Nice Straw Man. 

    The pay-to-win aspect was a rather minor point in my argument.  Getting 400 jewels every 2 weeks from playing ToTP and Across Ixalan (I refuse to call it AI) is more to the point, as a non-dupe mythic/masterpiece every 2 weeks would be a bit much.

    Try again (see flavor text)  



    Further... why is it bad for the game if players are able to complete 60-70% of each set's mythics and masterpieces without spending cash?  Players have more access to better cards helps keep them competitive and interested and returning to the game.  

    I don't think its bad for the game for that to happen.  I think its bad if it happens a month or two after a set releases.  I had been playing for well over a year before I completed Origins, and I only did it because of crafting.
    I opened hundreds of packs before I got a couple uncommons I was looking for back in Oath (grip and Drana's Emissary, in case you're wondering), and I couldn't even get all 6 possible mythics from SOI when I was getting a guaranteed one twice a week from events (I still don't have that damn pig).

    So I understand the frustration.  But my point is, the grind IS the game, not part of it.  Striving to get those cards you're missing, and building around what you do have in the meantime, is what's so fun about this game.  Anyone could throw together an Omni-HUF-Deploy deck.  Not everyone could beat that deck with nothing but Drowner of Hope and a half a dozen commons and uncommons.

    Giving everyone access to every card from the get-go would remove the diversity and creativity from the game.  Everyone would be running the same uber-efficient decks, since everyone would have all the cards needed to both make it and fight it.  We'd all be bored out of our minds.

    I agree that grinding for a month and then getting a 1/16 chance dupe is frustrating and needs to be addressed in a more meaningful way than "well, 4 more of those and you can get a different card!"
    But I don't agree that mythics should be handed out like uncommons.  It should take a long time to get a full collection, not a few months and 50 bucks.
  • DaddyO
    DaddyO Posts: 51 Match Maker
    The simplest solution is to boost the orbs for a dupe in the 400 pack. I think that was suggested earlier and a good idea. 2500 for a dupe from an elite pack is fair. It could be crafted immediately into 2 non-dupe rares or get you much closer to a new mythic. That is much better than the kick in the teeth as it stands now. 

    My luck has been exceptional lately but it comes in waves. I’ve pulled a lot of mythics but have struggled getting rares and have taken to crafting rares. Overall the game is in a good place. It needs tweaking but the designers need to make money and that doesn’t happen when they give everything away.