FindingHeart8 said: I think this argument here boils down to what I was debating with a few other players in the "Not Enough Mana Crystals Anymore," thread.https://forums.d3go.com/discussion/71961/not-enough-mana-crystals-anymore#latestPoint is, we aren't short on runes per event, as most of the rewards in events have been shifted to almost only runes. We're short on everything because the number of events have been lowered, and the rewards per event (runes, crystals, event rewards of a rare card) have also been lowered.It's a flat-out mtgpq award Recession.
FindingHeart8 said: Clarification: are you saying the thread I'm linked makes the scenario appear more like it's an oversight instead of a greed move (meaning you think it's a greed move) or are you saying that you personally have concluded that it seems more like an oversight than a greed move?My leading theory is that they're super busy working on Dominaria (a trend I'm noticing with Octagon, they do really well on delivering results but can appear a bit neglectful in the meantime in the matters of what comes out each day), so whoever is responsible for deciding what events are coming out each day is either super busy juggling other tasks in-house or is spending a lot of time sleeping on the job.
FindingHeart8 said: Oh yeah I agree with you that there's a problem here. A mtgpq recession is not going to make players spend more real money. More likely it will make them more aware of their limited resources and reduce all forms of purchase (in-game currency or cash) which, if this recession goes long-term, will also reduce player activity.
TomB said: I think you guys are over-thinking this. The point is, many people are finding it difficult to level their PW's because they don't have the runes. QB used to give out significant runage when grinding, but with QB gone that is no longer an option. There are other methods of grinding runes, true, but they're not as productive (nor as fun), and since runes can be used for only 1 purpose (well 2, but unlocking deck slots shouldn't be a deterrent either) can we try to find a better way for people to earn a more reasonable amount of runes? Especially since the rapid-fire onslaught of shiny new PW's has us rune tapped and yearning for more?
Kinesia said: Money is the wrong thing to focus on, they want people to spend money yes, but they also want people motivated to _play_ more and that's the bit there's little driving for.I've suggested in the past that everytime you Master a card with a PW you get a "burst" of experience on that specific PW and a small amount of runes. (Numbers to be experimented with). This would be a driver to just _play_ the PWs you want to level and I think that that would be good for the game overall. You'd get people playing with their low level folk and doing crazy silly things with them to master odd unused cards and it'd engage people with their new PW.
mrixl2520 said: Kinesia said: Money is the wrong thing to focus on, they want people to spend money yes, but they also want people motivated to _play_ more and that's the bit there's little driving for.I've suggested in the past that everytime you Master a card with a PW you get a "burst" of experience on that specific PW and a small amount of runes. (Numbers to be experimented with). This would be a driver to just _play_ the PWs you want to level and I think that that would be good for the game overall. You'd get people playing with their low level folk and doing crazy silly things with them to master odd unused cards and it'd engage people with their new PW. I love this card leveling idea!An idea I have is that every time you win with a PW, that PW gets an amount of xp. Maybe like 100, just a bit to keep leveling them up. That way you could slowly level all your PWs and have extra runes to allocate however you like
Gabrosin said: mrixl2520 said: Kinesia said: Money is the wrong thing to focus on, they want people to spend money yes, but they also want people motivated to _play_ more and that's the bit there's little driving for.I've suggested in the past that everytime you Master a card with a PW you get a "burst" of experience on that specific PW and a small amount of runes. (Numbers to be experimented with). This would be a driver to just _play_ the PWs you want to level and I think that that would be good for the game overall. You'd get people playing with their low level folk and doing crazy silly things with them to master odd unused cards and it'd engage people with their new PW. I love this card leveling idea!An idea I have is that every time you win with a PW, that PW gets an amount of xp. Maybe like 100, just a bit to keep leveling them up. That way you could slowly level all your PWs and have extra runes to allocate however you like Please let's not do this. Some of us prefer to hit a certain level with our PWs and then stay there. Not every PW is best at level 60.