Gabrosin said: mrixl2520 said: Kinesia said: Money is the wrong thing to focus on, they want people to spend money yes, but they also want people motivated to _play_ more and that's the bit there's little driving for.I've suggested in the past that everytime you Master a card with a PW you get a "burst" of experience on that specific PW and a small amount of runes. (Numbers to be experimented with). This would be a driver to just _play_ the PWs you want to level and I think that that would be good for the game overall. You'd get people playing with their low level folk and doing crazy silly things with them to master odd unused cards and it'd engage people with their new PW. I love this card leveling idea!An idea I have is that every time you win with a PW, that PW gets an amount of xp. Maybe like 100, just a bit to keep leveling them up. That way you could slowly level all your PWs and have extra runes to allocate however you like Please let's not do this. Some of us prefer to hit a certain level with our PWs and then stay there. Not every PW is best at level 60.
mrixl2520 said: Kinesia said: Money is the wrong thing to focus on, they want people to spend money yes, but they also want people motivated to _play_ more and that's the bit there's little driving for.I've suggested in the past that everytime you Master a card with a PW you get a "burst" of experience on that specific PW and a small amount of runes. (Numbers to be experimented with). This would be a driver to just _play_ the PWs you want to level and I think that that would be good for the game overall. You'd get people playing with their low level folk and doing crazy silly things with them to master odd unused cards and it'd engage people with their new PW. I love this card leveling idea!An idea I have is that every time you win with a PW, that PW gets an amount of xp. Maybe like 100, just a bit to keep leveling them up. That way you could slowly level all your PWs and have extra runes to allocate however you like
Kinesia said: Money is the wrong thing to focus on, they want people to spend money yes, but they also want people motivated to _play_ more and that's the bit there's little driving for.I've suggested in the past that everytime you Master a card with a PW you get a "burst" of experience on that specific PW and a small amount of runes. (Numbers to be experimented with). This would be a driver to just _play_ the PWs you want to level and I think that that would be good for the game overall. You'd get people playing with their low level folk and doing crazy silly things with them to master odd unused cards and it'd engage people with their new PW.
MADAFAKA said: @octal9 PWs should be sold with enough runes to level them to 45 at least. Lack of runes is also the reason why I don't buy PWs. Do you think they hold on runes so that players won't acquire content easily with high level PWs? If I recall, their solution to getting more runes was getting them from booster crafting. This is obviously not enough.With QB you could play 10 QB a day for a steady inflow of runes and that was more than what this game could offer with all them events and crafting in 1 month.@wereotter The community did not request a nerf in runes acquisition which was what D3 has did. People requested ways to spend their runes on. No one said they were worthless. In reality, runes were not easier to get when QB was around unless you put in the effort. It was challenging to compete in QB if you did not have decent cards. QB was way harder than TG
Kinesia said: MADAFAKA said: @octal9 PWs should be sold with enough runes to level them to 45 at least. Lack of runes is also the reason why I don't buy PWs. Do you think they hold on runes so that players won't acquire content easily with high level PWs? If I recall, their solution to getting more runes was getting them from booster crafting. This is obviously not enough.With QB you could play 10 QB a day for a steady inflow of runes and that was more than what this game could offer with all them events and crafting in 1 month.@wereotter The community did not request a nerf in runes acquisition which was what D3 has did. People requested ways to spend their runes on. No one said they were worthless. In reality, runes were not easier to get when QB was around unless you put in the effort. It was challenging to compete in QB if you did not have decent cards. QB was way harder than TG While I would like enough runes to level them to 45 straight away... You actually miss out if you just level them all the way up straight away. It's a better experience in learning about how they work to level them up slowly and experiment with different things when they have bad mana and small abilities.Just like in an RPG levelling things up slowly is actually a more fun experience than jumping straight to the end.
MADAFAKA said: @octal9 PWs should be sold with enough runes to level them to 45 at least. Lack of runes is also the reason why I don't buy PWs. Do you think they hold on runes so that players won't acquire content easily with high level PWs?
Dodecapod said: Tl;dr - For PvP, all PWs should have a fixed level, independent of progress, and for PvE, PWs released more than 6-12 months ago should have their leveling costs significantly decreased, while the optimal outlet for grinding runes should be more engaging than thousands of story mode/TG battles
madwren said: Dodecapod said: Tl;dr - For PvP, all PWs should have a fixed level, independent of progress, and for PvE, PWs released more than 6-12 months ago should have their leveling costs significantly decreased, while the optimal outlet for grinding runes should be more engaging than thousands of story mode/TG battles Excellent post, sir.
Coilbox said:First 20 levels: 1 victory -> 1 levelFrom lvl20 to lvl40: 2 victorys -> 1 levelFrom lvl40 to lvl60: 3 Victorys -> 1 level