2.6 Release Notes *Updated (4/19/18)
Comments
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Brigby said:Mburn7 said:Brigby just to clarify, this is NOT the full Dominaria Release? Just Karn and the elves?
Also, what are Karn's Card and Node restrictions? Knowing that will make a huge difference in whether or not to purchase him. Knowing what his token does would be helpful as well.
Karn can use all colorless cards. In addition, the colors he is able to use depends on if there are color restrictions on the node he's used in. For example, if it is a Blue/Green node restriction, then Karn can use Blue, Green, and Colorless cards.
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Hey Brigby!
What does Karn's Mana Rune leveling curve look like?2 -
how many mana crystals will Karn cost when in store?0
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Karn sounds awesome so far! I hope his crystal cost and runes to level aren't crazy high though.
Edit: I also really hope they give him enough deck slots for this mechanic.
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So we are getting Karn then that’s great, just worried about runes how much would it cost hopefully not too much.0
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Do we have an ETA?1
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Can we have an extra 20 or so deck slots with this shapeshifter? Seriously though... We need more than 3 deck slots for PWs!2
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I can't say I don't dig the idea of Karn as a colorless planeswalker. I was really curious how the team would pull it off. With that being said, the whole "chameleon" planeswalker has pluses and minuses.
+ It will be a great addition for newer players, now having a flexible jolly joker. This is by assuming that he doesn't cost a gazillion of runes to cast.
+ Multicolored brews will be a lot of fun and open up new horizons for us as players. I am less worried about the "overpowered" factor. You see more than bolases around nowadays, since a planeswalker is also a lot about their ability.
- It adds quite a bit of complexity and right now feels like the boundaries of the games are broken (innovation is nice) without being consistent. Kind of like throwing an idea, and then forcing it to work in a way or another is not necessarily good design.
- A comprehensive set of rules becomes more and more important for this game. I understand paper magic gives the players the responsibility to handle all interactions, while here the game does it for now, but without a set of rules it's becoming impossible to predict if a card is functioning properly or not. These rules will help a lot the design team come with consistent and meaningful game-translations (from paper to MTGPQ) of the cards, as well as development follow predictable rules in implementation!
- I think there will be a learning curve issue with new players for Karn unless you find a really smart way to introduce this into the game as to be intuitive and easy to "grasp". Funny enough how Karn will be super useful for these players, but also suffers from the complexity trouble.
Just a food for thought, overall looking forward to how things will look after the release
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This is an awesome way to do prereleases in MTGPQ. I fully support it . Thank you0
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babar3355 said:Can we have an extra 20 or so deck slots with this shapeshifter? Seriously though... We need more than 3 deck slots for PWs!1
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We can safely assume he wont require more runes than Bola. Octagon knows that would be unreasonable.
The only thing I miss about QB was the ability to hoard enough runes as fast as possible. Other than that, the game has enough content to forgo QB.
Lack of runes hurt new players the most; they face killer decks at low levels. Given enough runes, vets are more likely to levelup to 60 to benefit for the PW's end game0 -
Wait. Let me make sure I understand correctly... you stated "all colorless cards." This doesnt break the standard-legacy boundaries, right? Or would Karn be able to use legacy colorless cards in the standard format?0
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jimpark said:Wait. Let me make sure I understand correctly... you stated "all colorless cards." This doesnt break the standard-legacy boundaries, right? Or would Karn be able to use legacy colorless cards in the standard format?0
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jimpark said:Wait. Let me make sure I understand correctly... you stated "all colorless cards." This doesnt break the standard-legacy boundaries, right? Or would Karn be able to use legacy colorless cards in the standard format?
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Szamsziel said:Brigby i know I'm nitpicking here but I hope that costly plunder destroy last creature on battlefield - not in hand?HomeRn said:jimpark said:Wait. Let me make sure I understand correctly... you stated "all colorless cards." This doesnt break the standard-legacy boundaries, right? Or would Karn be able to use legacy colorless cards in the standard format?0
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He seems..... interesting.....I like that he's flexible, though it will make building for him and testing him out maddening. And I'm not sure I'm excited to see 5-color Karns in PvP and Quick Battle events....But at least his abilities are more reasonable than Bolas. The Immortal Sun is going to be pretty painful for him to face off against, though.2
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Looks fantastic. Great job on a tricky-to-implement planeswalker.
I suspect that just like in paper magic, focusing on 2-3 colors will probably net more success than trying for a 5-color strategy. It'll be fun to try, though.
Also glad to see we can finally craft stuff..
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Now, the most important question. How many crystals will Karn cost once he's available in the vault?1
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