HoundofShadow said: @Michaelcles I can safely infer from your many posts in this thread that you strongly believe that MPQ developers should not be allowed to play MPQ because you believe that they have "insider information". As a result of this "insider information", every time any developer plays PvE or PvP, he or she occupies a potential placement slot in each particular slice and bracket; thus, they are not treating their paying customers fairly. If there are 10 developers distributed in SCL 6 to SCL 9 and each of them occupy one potential placement slot for each sub/PvE/PvP (10 slots), it means they took up 10 potential placement slots out of 4 slices * 3 brackets * 1000 players, which is 10 out of 12000 in one PvE, or 0.083%.Should "insider information" be considered as a "benefit/perk" or should it be considered as a by-product of their roles/job scopes as developers of MPQ?On one hand, there are players wanting developers to "play with them", like what "Ice XX" did, so that they know that developers are on the ground with them. On the other hand, there are also players who think that developers should not be allowed to play MPQ, due to "insider information" advantage. Given that all players have equal rights to voice their opinions and concerns, is there any way out of this classic "Damned if you do, damned if you don't" situation? If you were the developers, how would you deal with these spectrum of views from the players when you are trying to improve the gameplay or functionalities?Should the developers make decisions that benefit the majority of the playerbase or should the developers give more emphasis on the voices of the minorities? Or is compromising the only way out? Is it possible for the developers' decisions to satisfy every single player? I'm not against the developers coming out to communicate with the players, but in my opinion, these are actual scenarios the developers have to deal with. At the end of each conversation, one group of players would be happy and another group unsatisfied.
Straycat said: This is why we can't have nice things. We want them to communicate more but then we antagonize them over a fairly innocuous statement. All he said is they ask "expert players" in the dev team about characters. I guess I shouldn't be surprised some people took that as some kind of challenge, but I don't need them to prove their "expert" credentials.