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  • ILikePancakes
    ILikePancakes Posts: 101 Tile Toppler
    tfg76 said:
    It's a combo that requires three to four pieces to (maybe) instantly win. I think having that in the game is healthy. We should be able to have both combo decks, beatdown decks and control decks be viable. If you pack some support destruction, you shouldn't be hurt too often by this type of deck in the hands of the AI.
    But support destruction isn't targeted. Just played an event match where the ai had one support on the board they had cast and the other supports controlled were the permanent event supports. I cast three demolish in one turn. Every single one hit the perma supports. That is a problem, also when support destruction goes after servos. River's Rebuke is the only reliable support removal (glad I have it). 

    There should not be card combos that cause an instant win without any counter. What Octagon needs to do is introduce instants that you can play out of your hand during your opponent's turn, but make them costly and *not* autocast. Such as destroy all your creatures and target spell/support/creature is exiled. Or lose 30 life. Something. Instant "I Win!" buttons are not good for the game. It only advantages people lucky enough to have the right cards and kills strategy.
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    i hate to say it but i tried it on my samut deck and while it took a while to get it.(last round to get all the pieces together and working it was devastating i had an 88/88 elemental and 30/something wildgrowth walker in one round from like 16/16  and 6/10 to start with) it may need to be adjusted somehow, i will have to keep trying to find out if it can compete since it is lacking kill power and defense until it goes critical. If interested i will list what i have in this deck and will try on kiora.
  • Gormhaus
    Gormhaus Posts: 190 Tile Toppler
    morgue427 said:
    i hate to say it but i tried it on my samut deck and while it took a while to get it.(last round to get all the pieces together and working it was devastating i had an 88/88 elemental and 30/something wildgrowth walker in one round from like 16/16  and 6/10 to start with) it may need to be adjusted somehow, i will have to keep trying to find out if it can compete since it is lacking kill power and defense until it goes critical. If interested i will list what i have in this deck and will try on kiora.
    While this is a new looping deck with new mechanics i dont think it is any more effective than the previous ones that already existed. Used with nissa and kiora and got some very big creatures that were immediated destroyed with creature removal and my supports had already self destructed so i had to set up the loop again.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards

    You can do some pretty crazy stuff with it, but it does take the right setup, it is a combo deck in a more true form. You opponent still light play all their pieces in one turn, but chances are good they won't be able to use it until a turn or two later since it does require a green landfall to trigger.

    Also the combo likely can be addressed if Zendikar's Roil gets fixed. And by that I don't mean not triggering off tokens, but it seems that the support is making four tokens on triggering instead of two like it's supposed to.
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    Yeah it's a potent combo once  it's pulled off, but I don't think it's as easy as it sounds either. I prefer Hangarback Walker personally. 
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    tested a bit more, still out powerful and hard to set up it seems so far

  • morgue427
    morgue427 Posts: 783 Critical Contributor
    that seems to be the limiting factor need to have the gem changers along with path and roil, path isnt hard to get so most everyone can use it for at least some decent effect. no where near what omini is or even baral. depends on how loud everyone yells really and if it is worth the effort for octagon to worry about it, but bigger problems with the other bugged cards for now
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    I just want to say ahead of time that if there is any tweaking to this I hope it doesn't add "non-token" as part of it, that some other way is found.

    Merfolk tokens love this with Deepwater and they don't get huge or abusive, it's just a nice nice bonus, perfectly suited for a merfolk deck.


    One possibility, you could make it "The first time any _specific_ creature enters each turn it explores 1", which enables the basic use but stops it steamrolling. It'd even work fine with the "play a merfolk, get a token, they both explore 1".

  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    Let's see what happens when Roil is fixed
    Right now it explores 4 for 1 land fall. 

    I think when it explores 2 for 1 landfall it won't be so infinite.

    The other option is to change Roil to give 1 4/4 instead of 2 2/2
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    think that may be a workable idea still powerful but not obnoxious, from what i have seen the whole combo is fairly hard to set up by mistake for the ai but people can(hopefully be able to do it fairly consistently).
  • Indymon
    Indymon Posts: 35 Just Dropped In
    I don’t think it’s an issue now and that will be doubly true once roil gets fixed. It takes set up. The supports get destroyed in the process. 

    If if there is a nerf, and I hope there isn’t (other than fixing roil), I really hope tokens aren’t removed from path. Path is largely useless without the token component. 
  • gogol666
    gogol666 Posts: 316 Mover and Shaker
    I agree with the position that says path to Discovery is a problem. It is actually a baral level problem, because when it loops it takes minutes to end and even though you can beat it you have to wait for it to end and that is just obnoxious
  • Gormhaus
    Gormhaus Posts: 190 Tile Toppler
    The big loops do take time but it is a fun build. Hardly game breaking. It takes a lot of set up and doesnt always work. I say leave it as it is.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    edited March 2018
    gogol666 said:
    I agree with the position that says path to Discovery is a problem. It is actually a baral level problem, because when it loops it takes minutes to end and even though you can beat it you have to wait for it to end and that is just obnoxious
    It's not as bad as Baral was. Path of Discovery or Zendikar's Roil will eventually break itself on the board as you convert gems. Baral would literally go infinitely as the AI didn't ever know not to cast a spell once it drew it, and would only end once it ran through the library a couple times, drawing 6 copies of Baral.

    Baral was also a win as soon as he dropped whereas this combo takes more of a setup. Haven't played against it, and only played it in story mode, but so far I'm inclined to believe that just because a combo deck exists doesn't automatically mean its OP and has to be removed.
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    I've tried it in a bunch of things and, really, it's Roil that breaks it. Everything else it's a nice bonus, powerful even, but with roil it _is_ abusive. 

    But, yeah, like other people have said it's hard to set up and delicate.

    In _legacy_ it's a much bigger problem than standard. With Rishkar's Expertise and adding it to other loops it's horrid, but in standard it's way less of a problem.

    The suggestion I had above would still be my recommendation. Don't take it away from tokens completely.
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    The biggest thing about this is that it is difficult to set up, against fast decks you are getting abused before you can set it up. Then it ends up which of you to gets there first,if you dont lose.
  • Gideon
    Gideon Posts: 356 Mover and Shaker
    I still say leave it alone.
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    Gideon said:
    I still say leave it alone.



    Well, they should still fix the bug that makes more tokens than it should, regardless.