400 Purple Crystal Elite Pack Discussion
Comments
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@Nalthazar informative! I highly doubt I will become The Mayor of Valuetown with a few Elite Pack pulls. I could make it to the City Council but even then unlikely.1
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I'm just glad I can officially call them Elite Packs now2
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wait... is that a confirmation that drop rates were intentionally unbalanced? they said MUCH lower chance of getting a dupe1
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@Brigby I don't suppose it is possible to know approximately what the likelihood will be of getting dupes from Elite Packs when the Ixalan update rolls out and is live? I would imagine that the likelihood will change based on how many cards you already own from the pack, but lets say that you have all but one card from the pack, will it be reasonably likely to get that last card you are missing or will the chances still be against you?
I also saw that the name is being changed for the packs, so if this is just something I should wait for the blogpost about because there is going to be a more detailed post about what is going to be changed there I can patiently wait like a good boy.0 -
The devil is in the details but I’m very optimistic this will be a nice improvement.0
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Krishna said:wait... is that a confirmation that drop rates were intentionally unbalanced? they said MUCH lower chance of getting a dupe0
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Gunmix25 said:Krishna said:wait... is that a confirmation that drop rates were intentionally unbalanced? they said MUCH lower chance of getting a dupe0
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Nalthazar said:span_argoman said:Jewels aren't endgame currency exactly, they are more of a way to ensure mythic pulls since the drop rate in this game is so low. They were also implemented to remove certain mythics as rewards so that mythics would be more broadly available to the whole player base. The more cards you add to your collection, the more you can actually play with the mechanics designed by the devs and play the game thoroughly. In response to what you are saying though, I think there is a necessary change that would need to happen to the purple crystal packs.
120 crystal packs can only give rares, but no dupes
400 crystal packs can only give mythics/masterpieces
Do you realise the consequences of having distorted options in a game? It's like New Perspectives and Drake Haven in our meta now except without the grindy downside. Everyone would have to go for it cause no other option compares.Nalthazar said:wereotter said:Here's the problem with your proposal as I see it:Let's say there's an elite pack with four mythics I do own and four masterpieces I do not own. Under your proposal, it means I've spent 400 jewels for a guaranteed masterpiece while another person who doesn't own all four mythics spends the same amount of currency and doesn't have that same guarantee. It directly contributes to the problem of those who already have getting more than those who don't.This was already something that could theoretically be abused under the old reroll system, but now that booster crafting is a reality and having every mythic rare card on offer is much more likely than it was, I think it would be unfair to allow people to have that kind of access to the most powerful cards in the game.
To your second point, masterpieces aren't significantly more powerful than mythics apart from Omniscience and arguably Platinum Angel. Most masterpieces are largely niche cards that can be fun to use in decks, but aren't strictly and/or significantly better than their rare/mythic counterparts. Finally, lets pretend for a second that they are the most powerful cards in the game, why make it so that people wouldn't have at least attainable access to the game's most powerful cards? That is another issue altogether, but why release a card into the pool if it isn't going to be available for people to play with. It is nice to have cards to chase, as that is what keeps most of us slavering at the grind, but if you don't have a reliable way to get those cards you are chasing, then you are going to burn out and lose interest in the game.
The cards are available for people to play, like all other cards in the game. They're just harder to get. Stop making it seem like there's no way to get the Masterpieces. There are. People just want an easier time to get them because they've already managed to get the other cards. There's no end to it. People will always want more for less as long as they can get away with it.
No I'm not going to crunch pointless numbers to see how much more valuable it would make elite packs over premium packs. I honestly don't care. Elite packs take a lot of time to gather the resources for, while premium packs are easily earned. The drop rate is already low in my opinion, but it is still manageable. Given that this is a free-to-play game, the devs need to be paid somehow, and having a lower drop rate on desirable cards inspires the players to pay money. I understand that and I am fine with it.
What you are getting to is a point of contention with design, but not about duplicate mythics, which is what I started this thread for. If you don't think it is fair for a player to complete their collection due to the power of the cards, then you should start a thread about the power level of cards. If you don't have an issue with the power level of cards, then there is no problem with a player having multiple avenues to complete their collections.
I never said it's not fair for a player to complete their collection so I would appreciate if you didn't try to twist my words to imply that. Unless you would like to point out where my words implied that, and if they did I will apologise. My point is that there are ways to complete one's collection. Maybe it takes longer than some people like, but it's still there. And especially with Booster Crafting around, the inability to complete one's collection is really only more relevant to Masterpieces.Kinesia said:There shouldn't be dupes because purple crystals take effort to get and any disappointment is bad.
This is the key point. The _details_ on what packs should be or the costs, that is totally separate to the main point and should be worked out by the developers after doing maths!
We say the packs should be "all rare", "all mythic", etc because that removes the _other_ point of disappointment.
We _guess_ at reasonable costs but all that is up to the devs, the only thing we _care_ about is that they remove the disappointment aspect somehow.
And I personally think the disappointment could have been alleviated by increased Orbs for dupes from Elite Packs. Although we're still waiting on the details of the new Elite Collection from Oktagon, it sounds like there is the chance for dupes. Which means that difference in outcome from getting a new card vs getting a dupe still exists, even if it is at a lower chance. And as long as that gap between the possible outcomes is there, people will still bemoan the chance of getting a duplicate.
Just look at all the people posting that they would only open an Elite Pack where they don't have any of the cards. Any non-zero probability is already too high for them. Having 1 out of 7 Mythics is already too high a chance for them to spend their Jewels on. It's the absolute difference in a good and worst outcome that bothers people. Even though never spending your Jewels means you will never realise their value. I can't say whether it is because people were accustomed to non-dupes from the old reroll policy or if it is cause these players are extremely risk-adverse.
And my way of guessing at what costs are reasonable are based on comparing the options we have for spending Crystals in the game. With the introduction of Booster Crafting and Orbs, we now have a common currency to value Orbs, Crystals and reward Packs. This enables one so inclined to be able to compare the values of the various resources.
Additionally, we have a means in the game of converting Crystals to Jewels which is Trial of the Planes. Any disparity in the value of Crystals and Jewels directly affects whether it is worth spending the Crystals and one's time to play Trial of the Planes. Too big a disparity in favour of Jewels can make Trial of the Planes go from a good-to-play to a must play. And I'm not too big a fan of making more things must-plays. Maybe it's just me.
But the comparison is like how Big Boxes of old were all anyone would ever buy since they gave the most value per Crystal spent. There's no option on what one should do with their Crystals. At this point I feel like Trial of the Planes is still a choice for players (though admittedly a less attractive option after Booster Crafting and the reroll policy change). But shift the disparity in value of Jewels too much and Trial of the Planes becomes another must-play like Training Grounds. I just don't want the game to only present false choices to the players.
Anyway at this point we should probably just wait for the blog post with the details on the new Elite Collection to see what to expect.andrewvanmarle said:Gunmix25 said:Krishna said:wait... is that a confirmation that drop rates were intentionally unbalanced? they said MUCH lower chance of getting a dupe1 -
andrewvanmarle said:Gunmix25 said:Krishna said:wait... is that a confirmation that drop rates were intentionally unbalanced? they said MUCH lower chance of getting a dupe
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Here's a thought on rewards/compensation for pulling dupes from an Elite pack:
Have the duplicate card give out it's full value in Orbs only, not split half between Orbs and Runes.
Or maybe a partial refund of Jewels (25-50% of the pack cost).
Personally I would prefer a non-dupe experience, but this would at least guarantee the player can still go craft a new card of the next lower rarity value.
Saving up 400 jewels only to pull the equivalent of half a rare is not something I find rewarding.
And players with collections comprising a majority of cards from an Elite pack are more likely to already have an excess of Runes.1 -
Just make MP craftable for let's say 10.000 orbs and 400 jewels. So you still need a lot of ressources to compete your collection, but It's possible.
I'm hoarding my jewels since change because I've 90% of the mystics and don't bury my jewels for 500 orbs.
Even with a new set it's odd because I already have 1500 jewels and 11k crystal, so I will get dupes this way or the other way.
My next goal is to collect every missing myth, but after the next goal would be MP. But this is out of reach. So I am out if nothing change.
And yes I paid a reasonable amount of time and cash, but the next step would take forever. I could even try to get "the one MP" if I want through elite packs. Because of rotation. And buying booster and earning orbs is also futile if you have every card below mp.
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[MOD MIC ON] Please ensure all posts in this tread stay on topic. If you would like to participate in yet another decision about nerfing Omni, or cycing, or HUF -- you may do so here:
https://forums.d3go.com/discussion/70320/omni-cycling-etc-not-400-unobtanium-pack#latest
Or here:
https://forums.d3go.com/discussion/70084/please-nerf-cycling#latest
Or here:
https://forums.d3go.com/discussion/70156/please-dont-nerf-cycling-or-5-reasons-why-cycling-is-great#latest
Or in one of these threads:
https://forums.d3go.com/discussion/69919/reigning-in-the-power-of-omniscience#latest
https://forums.d3go.com/discussion/69885/huf-omni#latest
https://forums.d3go.com/discussion/69773/how-would-you-nerf-it-buff-it/p1
https://forums.d3go.com/discussion/67110/hazorets-undying-fury/p1
Thanks for understanding!
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