It’s a Strange Sight Tapping Event.
Comments
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Nick441234 said:OJSP said:Nick441234 said:When I do 7 clears of each sub, I finish top 10 without fail. When that stops being the case, then tapping is a problem.
Just this event, 1.9.2 Door 2 somebody tapped the 4* node 117 Times. They sat and hit this node for almost 2 hours for 3 points each. Does this seem normal? Does this seem intended? Is this what D3/Demi want?
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LifeofAgony said:It impacts much more than 150 people. If I follow nick plan and drop to cl7, I cost my ally optimal points by not starting at pre-join and dropping CL which is less points overall. It may affect 150 people individually who compete for top placements in a given bracket, but the net effect is much broader reaching.
To make it even broader, pve has always been about timing. I have never tried for, or achieved, top 10, because the start and end times don't coincide very well with my life. I accepted that when i first started playing, when there were 3 hour refreshes and rubber banding. Nothing has really changed here, in the grand scheme. Those that have the time and inclination place at the top. That's how it should be. Can it be unhealthy, and need to be addressed? Absolutely. But you will always have people that go the extra mile.
Heck, its kind of why i can understand wins based pvp, even though it would hurt me personally. If someone wants to play the game more to get more rewards, then they should get that, imo.1 -
We all come back to the original point - 10 months ago, March of 2017 was when we got OFFICIAL word from our community manager saying tapping is not how they want the game played and think it’s unhealthy. As rockett stated, with the introduction of cl9 and LTs in the placement rewards, tapping became more pervasive, not less.
We’re still trying to get any acknowledgement or anything to help out since this was identified as a problem and is now even more prevalent.
And yes, it’s a personal choice to drop CL but it’s now become a choice of do I want to be supportive to my ally and put up as big a score as possible sans tapping, or drop cL to try for better personal placements.0 -
The rockett said:
Just this event, 1.9.2 Door 2 somebody tapped the 4* node 117 Times. They sat and hit this node for almost 2 hours for 3 points each. Does this seem normal? Does this seem intended? Is this what D3/Demi want?
How else would you be able to award the top? By speed? Start and finish time? No matter what, someone is going to have an edge, no matter how you try to equalize it. In fact, having the time and ability to repeatedly tap could be argued as the great equalizer, because anyone can do it. Dont have the 5* essential well covered? Here ya go, an opportunity to level the playing field. And so on down the line.0 -
broll said:I think global warming is a major problem. I want to help. I'll pollute as much as possible and encourage all my friends and family to pollute as much as possible so the government will finally take notice.
That's not helping...2 -
LifeofAgony said:We all come back to the original point - 10 months ago, March of 2017 was when we got OFFICIAL word from our community manager saying tapping is not how they want the game played and think it’s unhealthy. As rockett stated, with the introduction of cl9 and LTs in the placement rewards, tapping became more pervasive, not less.
We’re still trying to get any acknowledgement or anything to help out since this was identified as a problem and is now even more prevalent.
And yes, it’s a personal choice to drop CL but it’s now become a choice of do I want to be supportive to my ally and put up as big a score as possible sans tapping, or drop cL to try for better personal placements.
Lol i would argue that their silence on this issue should be our answer, but we both know that the communication from them is so poor that they could overhaul pve tomorrow and we would never know it was coming.
I'm not saying it shouldn't be addressed. I'm just arguing we shouldn't be encouraging bad behavior that we disagree with. Two wrongs not making a right and all.0 -
Nick441234 said:When I do 7 clears of each sub, I finish top 10 without fail. When that stops being the case, then tapping is a problem.
Tapping isn't a problem until YOU fall out of t10? DEAR LORD. Cl7 professional over here's got all the answers that no one else has thought of.2 -
Spudgutter said:
There are two separate issues here. Should the door bug be mentioned, addressed and resolved? Totally. But arguing the severity on the forum is really one of the reasons it exists, dont you think?
As for the tapping, how many people does it impact? Less than 150? That seems a fair number. In that case, does it warrant a thread EVERY pve? What if someone created a thread before every pvp asking for wins based to come back, would you defend those threads as well? What about if i created a thread asking for vaulting to come back everytime i noticed a new vault in the game? I'm not saying those threads shouldn't exist, btw, I'm just saying that whomever creates them better be prepared to debate the validity of whatever they claim. Just like i feel they should be allowed to post, i feel we should be allowed to post our disagreement.
Less than 150? Where are you getting that number? I have no basis to go off of myself so I'm just curious where these numbers get thrown around. Does every one need a thread? Who am I to say? My own perception of how serious the issue doesn't change how serious the issue may be to someone else. As far as I'm concerned, if people feel that the thread is helping them understand the issue and/or the game better, I'm not seeing where it's harmful. And to address your wins-based analogy, I have no right to tell people that their complaints aren't valid if they want the system back. Whether I agree or not, it matters enough to someone to make a thread. I don't HAVE to open the thread or comment. I don't HAVE to voice my disagreement EVERY single time.2 -
BoyWonder1914 said:broll said:I think global warming is a major problem. I want to help. I'll pollute as much as possible and encourage all my friends and family to pollute as much as possible so the government will finally take notice.
That's not helping...The rockett said:As the other tapping threads have gotten a lot of feed back, the event just so happens to fall in our laps at the right time, oh and look what 5* is boosted this event. THANOS!!!!!! This is the perfect event to become a tapper on, and this is how to do it.
Underlining added for emphasis.3 -
OJSP said:Nick441234 said:I'm in CL7 and I join 5 hours or so after the event starts. If people want to avoid anyone tapping, simply do the same. Tappers clearly aren't a problem outside of the first 1000 players in each CL, so that would suggest they aren't that big of a problem. Most of the higher CL's flip at least 4 or 5 times during an event.
S3.9 flips twice or 3 times per event. The prejoin one flips a few minutes after it starts, the second one probably not until near the end of the event. There are probably about 20 players who are willing to tap, they might split themselves into the 2 brackets if we’re lucky0 -
LifeofAgony said:It impacts much more than 150 people. If I follow nick plan and drop to cl7, I cost my ally optimal points by not starting at pre-join and dropping CL which is less points overall. It may affect 150 people individually who compete for top placements in a given bracket, but the net effect is much broader reaching.0
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To quote from brigby from 3/28/2017
Hey Everyone,
We’ve recently noticed some players have been repeatedly playing missions (upwards of 1,000 times!) in order to gain higher placements in Events. While this immense amount of dedication is certainly impressive, we feel that this just isn’t a healthy way to play the game, and it isn’t fair to players who don’t want to grind trivially easy missions for a significant amount of time.
Trivially easy is ambiguous and can mean any node deemed easy (a triple goon node for example).
Those are their words. Tapping isn’t healthy and they don’t think it fair. So we continue to attempt to bring attention back to this as it still has not been solved.2 -
Ruinate said:Nick441234 said:When I do 7 clears of each sub, I finish top 10 without fail. When that stops being the case, then tapping is a problem.
Tapping isn't a problem until YOU fall out of t10? DEAR LORD. Cl7 professional over here's got all the answers that no one else has thought of.
And yes, closing the app will stop you accidentally selling characters in your roster so my advice is the answer to the problem.0 -
broll said:BoyWonder1914 said:broll said:I think global warming is a major problem. I want to help. I'll pollute as much as possible and encourage all my friends and family to pollute as much as possible so the government will finally take notice.
That's not helping...The rockett said:As the other tapping threads have gotten a lot of feed back, the event just so happens to fall in our laps at the right time, oh and look what 5* is boosted this event. THANOS!!!!!! This is the perfect event to become a tapper on, and this is how to do it.
Underlining added for emphasis.1 -
BoyWonder1914 said:Spudgutter said:
There are two separate issues here. Should the door bug be mentioned, addressed and resolved? Totally. But arguing the severity on the forum is really one of the reasons it exists, dont you think?
As for the tapping, how many people does it impact? Less than 150? That seems a fair number. In that case, does it warrant a thread EVERY pve? What if someone created a thread before every pvp asking for wins based to come back, would you defend those threads as well? What about if i created a thread asking for vaulting to come back everytime i noticed a new vault in the game? I'm not saying those threads shouldn't exist, btw, I'm just saying that whomever creates them better be prepared to debate the validity of whatever they claim. Just like i feel they should be allowed to post, i feel we should be allowed to post our disagreement.
Less than 150? Where are you getting that number? I have no basis to go off of myself so I'm just curious where these numbers get thrown around. Does every one need a thread? Who am I to say? My own perception of how serious the issue doesn't change how serious the issue may be to someone else. As far as I'm concerned, if people feel that the thread is helping them understand the issue and/or the game better, I'm not seeing where it's harmful. And to address your wins-based analogy, I have no right to tell people that their complaints aren't valid if they want the system back. Whether I agree or not, it matters enough to someone to make a thread. I don't HAVE to open the thread or comment. I don't HAVE to voice my disagreement EVERY single time.
I am pulling 150 from 5 slices, flipping several times each, with 2 or 3 tappers per slice. That bounces 2 or 3 out of top ten, across 5 slices, with 5 flips. 3 times 5 times 5, and then i doubled it to be safe, to account for cl8 and cl9. Some slices have more, some have less, feels like a solid number, but am open to seeing other guesstimates.
Making the thread for awareness, i agree with you. But on more than one occasion he actively encouraged it, see the link provided above. That's the part i disagree with. From there, i would also argue one thread per week or season, constantly updated with each new pve with reports of tappers, will get a "like" from me, because i have nothing against the information being gathered. It's the thread for every pve that i take issue with.LifeofAgony said:To quote from brigby from 3/28/2017
Hey Everyone,
We’ve recently noticed some players have been repeatedly playing missions (upwards of 1,000 times!) in order to gain higher placements in Events. While this immense amount of dedication is certainly impressive, we feel that this just isn’t a healthy way to play the game, and it isn’t fair to players who don’t want to grind trivially easy missions for a significant amount of time.
Trivially easy is ambiguous and can mean any node deemed easy (a triple goon node for example).
Those are their words. Tapping isn’t healthy and they don’t think it fair. So we continue to attempt to bring attention back to this as it still has not been solved.
This is not the first time they have gone back on their word, is it? They changed their stance on pvp, obviously, and most recently.
Another instance, they made changes to defensive teams, to combat cupcakes. Are you another of the rare few who were able to get to 1200-1300 without taking advantage of the practice? They stated they werent a fan (again, sorry i cant find the link presently) and yet here we all are, benefiting from all the ships rising with the tide.
Lastly, and certainly not least, lets reach back to the introduction of CP. I am very confident tbat the initial post said that you would not be able to purchase it with money. And yet, look at the buy clubs recently after digital sale. They sure werent stocking up in hp, waiting on a roster slot sale.
The point is, they are a human company, filled with humans. They are allowed to change their stance and minds as they see fit. 10 months later and we still have not seen another change. And we may not. Or we will, who the heck knows?1 -
No one said they don’t go back on their words, but that was the last official comment from the overlords. Until they state otherwise, that is their official stance.0
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What is tapping?0
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OJSP said:Spudgutter said:I am pulling 150 from 5 slices, flipping several times each, with 2 or 3 tappers per slice. That bounces 2 or 3 out of top ten, across 5 slices, with 5 flips. 3 times 5 times 5, and then i doubled it to be safe, to account for cl8 and cl9. Some slices have more, some have less, feels like a solid number, but am open to seeing other guesstimates.
(Like I mentioned before, S3.9 would rarely have more than 2 flips. That practically condenses the tappers into one bracket and we have more than 20 players who play in the slice who are willing to tap if they could get t5 or to ensure t10).
With that in mind, looking at it even farther away, i think it is lower. Realistically, if someone has the two hours at the end to tap, they could play optimally, correct? They are playing at sub end already, if they just timed it properly, they could place top ten just on timing and roster strength alone. So basically, several tappers (not all) already have a pretty good shot at top 10, they are just tapping to guarantee top 2, 5 or 10. So if they are already in that wheelhouse, it isnt really fair to count them against the number negatively impacted, since they would have gotten top 10 anyways. Ironically, taking tapping away would put their top 10 placement at risk!0 -
Spudgutter said:OJSP said:Spudgutter said:I am pulling 150 from 5 slices, flipping several times each, with 2 or 3 tappers per slice. That bounces 2 or 3 out of top ten, across 5 slices, with 5 flips. 3 times 5 times 5, and then i doubled it to be safe, to account for cl8 and cl9. Some slices have more, some have less, feels like a solid number, but am open to seeing other guesstimates.
(Like I mentioned before, S3.9 would rarely have more than 2 flips. That practically condenses the tappers into one bracket and we have more than 20 players who play in the slice who are willing to tap if they could get t5 or to ensure t10).
With that in mind, looking at it even farther away, i think it is lower. Realistically, if someone has the two hours at the end to tap, they could play optimally, correct? They are playing at sub end already, if they just timed it properly, they could place top ten just on timing and roster strength alone. So basically, several tappers (not all) already have a pretty good shot at top 10, they are just tapping to guarantee top 2, 5 or 10. So if they are already in that wheelhouse, it isnt really fair to count them against the number negatively impacted, since they would have gotten top 10 anyways. Ironically, taking tapping away would put their top 10 placement at risk!1 -
The rockett said:Spudgutter said:OJSP said:Spudgutter said:I am pulling 150 from 5 slices, flipping several times each, with 2 or 3 tappers per slice. That bounces 2 or 3 out of top ten, across 5 slices, with 5 flips. 3 times 5 times 5, and then i doubled it to be safe, to account for cl8 and cl9. Some slices have more, some have less, feels like a solid number, but am open to seeing other guesstimates.
(Like I mentioned before, S3.9 would rarely have more than 2 flips. That practically condenses the tappers into one bracket and we have more than 20 players who play in the slice who are willing to tap if they could get t5 or to ensure t10).
With that in mind, looking at it even farther away, i think it is lower. Realistically, if someone has the two hours at the end to tap, they could play optimally, correct? They are playing at sub end already, if they just timed it properly, they could place top ten just on timing and roster strength alone. So basically, several tappers (not all) already have a pretty good shot at top 10, they are just tapping to guarantee top 2, 5 or 10. So if they are already in that wheelhouse, it isnt really fair to count them against the number negatively impacted, since they would have gotten top 10 anyways. Ironically, taking tapping away would put their top 10 placement at risk!0
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