Upcoming Character Changes - Falcon and Storm (Modern)
Comments
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NorthernPolarity wrote:Is it just me, or does that Falcon change seem very very strong? Throw up 3 punpun tiles for 9 green, and every yellow match after is 2/3rds of a judgement, without spending the yellow AP to boot. I would have expected +50 per tile or something like that, but +80 seems really really good.
It does sound strong at max level -- and it should too otherwise this bird will never see an ounce of ISO and play time.0 -
I've been waiting to see what or if something will be done to C.Mags.
IceX can you please confirm or deny upcoming nerfs/changes to C.Mags. I know there is a lot of speculation, but it would be nice to know once and for all.
Cheers!0 -
darthmental wrote:IceX can you please confirm or deny upcoming nerfs/changes to C.Mags. I know there is a lot of speculation, but it would be nice to know once and for all.
He said they are in the queue to come out eventually "soon", spidey was actually coded but a recently found exploit sent him back to thinking and another fix. Implies Mags change not even in prototype stage, but spiderman change might actually happen in 2 weeks IF the problem resolved.0 -
pasa_ wrote:It does sound strong at max level -- and it should too otherwise this bird will never see an ounce of ISO and play time.
This, he was complete trash pre-change, low health and slow to start kicking things off makes for a very bad support, especially if it's only 30% increments. Compare him to Spiderman and Hood who can heal up or slow down the opponent on defense.
Now he can kick off some very low powered tiles into high numbers at a decent pace. Punisher will get along great with him, I can see Psylocke having some decent interaction as well, or Lazydaken once he comes around. One activation of his skill now will be roughly 50-60% increase on the tiles (for most anyway, unless it's something with an absurd value like IW's blue), and the first activation will be by far the most important. I also see him going well with Punisher to make that baby, weak attack tile into a decent powerhouse on it's own. He meshes far better with cheap ability characters than the likes of tiles produced by Doom or IW.0 -
Incidentally -- hurray for the small tweak to Storm. I'm a fan of small adjustments.0
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It's only Wednesday and not the end of the week, but there's about to be no events going on - now would be an excellent time to drop these character changes.
And even if they start at noon, Falcon and MStorm will probably not be critical characters in the upcoming LRs.0 -
Most players once they get past the main story transition into ** or *** characters to use. the change to modern storm seems to be a benefit as she was causing a ton of cascades when on PVE as the ai. Small nerf but kinda a boon actually. The change to falcon is great. Good explanation and makes alot of sense. Spidey is up to plate on the change-bat as well as modern hawkeye and xforce wolverine. All documented before in the past saying they were going to experience changes. I'm glad to see this approach being taken especially after the tinykitty of a mess the ninja Rags nerf had. (I raised a pitchfork once but have put it down since). Looking forward to the spidey changes as it will determine how I level his covers as with C.Mags.
Loki still needs some love. He's so...lonely.0 -
Y'know who needs love? X-force. Also give the villains with 2 covers a third ability, it would take very few resources compared to all new characters, and bring a lot more variance at the end game team compositions. Loki getting something that scales with levels, Doom getting some direct damage, and Ragnarok getting.. anything good lord, maybe a good ability for once, would really shift things around. Hood and Magneto are the only often-used 3* Villains because, surprise surprise, they have 3 abilities.0
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Phantron wrote:In the past you'd get 100 -> 130 -> 169 -> 220 and now it'd be like 100 -> 179 -> 258 -> 337 so it's somehow even more powerful than before.0
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I m already seeing the nerf changes in mStorm but as I see it they also nerfed Thor and LazyThor green powers too, why they didn't gave us a heads up also for that nerf?0
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Dukie12 wrote:I m already seeing the nerf changes in mStorm but as I see it they also nerfed Thor and LazyThor green powers too, why they didn't gave us a heads up also for that nerf?
EDIT: Looks like I don't have the Storm/Falcon changes yet, so maybe I spoke too soon.0 -
The changes will be made later, I believe. It's just a "what will happen" changelog. Not live yet0
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Saint Matthew wrote:The changes will be made later, I believe. It's just a "what will happen" changelog. Not live yet0
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thatguy13 wrote:I don't think that Spidey needs to be nerfed, unless you are also going to nerf always slapping people with high level mobs in PVE. Otherwise these events become overly difficult, especially since OBW was recently given the nerf treatment.
He doesn't need to be nerfed, they just need to give players a chance to get him. I've been playing for months now and I've only got one Spidey cover. I have plenty of other three star covers.0 -
MN Thor's green is the same. Only wording has changed. It must have been with R52. It is not a funbalance. Previously it said 2000 damage to target and 1000 to other targets. Now it says 1000 to all targets and additional 1000 to the target.0
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KevinMark is right about Thor, my mStorm green now is at 12ap0
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For Lazy Thor, it seems his Green power has had a few points of damage removed.
I noticed that Punisher's Molotov Cocktail seems much different than what I had listed, but I'm not sure if it changed or not.
WHAT I HAD LISTED
Max Level: 557 damage, 113 damage per Attack tile
WHAT IT IS IN THE GAME
Max Level: 668 damage, 66 damage per Attack tile0 -
Nonce Equitaur 2 wrote:For Lazy Thor, it seems his Green power has had a few points of damage removed.
I noticed that Punisher's Molotov Cocktail seems much different than what I had listed, but I'm not sure if it changed or not.
WHAT I HAD LISTED
Max Level: 557 damage, 113 damage per Attack tile
WHAT IT IS IN THE GAME
Max Level: 668 damage, 66 damage per Attack tile0 -
Nonce Equitaur 2 wrote:For Lazy Thor, it seems his Green power has had a few points of damage removed.
I noticed that Punisher's Molotov Cocktail seems much different than what I had listed, but I'm not sure if it changed or not.
WHAT I HAD LISTED
Max Level: 557 damage, 113 damage per Attack tile
WHAT IT IS IN THE GAME
Max Level: 668 damage, 66 damage per Attack tile
I only maxed my pun 2 weeks ago, but it's been 668 Dmg, 66dmg/attack tile since. So no change unless it was made more than 2 weeks ago.0
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