Kaladesh Elite Packs and the Future of Limited Format
Comments
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Mburn7 said:ElfNeedsFood said:It seems nearly all conversation of power creep in KLD is in reference to creatures and in AKH/HOU is mechanics or spells. I think it’s quite all right for each block to have a different feel for what it adds to the game. I think the next block appears to be leaning towards clans and synergy in sticking to your chosen clan. Could be interesting or could totally flop like Allies.
Merfolk appear sporadically in sets and Vampires are in most sets nowadays, the only one that may be an issue are Dinos0 -
G2 was my go to deck for the entire set.
Allies were serious threats.0 -
I'd call eldrazis a huge flop. And they tried introducing a human tribe too with SOI but I'd call that a flop too. Humans just couldn't keep up with zombies. You can make a human-centric deck now though with Elspeth since she makes human tokens.
Most synergistic tribe would be zombies.
Than allies.
And spirits after that, if you had Rattlechains and SA, which to be honest all you ever needed.
There are loads of vampires but I don't really see a very efficient synergy. And I don't count Olivia.
Same with elves.
There is place for a sphinx-centric deck though, after introduction of Unesh.
Vehicles. Everyone likes the mythic ones and the harvester but playing them together just seems very boring, I don't know why. I think it might be because of FiRF. It's my least favorite event.0 -
I'd call eldrazis a huge flop. And they tried introducing a human tribe too with SOI but I'd call that a flop too. Humans just couldn't keep up with zombies. You can make a human-centric deck now though with Elspeth since she makes human tokens.
Most synergistic tribe would be zombies.
Than allies.
And spirits after that, if you had Rattlechains and SA, which to be honest all you ever needed.
There are loads of vampires but I don't really see a very efficient synergy. And I don't count Olivia.
Same with elves.
There is place for a sphinx-centric deck though, after introduction of Unesh.
Vehicles. Everyone likes the mythic ones and the harvester but playing them together just seems very boring, I don't know why. I think it might be because of FiRF. It's my least favorite event.0 -
Vampires struggled as a deck because the only planeswalker we have who could effectively run them is Sarkhan.
I was was able to make them work, and the had a decent power level, but it ended up being more focused on discard effects for madness cards, and for the buff from Stromkirk Condemned. Then you'd just use Sarkhan's first ability to make sure you had cards still in hand.
Probably could have done more if more Rakdos walkers existed. Here's hoping to see that color alignment on Angrath next set.0 -
wereotter said:Vampires struggled as a deck because the only planeswalker we have who could effectively run them is Sarkhan.
I beg to differ. I think any of the black planeswalkers that came after Sarkhan utilize vampires better than him.
I don't even think Sarkhan is the best planeswalker to use Dragons with.
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Mainloop25 said:wereotter said:Vampires struggled as a deck because the only planeswalker we have who could effectively run them is Sarkhan.
I beg to differ. I think any of the black planeswalkers that came after Sarkhan utilize vampires better than him.
I don't even think Sarkhan is the best planeswalker to use Dragons with.
I also dont use a single dragon in Sarkhan.0 -
khurram said:I'd call eldrazis a huge flop. And they tried introducing a human tribe too with SOI but I'd call that a flop too. Humans just couldn't keep up with zombies. You can make a human-centric deck now though with Elspeth since she makes human tokens.
Most synergistic tribe would be zombies.
Than allies.
And spirits after that, if you had Rattlechains and SA, which to be honest all you ever needed.
There are loads of vampires but I don't really see a very efficient synergy. And I don't count Olivia.
Same with elves.
There is place for a sphinx-centric deck though, after introduction of Unesh.
Vehicles. Everyone likes the mythic ones and the harvester but playing them together just seems very boring, I don't know why. I think it might be because of FiRF. It's my least favorite event.
Drowner of Hope and From Beyond are 2 of the best cards ever made in this game, and I use eldrazi tokens in every legacy deck I can fit them in for basically free mana (work great with Sarkhan's second FYI).
Humans and vampires I agree, human decks are fun but don't have the infinite scaling zombies do, and vampires don't synergize well with each other (although some of them are pretty powerful on their own)
And even the (old) devs agree that vehicles are meh. I wish I could make a sphinx deck, but I don't have Unesh, or many of the other sphinxes. But it seems like more of a fun deck than a competitive one
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I knew someone would throw in Drowner, while I was writing it. Yes, it is very powerful as anyone who was playing during BFZ quickly found out. It has very obvious synergy with From Beyond, TSN and Dragon Master Outcast. But it is kinda like Olivia, isn't it. I take it as an exception. Individually there are some powerful ones. But synergy? What other eldrazis have a good synergy going on? I'd like to see your non-drowner eldrazi deck. Maybe I am missing something.
Sphinx deck is a fun deck. I don't have Drowner but I have been lucky enough to get all of the sphinxes in the game.0 -
Well... Decimator is an eldrazi.
So are the twins.
Arguably two cards that still dominates the meta.0 -
And emrakul too. These are kinda like one-card armies. Are they designed to work particularly best with other eldrazis?
Not like allies or zombies.
As a tribe I don't see much synergy0 -
Decimator is practically made for twins.
And eldrazi are kinda a "one arrives and it's enough to destroy your village" kind of entity.0 -
bken1234 said:Mainloop25 said:wereotter said:Vampires struggled as a deck because the only planeswalker we have who could effectively run them is Sarkhan.
I beg to differ. I think any of the black planeswalkers that came after Sarkhan utilize vampires better than him.
I don't even think Sarkhan is the best planeswalker to use Dragons with.
I also dont use a single dragon in Sarkhan.
I prefer Sarkhan for vampires because there are some good tribal cards in red as well as the tribe had synergy with madness, which meant I wanted a planeswalker with card draw. So cards like Stensia Masquerade, and Falkenrath Gorger for red. Nahiri' Wrath and Lightning Axe played well with them and Stromkirk Condemned. Smuggler's Copter really makes a madness deck hum too.
In any case, it would be nice to get another red/black planeswalker, hopefully one with a more open build. But currently there's only one other planeswalker in those colors.0 -
I agree, I'd love to have a new R/B walker with mana gains in a similar flavor to Tezz.0
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Ohboy said:Decimator is practically made for twins.
And eldrazi are kinda a "one arrives and it's enough to destroy your village" kind of entity.0 -
Like most older cards, they've been left behind.
But I did play an eldrazi deck as my main qb deck for weeks/months. Quite a while. Many villages were destroyed.0 -
My early EMN era QB eldrazi deck consisted of deploy+pig+twins. Predictably.
But I am not even talking about the current time though. I am talking about the BFZ era. Name a non-drowner eldrazi deck strategy from BFZ block that was popular and effective. Eldrazis were awkward with each other even back then.0 -
Eldrazi weren't really meant to play with each other. The idea was eldrazi powered up by scions. It was scions that was a failure.
And my eldrazi deck had 4 eldrazi I think. And that cheap colorless removal that required a big creature in hand to cast.0 -
This thread has strayed pretty far from its original purpose. Let's try to keep the discussion on topic please! Thank you all
//Removed Impersonation Of Moderator -Brigby1 -
Matthew said:This thread has strayed pretty far from its original purpose. Let's try to keep the discussion on topic please! Thank you all
//Removed Impersonation Of Moderator -Brigby
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