TomB said: bken1234 said: I don't agree with this -- as I never jumped on the cycling bandwagon -- I see Amonkhet as being quite powerful in it's own right -- in fact, most of my decks are Amonkhet / HOU heavy regardless of format. Cycling is boring, games should be fun. What Amonkhet is missing in aggro, it makes up for in other ways. Some of the best cards in the game for control are in this set for instance. Desert's Hold is an uncommon that does the same thing as S. Bonds for 2 less mana. Gideon's Intervention and Gideon's Defeat can win or lose a match for you depending on whether you are playing with or against them. Combine these three cards with Nyx from Origins and nothing can stop you. Also the ability to drive out other cards using things like HUF, Omni and Swarm are way more powerful than what we've seen anywhere. You're right - if you own the bolded cards Amonket/HOU ARE powerful sets, but comparatively I agree with @wereotter that the power level of KLD/AER was superior.
bken1234 said: I don't agree with this -- as I never jumped on the cycling bandwagon -- I see Amonkhet as being quite powerful in it's own right -- in fact, most of my decks are Amonkhet / HOU heavy regardless of format. Cycling is boring, games should be fun. What Amonkhet is missing in aggro, it makes up for in other ways. Some of the best cards in the game for control are in this set for instance. Desert's Hold is an uncommon that does the same thing as S. Bonds for 2 less mana. Gideon's Intervention and Gideon's Defeat can win or lose a match for you depending on whether you are playing with or against them. Combine these three cards with Nyx from Origins and nothing can stop you. Also the ability to drive out other cards using things like HUF, Omni and Swarm are way more powerful than what we've seen anywhere.
Mainloop25 said: I still think KLD is weak. There aren't too many must-have cards in it, other than a handful of mythic OP bombs, and Insidious Will, Scrounger, unlicensed disintegration, maybe deadlock. AER helped it some with a few key cards, but overall AKH/HOU is better balanced with strong cards at every rarity level. I can't think of a single common from KLD/AER that gets any play whereas with AKH/HOU I can easily think of three (no I'm not counting cycle decks.)
Ohboy said: Mainloop25 said: I still think KLD is weak. There aren't too many must-have cards in it, other than a handful of mythic OP bombs, and Insidious Will, Scrounger, unlicensed disintegration, maybe deadlock. AER helped it some with a few key cards, but overall AKH/HOU is better balanced with strong cards at every rarity level. I can't think of a single common from KLD/AER that gets any play whereas with AKH/HOU I can easily think of three (no I'm not counting cycle decks.) I do have some candidates for usable cards in that block, some of whom I maindeck. Unlicensed disintegrationDemolition stomperGiant spectacleAerial modification But they do pale in power levels from the akh/hou ones
babar3355 said: You guys are missing the point that KLD has a 12/12 blocker for 14 Mana and a 16/16 flying blocker for 25 that are COLORLESS! Oddly they synergize beautifully with each other. I have to downgrade any deck to not use these bombs in every deck in every event. It's great to have them, but you must realize why I spend so much time complaining on the forums. Any deck I build is slower or less consistent than those 2 and 8 more cards. Sadly that's nearly true in legacy.And AOI is 13/13 in first slotWhat cards are more power creepy in SOI block? Olivia,
bken1234 said: babar3355 said: You guys are missing the point that KLD has a 12/12 blocker for 14 Mana and a 16/16 flying blocker for 25 that are COLORLESS! Oddly they synergize beautifully with each other. I have to downgrade any deck to not use these bombs in every deck in every event. It's great to have them, but you must realize why I spend so much time complaining on the forums. Any deck I build is slower or less consistent than those 2 and 8 more cards. Sadly that's nearly true in legacy.And AOI is 13/13 in first slotWhat cards are more power creepy in SOI block? Olivia, I don’t have both of those cards and can disable or kill each one before they touch me with AKH / HOU cards of more common rarity.
Gilesclone said: Sadly, we’re stuck with cycling for a long time.
bken1234 said: majincob said: Sorry for nitpicking @bken1234 , but can you please call it "standard" format? Limited format has a specific meaning in paper magic and it throws me for a loop whenever you say limited when in paper magic terms you mean standard. Since it has been only designated as Limited Format in official correspondence from D3 Go! for PQ, I prefer to use this term when referring to the game -- as it doesn't not align with paper Standard -- which is why I think they use the term Limited. Also it's important to designate the difference because paper players who join the game might have expectations that do not align. As of now, "Standard" and "Legacy" are the terms we, the players, have applied to the two formats -- and the official terms are "Limited Format" or "Deck Restrictions" and "No Deck Restrictions". When D3 Go! or Oktagon start using the terms Legacy and Standard in official correspondence, I will happily adjust -- (but then will start a conversation about why they don't align with paper yet use the same terminology).My teams don't like it either, but I think until we get some feedback on the intentions of the two formats, it's important to designate the difference.
majincob said: Sorry for nitpicking @bken1234 , but can you please call it "standard" format? Limited format has a specific meaning in paper magic and it throws me for a loop whenever you say limited when in paper magic terms you mean standard.
ZW2007- said: See bolded section. Calling it "Limited Format" does give paper players who join the game expectations that do not align. Limited in paper magic is quite literally limited to the cards you open before playing games for each specific event. Limited in PQ is quite different. Calling it "Standard Format" in PQ would more closely align to paper's version of the same than calling it "Limited Format" does. Can't we just refer to them as "Restricted Format" and "Unrestricted Format" instead?
Ohboy said: ZW2007- said: See bolded section. Calling it "Limited Format" does give paper players who join the game expectations that do not align. Limited in paper magic is quite literally limited to the cards you open before playing games for each specific event. Limited in PQ is quite different. Calling it "Standard Format" in PQ would more closely align to paper's version of the same than calling it "Limited Format" does. Can't we just refer to them as "Restricted Format" and "Unrestricted Format" instead? We could call it standard and legacy so people who play mtg know roughly what the format entails.Or we could call it limited because that's what the developers call it.Do we really need to come up with yet another way to call it as an attempt to cut down confusion?
ZW2007- said: Ohboy said ZW2007- said: See bolded section. Calling it "Limited Format" does give paper players who join the game expectations that do not align. Limited in paper magic is quite literally limited to the cards you open before playing games for each specific event. Limited in PQ is quite different. Calling it "Standard Format" in PQ would more closely align to paper's version of the same than calling it "Limited Format" does. Can't we just refer to them as "Restricted Format" and "Unrestricted Format" instead? We could call it standard and legacy so people who play mtg know roughly what the format entails.Or we could call it limited because that's what the developers call it.Do we really need to come up with yet another way to call it as an attempt to cut down confusion? Apparently. We were just told not to call them Legacy or Standard because that could cause confusion so we should call it Limited like the developers do, except that has the same problem as the player defined terms. Restricted and Unrestricted are easy to understand terms that also don't have a paper magic counterpart.re·strict·edrəˈstriktəd/adjectivelimited in extent, number, scope, or action.un·re·strict·edˌənrəˈstriktəd/adjectivenot limited or restricted.Now obviously restricted is synonymous with limited but there is a paper Limited format that is nothing like what is being called Limited in PQ.And before anyone says about restricted being in paper magic, that's not a format; that's a list of cards that are restricted within the Vintage format.Not to mention the fact that there have been many pleas for a true Limited format to be added into PQ...
Ohboy said ZW2007- said: See bolded section. Calling it "Limited Format" does give paper players who join the game expectations that do not align. Limited in paper magic is quite literally limited to the cards you open before playing games for each specific event. Limited in PQ is quite different. Calling it "Standard Format" in PQ would more closely align to paper's version of the same than calling it "Limited Format" does. Can't we just refer to them as "Restricted Format" and "Unrestricted Format" instead? We could call it standard and legacy so people who play mtg know roughly what the format entails.Or we could call it limited because that's what the developers call it.Do we really need to come up with yet another way to call it as an attempt to cut down confusion?
ElfNeedsFood said: It seems nearly all conversation of power creep in KLD is in reference to creatures and in AKH/HOU is mechanics or spells. I think it’s quite all right for each block to have a different feel for what it adds to the game. I think the next block appears to be leaning towards clans and synergy in sticking to your chosen clan. Could be interesting or could totally flop like Allies.