8punch said: i just created a topic on charther discussion. but let me reply that also here.kudos for the guy who came up with this combo, it was not me. but i fought this team and i got totally destroyed.why?lets start with OLM. OLM add knives on the board after someone uses his special power. this knives dont do much damage but....when gambit uses his purple power it adds countdown titles.now comes the bonus. Carol has pasive yellow power. whenever someone countdown titles goes to 0 she will add strenght to the knives. so you can imagine what happens. knives strenghten in power. the power of gambit becomes stronger. your match damage becomes stronger. suddenly you get match damage of +10K, countdown power special of gambit suddenly does 8000K per countdown block. not to mention gambit getting new red ap and purple ap every turn.total domination were no team comes even close. its perfection!so if you want to build the strongest team for the moment, i believe this is it!
aesthetocyst said: Hadronic said: Does this actually ramp up the strikes faster than using carol/coulson/hawkeye? My gambit isn't good enough to test it myself. Yes, because you don't have to wait for C4rol to make strikes, one at a time, with her black. She already has a pile on the board ready to buff away.
Hadronic said: Does this actually ramp up the strikes faster than using carol/coulson/hawkeye? My gambit isn't good enough to test it myself.
aesthetocyst said: Hadronic said: who waits for carol to create strikes with this team one at a time? use her yellow to pop the Sonic Arrow.I agree that team gets the strikes out faster and starts ramping sooner, but does it actually ramp faster? I have had turns where there are 20 CD tiles about to resolve.I'm guessing there is a critical point where if the team you are fighting have more total HP than a certain value then carol/coulson/hawkeye tends to be faster. Just guessing here though Sonic is the 4th arrow in the sequence right? That's a lot of setup, a lot of animations to sit through Are you asking about faster in terms of turns, or in terms of actual RL time? The goblin team is very fast when the board cooperates (25K of strikes by turn 5 for instance!); the gambit team wouldn't even need the board's permission and would be pumping out CDs like clockwork, w/o needing to sit through endless animations.I would think the gambit oml team beats them all. It should bring the reliability of the Coulhawk team and marry it to the speed of the gobby oml team.
Hadronic said: who waits for carol to create strikes with this team one at a time? use her yellow to pop the Sonic Arrow.I agree that team gets the strikes out faster and starts ramping sooner, but does it actually ramp faster? I have had turns where there are 20 CD tiles about to resolve.I'm guessing there is a critical point where if the team you are fighting have more total HP than a certain value then carol/coulson/hawkeye tends to be faster. Just guessing here though
LifeofAgony said: Fought an unboosted 451 gambit with 280ish 4* Grocket and Gams - my team was triple 475+ 5*. Had no bad cascades and my team finished with 1 toon downed, a second under 10k health and last toon with about 40% health. Dunno how to quantify that as anything other than OP.
Meander said: I'd say wait until they remove the boost to judge him. He's op because he's boosted to 500s and above right now
Chrono_Tata said: I'm just really curious as to whether 0/0/5 Gambit was an intended viable build by the devs when they tied his passive's limitation to the colours of active powers that be actually has rather than just fixing the colours, or if it's an oversight.
Jarvind said: Sm0keyJ0e said: remove all of Thanos' active powers; Not to nitpick, but I'm gonna nitpick - wouldn't Thanos's purple prevent Gambit from doing anything since he locks out anything that changes the board?
Sm0keyJ0e said: remove all of Thanos' active powers;
Sm0keyJ0e said: Any character that a 4-year-old can play and win with is probably OP. I'm also waiting to see after the boost is over, but his ability to counter almost every board power in the game seems ridiculous and that will continue even after the boost: removes Panther's only active power; remove all of Thanos' active powers; remove all of HE's active powers; removes Strange's best active power; is fueled by an opposing Bolt; Nat can remove his CD tiles but she needs to collect TWELVE purple on her own; remove Phx strike tiles and her revive CD; removes OML strikes from two of his powers; removes Goblin's two active powers; removes anything DD can do; is fueled by an opposing Surfer; fueled by an opposing SL; removes whatever it is Cap does; remove Banner's CD tile; removes Ock's CD tile... and creates nothing of his own that can be stolen and used against him. This is just 5* land. You'll have to research all the 4's to see what he does to them.Keep in mind, when facing Gambit, you HAVE to stun or down him within three moves before he starts launching his powers. If you don't luck into the colors required to do so you're in for a nasty fight as he starts countering everything you do and zapping you with his 14k red (unboosted, level 450) every 2-3 turns. Sure you can stick Panther in front of that and use Strange to help counteract; it's not impossible. But it requires a good board and careful planning and boosts and/or TU's.On offense (and this is coming from champed Gambit users)--you do nothing but fire red and purple as they become available. Occasionally you wait an extra turn for Thanos or Panther or HE to fire their powers so you can simply remove it the next turn, but otherwise he is completely mindless to use.I think everyone saying he is not OP either hasn't had to fight him yet or already has him. This is a dangerous meta D3 is rolling out--an auto-AP generating goon that requires almost zero strategy and can counter-act nearly every single toon they have released so far, AND cannot be misused by the AI. Maybe a toon will come out that allows you to stun someone at the start of the match? Dunno...DISCLAIMER: I do not have a champed Gambit at this time because I want to wait and see what he looks like after his buff. I have enough resources that I could champ him if/when I decide to.