Krishna said: What plans does Oktagon have for the in-app purchases side of the game? Will it remain similar or will new features be introduced? (lower cost single card purchases for example)
Can you please redesign the event charge system to be more schedule / timezone friendly?
There is no fun and enjoyment when you are forced to play the game at an inconvenience simply because event node charges are refreshing either too quickly or you have reached the maximum number of banked charges.
In addition, now that we've moved to "Standard", please consider the fact the traditional "Pre-purchase Mythic" bundles have lost their long-term value. I'm going to hazard a guess that prices will never go down, so instead can you please consider adding more to the bundle, perhaps some crafting tokens or even a bonus "pick a Legacy card". 54.00 CAD for a Mythic that expires several months down the road is just ripping off the loyal playerbase.
babar3355 said: Top Questions:1. The primary focus of the game to this point has been around translation of MTG cards into MTGPQ cards. There has been little to no focus on creating other kinds of content like different battle modes (e.g. enraged), different board layouts (always 7x7), new event structures, progressive story mode, etc. It has basically been the same game with tweaks to objectives since the game launched. This gets pretty boring even if the cards do get refreshed each set. Will this be a priority to Oktagon, creating new non-card related content for players?
Top Questions:
1. The primary focus of the game to this point has been around translation of MTG cards into MTGPQ cards. There has been little to no focus on creating other kinds of content like different battle modes (e.g. enraged), different board layouts (always 7x7), new event structures, progressive story mode, etc. It has basically been the same game with tweaks to objectives since the game launched. This gets pretty boring even if the cards do get refreshed each set. Will this be a priority to Oktagon, creating new non-card related content for players?
Welcome aboard, let's make this venture a succes together.
Oktagon; I'd like to hear your thoughts on:
- Having a sustainable business model (macro)- the process of touching base with the Original IP
- Ways to improve player involvement (only a very small vocal minority visits the forum)- Increasing the rewards for secondary goals in events, to incentivize event specific decks even more.
And redundantly:
- Booster crafting (!!)- Improved AI (match 5 if they can instead of 4, cycling)- Proper PvP turn based (or pass and play)
thanks!