Please reduce boss health
Comments
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Who spends the most money is really hard to quantify from the outside...
There are a bunch of different classes of people who spend money.
At the very top there are people who spend heaps but there are also people who are just happy with the extra rewards they get and can work with those.
There are beginners who are just F2P but there are also beginners who come into every new game they try, spend a heap to get established but then get bored and move on to something else.
There are beginners who are mostly F2P but buy PWs or buy just that one sexy card for a boost or who really really feel they need crystals.
There are people in a binge/purge cycle who spend a heap of money and then don't spend anything else for months but then they crack again.
There are people who spend just a little every month when they get paid.
The point is that things are more complicated but also that all these people are _necessary_. 1 type of player isn't enough. You _need_ new players constantly coming through with the hopes that one of them will transition to an oldtimer eventually, you need everyone along the way.
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The "not zero sum" thing is very very important. So many of the problems in the whole world are due to this simple mindset "if someone else is getting something I must be losing something" but that's not how reality works, reality is complicated. There usually _are_ solutions where everyone wins but also those solutions make the environment nicer and evevn if you are focussed on just rewards you actually still benefit from a nicer environment, you may not consciously value things being nice but it still helps you and still makes your life better.
This tapestry of people is a microcosmic example of the world at large.
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Here's one possibility. Let the event run for 48 hours. Stop and award prizes. Then open the event up for anyone who wants to play for another 2 days.
That's just one thought. I'm sure there are lots of other perfectly reasonable solutions that would make it better for everyone.3 -
Gilesclone said:Here's one possibility. Let the event run for 48 hours. Stop and award prizes. Then open the event up for anyone who wants to play for another 2 days.
That's just one thought. I'm sure there are lots of other perfectly reasonable solutions that would make it better for everyone.
I like it. Also, what if it was a race to score a certain amount of points? Like, make it a 4-day event. first coalition to score 20,000 points as a team wins. Reward tiers stay the same, first two coals get the grand prize. Next 10 to score 20k get the next round of prizes.
This structure not only rewards those who have mastered the event as a group, and lets everyone else finish at their own pace. No need to change progression rewards for individuals either. Win-win.1 -
I like it. Nice and simple.1
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We've made the suggestion to implement a hard time-limit for the coalition scoring, then leave the event open for the rest to make their progression.
But like most other suggestions on this forum, it was ignored.
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