PvP Etiquette.
Comments
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calling the mode "Versus" lets them leave off the truth: It's Players versus the Devlopers, not players versus each other.1
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I normally just look at the three characters I'm going to face and the points worth and that's it... don't check the rest of the roster or the name, I just go for it if I think I can beat them and the points are worth it, then I get to the 10CP reward and stop playing, wake up the next day to -200 points from attacks and couldn't care less since I already have the 10CP which is pretty much all PvP is worth for anyway0
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Daiches said:tiomono said:BoyWonder1914 said:broll said:BoyWonder1914 said:
That is a made up code of conduct from outside of the game mechanics. And if you do it to the wrong person or alliance you get popped hard by multiple people from many alliances.
So I agree with brolls view. He is not saying punish people that use line. He is not saying they shouldn't use line. He even understands why it's there.
It's a game mode that has you attacking other people for your own benefit. So if the game lets you do it do not be mad at people that do it.
If you would be playing for your own benefit, you would hit players when they are shielded, because that way more points enter the shard. And it would be a much easier climb for you. But it would also require a grasp of how pvp points building works. Cooperation is needed to get people to 1200. The more cooperate, the easier it is for the entire shard. Now YOU don't have to participate in cooperation, but know that if people weren't, you wouldn't even be able to get there if you wanted too. That's the sad truth for you. It may be named versus, but it's players versus the system.
People shouldn't need to fight the system. I understand that's why players do that. But don't try to enforce rules of conduct on every player in the game when the game itself allows players to do the actions you may find detrimental to the climb and overall benefit of all.
Do not be mad at players that play the game the way it allows them. The majority of line supporters I see have this notion that players not using it have no understanding of how the game works and they are only hurting themselves. That will always have that flavor of criminals that shake down businesses for protection money in my mind. "You don't play our way, things will be harder for you. It's better for everyone if you just cooperate."
That being said I do feel it's players vs the system. Just the players should be banding together to help tweak the system for everyone's benefit, instead of clashing with each other. There is no reason to try and force others to play by rules not set up in the game, or punish them if they do not follow those rules (that are not part of the game).0 -
tiomono said:Daiches said:tiomono said:BoyWonder1914 said:broll said:BoyWonder1914 said:
That is a made up code of conduct from outside of the game mechanics. And if you do it to the wrong person or alliance you get popped hard by multiple people from many alliances.
So I agree with brolls view. He is not saying punish people that use line. He is not saying they shouldn't use line. He even understands why it's there.
It's a game mode that has you attacking other people for your own benefit. So if the game lets you do it do not be mad at people that do it.
If you would be playing for your own benefit, you would hit players when they are shielded, because that way more points enter the shard. And it would be a much easier climb for you. But it would also require a grasp of how pvp points building works. Cooperation is needed to get people to 1200. The more cooperate, the easier it is for the entire shard. Now YOU don't have to participate in cooperation, but know that if people weren't, you wouldn't even be able to get there if you wanted too. That's the sad truth for you. It may be named versus, but it's players versus the system.
People shouldn't need to fight the system. I understand that's why players do that. But don't try to enforce rules of conduct on every player in the game when the game itself allows players to do the actions you may find detrimental to the climb and overall benefit of all.
Do not be mad at players that play the game the way it allows them. The majority of line supporters I see have this notion that players not using it have no understanding of how the game works and they are only hurting themselves.
That will always have that flavor of criminals that shake down businesses for protection money in my mind. "You don't play our way, things will be harder for you. It's better for everyone if you just cooperate."
That being said I do feel it's players vs the system. Just the players should be banding together to help tweak the system for everyone's benefit, instead of clashing with each other. There is no reason to try and force others to play by rules not set up in the game, or punish them if they do not follow those rules (that are not part of the game).
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tiomono said:There is no reason to try and force others to play by rules not set up in the game, or punish them if they do not follow those rules (that are not part of the game).
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I'm for anonymous Versus mode. Let the chips fall where they do and FIGHT.
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Daiches said:tiomono said:Daiches said:tiomono said:BoyWonder1914 said:broll said:BoyWonder1914 said:
That is a made up code of conduct from outside of the game mechanics. And if you do it to the wrong person or alliance you get popped hard by multiple people from many alliances.
So I agree with brolls view. He is not saying punish people that use line. He is not saying they shouldn't use line. He even understands why it's there.
It's a game mode that has you attacking other people for your own benefit. So if the game lets you do it do not be mad at people that do it.
If you would be playing for your own benefit, you would hit players when they are shielded, because that way more points enter the shard. And it would be a much easier climb for you. But it would also require a grasp of how pvp points building works. Cooperation is needed to get people to 1200. The more cooperate, the easier it is for the entire shard. Now YOU don't have to participate in cooperation, but know that if people weren't, you wouldn't even be able to get there if you wanted too. That's the sad truth for you. It may be named versus, but it's players versus the system.
People shouldn't need to fight the system. I understand that's why players do that. But don't try to enforce rules of conduct on every player in the game when the game itself allows players to do the actions you may find detrimental to the climb and overall benefit of all.
Do not be mad at players that play the game the way it allows them. The majority of line supporters I see have this notion that players not using it have no understanding of how the game works and they are only hurting themselves.
That will always have that flavor of criminals that shake down businesses for protection money in my mind. "You don't play our way, things will be harder for you. It's better for everyone if you just cooperate."
That being said I do feel it's players vs the system. Just the players should be banding together to help tweak the system for everyone's benefit, instead of clashing with each other. There is no reason to try and force others to play by rules not set up in the game, or punish them if they do not follow those rules (that are not part of the game).
Your telling me unless people go outside the game for coordination nobody would hit top progression. And by people not playing that way they hurt themselves. Yes you say I can play how I want, but I need to know I would get nowhere unless others are using a 3rd party to boost points. I am pretty sure I am not twisting words.
Versus needs to change so you don't have to rely on line to be successful, but line could still allow you to make friends and meet others and have fun. I do not play the game solo and I am not some crab that wants to drag others down with me.0 -
All I am saying is you should not have to rely on a 3rd party to perform well in the game. The game should provide you with the tools to succeed.
Your telling me unless people go outside the game for coordination nobody would hit top progression. And by people not playing that way they hurt themselves. Yes you say I can play how I want, but I need to know I would get nowhere unless others are using a 3rd party to boost points. I am pretty sure I am not twisting words.
As to your latter point:
"Versus needs to change so you don't have to rely on line to be successful, but line could still allow you to make friends and meet others and have fun."
You don't HAVE to rely on Line to be successful. You could, for example, break our your wallet and boost your characters to 550. If you did that, even without Line, you'd still likely be able to make progression (I had to caveat with "likely," because as Smokey Joe is fond of saying, you may just be terrible at matching 3). It's like you showed up to a golf tournament with just your putter. While you realize you could have bought/brought many more clubs in your bag, you chose to stick with the putter and then complain because the game of golf isn't changed in its entirety so you can be competitive with only your putter.
Better to just thank those of us that put in the time, money, and effort to inflate the points in a shard so you even have a chance at progression awards, rather than continue to tilt at this windmill. Just my 2 cents, of course.1 -
Justice Jacks said:All I am saying is you should not have to rely on a 3rd party to perform well in the game. The game should provide you with the tools to succeed.
Your telling me unless people go outside the game for coordination nobody would hit top progression. And by people not playing that way they hurt themselves. Yes you say I can play how I want, but I need to know I would get nowhere unless others are using a 3rd party to boost points. I am pretty sure I am not twisting words.
As to your latter point:
"Versus needs to change so you don't have to rely on line to be successful, but line could still allow you to make friends and meet others and have fun."
You don't HAVE to rely on Line to be successful. You could, for example, break our your wallet and boost your characters to 550. If you did that, even without Line, you'd still likely be able to make progression (I had to caveat with "likely," because as Smokey Joe is fond of saying, you may just be terrible at matching 3). It's like you showed up to a golf tournament with just your putter. While you realize you could have bought/brought many more clubs in your bag, you chose to stick with the putter and then complain because the game of golf isn't changed in its entirety so you can be competitive with only your putter.
Better to just thank those of us that put in the time, money, and effort to inflate the points in a shard so you even have a chance at progression awards, rather than continue to tilt at this windmill. Just my 2 cents, of course.
Ok give me one of your crab fishing analogies.
We are getting off topic. I still say if the game itself does not stop you from multi hitting people (even your own alliance of 20) then it is ok.0 -
Daiches said:
Secondly, to presume that no one would get a good score without your coordinating among each other is, sorry to say, pretty arrogant. You have no way of knowing if that is a true statement, and i have no way to prove it false, so it's best left unsaid.
Just because someone chooses to play different than you doesn't make them any less a cog in the wheel of versus, and to act like you are better just because you play a certain way comes off a lot worse then you probably think.2 -
Justice Jacks said:All I am saying is you should not have to rely on a 3rd party to perform well in the game. The game should provide you with the tools to succeed.
Better to just thank those of us that put in the time, money, and effort to inflate the points in a shard so you even have a chance at progression awards, rather than continue to tilt at this windmill. Just my 2 cents, of course.
I'll extend my thanks to the people that created and maintain the game. Please leave the high horse antics and bragging to your line chats.2 -
All:What Etiquette? The PvP system will be what it is until D3 decides to change it. Which ultimately means that if people decide or choose to double, triple, quadruple, whatever because the point outcome is significant, they will pursue it. It is up to D3 to listen and act on feedback of their choosing with the goal of encouraging behaviors that will be competitive yet fair to all trying to seek such rewards.1
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Spudgutter said:Justice Jacks said:All I am saying is you should not have to rely on a 3rd party to perform well in the game. The game should provide you with the tools to succeed.
Better to just thank those of us that put in the time, money, and effort to inflate the points in a shard so you even have a chance at progression awards, rather than continue to tilt at this windmill. Just my 2 cents, of course.
I'll extend my thanks to the people that created and maintain the game. Please leave the high horse antics and bragging to your line chats.
Me: I could fly to Cleveland. Or, for example, I could drive there.
You: It's disingenuous to suggest there are only two options for you to get to Cleveland.
Me: *blank stare*
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Justice Jacks said:Spudgutter said:Justice Jacks said:All I am saying is you should not have to rely on a 3rd party to perform well in the game. The game should provide you with the tools to succeed.
Better to just thank those of us that put in the time, money, and effort to inflate the points in a shard so you even have a chance at progression awards, rather than continue to tilt at this windmill. Just my 2 cents, of course.
I'll extend my thanks to the people that created and maintain the game. Please leave the high horse antics and bragging to your line chats.
Me: I could fly to Cleveland. Or, for example, I could drive there.
You: It's disingenuous to suggest there are only two options for you to get to Cleveland.
Me: *blank stare*
The game allows you to hit people as many times as you want. That's the rules. Do not use rulesets that are not part of the game to punish players that do not abide by them.0 -
Spudgutter said:
Secondly, to presume that no one would get a good score without your coordinating among each other is, sorry to say, pretty arrogant. You have no way of knowing if that is a true statement, and i have no way to prove it false, so it's best left unsaid.
There's no way to say this part without "sounding arrogant" so I'm just going to say it: if many or those replying to Daiches on here had any idea of how little they actually new about PVP gameplay, strategy, coordination, underlying mechanics, or the massive amount of player-data that is collected and manipulated to arrive at the recommendations that are typically provided here by both he and other high level players, they'd blush. While I can agree that you have no way of proving his statement false, to say that "[he] has no way of knowing if that is a true statement" is just plain naive.3 -
Justice Jacks said:Justice Jacks said:Spudgutter said:
Secondly, to presume that no one would get a good score without your coordinating among each other is, sorry to say, pretty arrogant. You have no way of knowing if that is a true statement, and i have no way to prove it false, so it's best left unsaid.
There's no way to say this part without "sounding arrogant" so I'm just going to say it: if many or those replying to Daiches on here had any idea of how little they actually new about PVP gameplay, strategy, coordination, underlying mechanics, or the massive amount of player-data that is collected and manipulated to arrive at the recommendations that are typically provided here by both he and other high level players, they'd blush. While I can agree that you have no way of proving his statement false, to say that "[he] has no way of knowing if that is a true statement" is just plain naive.
collecting data and analyzing it, having line chat group for coordination and other things, it is clever/smart way to achieve many targets (and nothing wrong with it), BUT did d3go design this game to be played this way, or let me put in other way:
when d3go design the game and put these threshold in progression rewards 800, 900, till 1200 points:
how they come up with these numbers, how they decide who should be able to get them and who should not (are you saying, they thought ok the player should join Line chat, attack some players, shield, announce in line chat now they are shielded, other retaliate, then attack other players, then shield, and repeat).
or did they make these threshould point value based for example on, 5* or adv.4* should be able to hit 1200, like mid4* should be able to hit 900,
or whoever play many hours like 8hrs/day should be able to hit 1200, or whoever win 40 games, should hit 1200, or .........
my point here i do not believe, neither should be the game designed that you can achieve your target by line chat community.
nothing wrong with doing that, and i think there are players can hit these threshold without line, but what is the real % of players that can hit 1200 or 900 without line chat application, and without the line chat method (how many player that before was able to hit 1200 without line, will not be able to do so again now).
BACK TO THE MAIN TOPIC HERE "Etiquette":
I wouldn't call what is happening here is Etiquette, i would call it alliance rules, intra-alliance rules, meta or group of players rules, also sure it is not d3go game rules, I am not saying it is wrong or right to do or not to do that, it is just not considered as an Etiquette.0 -
tiomono said:
The game allows you to hit people as many times as you want. That's the rules. Do not use rulesets that are not part of the game to punish players that do not abide by them.
As to your logical fallacy, if player A is able to hit player B as many times as they want, for whatever purpose they want, because those are the rules, then shouldn't player B be able to do the same to player A? And shouldn't player C, and D, and E also be able to hit player A as many times as they want, for whatever purpose they want, because, again, those are the rules?0 -
Justice Jacks said:tiomono said:
The game allows you to hit people as many times as you want. That's the rules. Do not use rulesets that are not part of the game to punish players that do not abide by them.
As to your logical fallacy, if player A is able to hit player B as many times as they want, for whatever purpose they want, because those are the rules, then shouldn't player B be able to do the same to player A? And shouldn't player C, and D, and E also be able to hit player A as many times as they want, for whatever purpose they want, because, again, those are the rules?
Clearer now?0 -
Justice Jacks said:Spudgutter said:Justice Jacks said:All I am saying is you should not have to rely on a 3rd party to perform well in the game. The game should provide you with the tools to succeed.
Better to just thank those of us that put in the time, money, and effort to inflate the points in a shard so you even have a chance at progression awards, rather than continue to tilt at this windmill. Just my 2 cents, of course.
I'll extend my thanks to the people that created and maintain the game. Please leave the high horse antics and bragging to your line chats.
Me: I could fly to Cleveland. Or, for example, I could drive there.
You: It's disingenuous to suggest there are only two options for you to get to Cleveland.
Me: *blank stare*Justice Jacks said:Spudgutter said:
Secondly, to presume that no one would get a good score without your coordinating among each other is, sorry to say, pretty arrogant. You have no way of knowing if that is a true statement, and i have no way to prove it false, so it's best left unsaid.
There's no way to say this part without "sounding arrogant" so I'm just going to say it: if many or those replying to Daiches on here had any idea of how little they actually new about PVP gameplay, strategy, coordination, underlying mechanics, or the massive amount of player-data that is collected and manipulated to arrive at the recommendations that are typically provided here by both he and other high level players, they'd blush. While I can agree that you have no way of proving his statement false, to say that "[he] has no way of knowing if that is a true statement" is just plain naive.
or better put, since there is BC, we have no way of knowing what scores would actually be, do we? that's my point.0 -
Ok back to baseball. Someone stole 3rd so you get half the league to run into your game and beat up that player. The game rules allow him to steal 3rd, but you have an out of official rules agreement with other teams to enforce your own set of rules that are not part of the official game.
Clearer now?
Let me help you out, someone stole 3rd on me, so I call all the teams in the league and ask them to steal 3rd on the team that did it on me, and those teams go ahead and steal 3rd per my request. The team that stole on me ends up losing a bunch more bases overall than they stole.
I wish I could say your analogy was a valiant effort. I wish I could.1
This discussion has been closed.
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