Yet Another Nerf Thanos Poll
Comments
-
He's fine the way he is.He's fine.
He does pve VERY well
and PVP pretty well
I don't see a problem.
There are more annoying characters that I'd nerf if I had to choose over thanos.0 -
He's fine the way he is.If it wasn't thanos it would be spidey and blackbolt...there's always going to be a strong character.
OML did too much for d3 liking. he let you push in pve/pvp without using health packs, he was annoying to fight against for players of all ranks and he ramped up hard. He got over nerfed (just like x4fw) but pre nerf OML was a one stop answer for everything.
I'd prefer they just introduced a solid hard counter to him as a nerf in 5 land... but oh well.1 -
Other (comment)
Not to mention looking at it from a D3 perspective Thanos is potential health pack muncher which is a potetial driver of IRL purchases. OML was a health pack saver.... This makes a Thanos nerf seem less likely (which I'm totally fine with)thedarkphoenix said:If it wasn't thanos it would be spidey and blackbolt...there's always going to be a strong character.
OML did too much for d3 liking. he let you push in pve/pvp without using health packs, he was annoying to fight against for players of all ranks and he ramped up hard. He got over nerfed (just like x4fw) but pre nerf OML was a one stop answer for everything.
I'd prefer they just introduced a solid hard counter to him as a nerf in 5 land... but oh well.0 -
Please nerf him asap (or at least soon).It seems like people know how to handle him in PVP. PVE is the problem.0
-
Question for everyone. Where do you think your roster will be at when we start getting "yet another" nerf polls for God Emperor Doom?0
-
He's fine the way he is.
I honestly don't see the comparisons to OML. In addition to the OML/Phoenix at the 5* level, under-covered/leveled OMLs were frequently also seen in 2*->3*, 3* and 3*->4* PVP MMR when I was at those stages. Outside of LRs, where Thanos (3* or 5*) is on pretty much every seed-clearing team, I just don't see Thanos outside of true 5* teams in PVP. He's almost-definitely more frequently used in PVE (especially when the 3* variant is also considered), but the game is full of PVE specialists and it's hard to imagine Thanos can outpace them all for non-5* rosters that he's be essentially required to compete at the 2*, 3* or 4* level. 5* Thanos needs to be well covered and leveled to be really powerful. OML entered frequent play even with a single yellow cover for enough people back in the day. As good as the Mad Titan is, you just can't say that about a single black cover Thanos.babinro said:If we look at the game in terms of the OML nerf...then yes, Thanos is absolutely OP and needs a nerf. He's played in pve, pvp and LR heavily by players who have him from what I've seen and heard as well as from my personal experience.
3 -
He's fine the way he is.Right now 75% say NO to this witch hunt.
OP? Really looking for a community verdict?
Can you handle the truth?1 -
Please nerf him asap (or at least soon).Of course 75% of people are going to vote no nerf. People hate nerfs. That doesn't mean nerfs are always a bad idea.
That said, If Thanos' problem is that he's too strong competitively, then that's completely addressable by future releases. The only reason to nerf Thanos would be if he was actually hurting gameplay. There's definitely an argument to be made that he is: he trivializes PvE in a way that many would argue is not fun.
90% of the people who want him nerfed want him nerfed for PvP, though, which I think is silly. I'm not in the 5* tier at all, but I've never heard that Thanos does anything special in PvP except make people be slightly more careful with their life totals than they would be otherwise. That's no reason to nerf.0 -
he's beatable. as long as you keep him from firing his green. if it goes off, you're probably done.0
-
He's fine the way he is.Why do people want to nerf a character every time once we finally see a strong one? It should be the other way around that making other character stronger and competitive.
0 -
He is OP but no nerf needed.
This is why we can't have nice things. Once we DO get something nice, people complain it's TOO nice or that they don't have it so no one else should.swordfox said:Why do people want to nerf a character every time once we finally see a strong one? It should be the other way around that making other character stronger and competitive.
I don't have a usable BP to pair with Thanos, should I start a "Nerf Panther" movement? I see a lot of Panthers too, almost as many as Thanos0 -
He's fine the way he is.let's evaluate what makes Thanos strong.
- 12 green: 21k AOE dmg, on a 3 turn CD tile.
- black passive: 14k AOE dmg, 3k self dmg, plus stun enemy/ally for 2 turns
- purple: stop all board creation
purple, while strong, is usually not the reason why people play Thanos. His black is awesome, but only if you kill the first enemy. it can only trigger a maximum of 2 times; if the dmg is any lower it is not useful. green is really strong as an AOE, but it's unreliable. I have many times which it just get matched away. i try to fire it when there are no green matches around, but that also means you can't fire at will.
So what makes Thanos so ubiquitous in PVP? I will argue 2 factors make him so ubiquitous, and that is not directly linked to thanos.
Firstly, Thanos black passive has an awesome synergy with Black Panther. He can stun Black Panther and you get a free dmg of around 12k from his red passive. Which means that if you can kill the first character, you get around 12k BP + 14k Thanos dmg. that is usually enough for you to kill the second ally and to start the chain going again. If you take away BP red from the equation, Thanos + BP becomes merely good, but not OP. (i am not advocating a nerf to BP, just pointing out that BP is an important second wheel in Panthos).
Secondly, the wide spread practice of grilling, means that Panthos becomes the most suitable team to eat grills. No other team is faster. And because the points inflation comes from grilling, a lot of people uses Panthos to score high through grills.
The 2 reasons i identified shows that while Panthos is commonly used, the fault is not due to Thanos. Nerfing thanos in pvp for the popular usage of Panthos will be the wrong move.
Please dont nerf Thanos. Remember how bad 3* Thanos were previously? any slight nerf will make 5* thanos bad and even unusable.
5 -
He's fine the way he is.I am not currently in the end game (I have all 5* except the new DD, but all of them are underleveled - Black Panther is my top 5* - 3/2/3), so you can take my opinion with a grain of salt.
But, I don't find Thanos to be overpowered. Yes, he has a lot of health and a good black passive, and yes, he has a good combo with Black Panther. But that's about it. His purple can be good offensively (if you time it right) or almost useless if the other team doesn't create special tiles, and maybe a little annoying defensively, but nothing spectacular, while his green is great... if you actually manage to activate it.
So my question is, why do you guys think he's OP ?
From an offensive standpoint of view, he is not. Without Panther (for the combo) or someone who can make sure his green tile stays on the board or activates early (Hawkeye, Carol & Coulson come to mind), again he is not that great by himself.
From a defensive standpoint of view, he doesn't seem OP either. Plenty 4* people rather attack an underleveled Phantos than other 4* teams (myself included). I wound't know how much of an effort would be for a champed Phantos, but then again, if you fight a champed Phantos, you probably have other champed 5*.
So is Phantos OP ?
My anwser is not really. Other than the obvious combo, they are pretty weak together. Panther only has one active in black, which can be avoided on defense, the same as Thanos' CD tiles. One good stun can invalidate the combo between Thanos & Panther. Just stun Thanos at the right time (1 turn suffice) and no combo, no black passive (happened to me a lot of times - AI stunned my Thanos - so if the AI can do it, I'm sure you can do it also). Even an underleveled Back in Black Spiderman can disrupt Phantos pretty badly.
Again, I am not at that level yet, but from my point of view, as an underleveled Panthos user, I don't find Thanos or Panther OP, neither their combo.1 -
He's fine the way he is.
I would argue the opposite. He makes things faster, that makes it more fun for me. I spent a lot of money getting him champed so I could play like this, I would be quite angry if my money was wasted by a major nerf.carrion pigeons said:There's definitely an argument to be made that he is: he trivializes PvE in a way that many would argue is not fun.
Don't do it.5 -
He's fine the way he is.
I would also like to dispute your use of the word "many."carrion pigeons said:The only reason to nerf Thanos would be if he was actually hurting gameplay. There's definitely an argument to be made that he is: he trivializes PvE in a way that many would argue is not fun.
They increased the amount of clears from 4 to 5 to get all the rewards. I think it is safe to say "many" people did not like that move. So we have a character that can help make those clears faster, how is that a bad thing? This game is all about speed, like it or not.
The problem for OP isn't Thanos. Its the game design in 3 parts. First is the impossible odds for classic 5*. Second is that Story mode does not have true, all encompassing progression rewards, so speed helps separate the top 10 from everyone else. Third is the Versus Mode rewards the strongest and fastest, so basically the same thing2 -
He is OP but no nerf needed.I went with "OP but no nerf." He's definitely objectively better than a lot of the 5* bench on his passive alone. 13k-ish AOE plus stun as a passive is just bonkers.
The fact remains, though, that his other powers are "eh." Purple isn't nearly as awesome as it sounds, though it is occasionally useful for the board lock, and green is devastating but tough to pull off with its high cost and fragile CD tile.
He does provide a ludicrously unfair advantage in PVE right now, but the solution to that is releasing CL9/10, not nerfing Thanos.4 -
Please nerf him asap (or at least soon).
You don't think the move to 5 clears was a *reaction* to people overusing Thanos? Because I do. I honestly think if Thanos didn't exist (either of them), then they wouldn't have gone to any lengths to increase time spent on progression.Spudgutter said:
I would also like to dispute your use of the word "many."carrion pigeons said:The only reason to nerf Thanos would be if he was actually hurting gameplay. There's definitely an argument to be made that he is: he trivializes PvE in a way that many would argue is not fun.
They increased the amount of clears from 4 to 5 to get all the rewards. I think it is safe to say "many" people did not like that move. So we have a character that can help make those clears faster, how is that a bad thing? This game is all about speed, like it or not.
The problem for OP isn't Thanos. Its the game design in 3 parts. First is the impossible odds for classic 5*. Second is that Story mode does not have true, all encompassing progression rewards, so speed helps separate the top 10 from everyone else. Third is the Versus Mode rewards the strongest and fastest, so basically the same thing
Even if it isn't direct cause and effect, I feel like it's really darn likely that all the competitive players racing to the finish with Thanos created an environment where Demi felt it was okay to increase play times across the board, ultimately hurting anyone who doesn't want to play that way.0 -
He's fine the way he is.
I actually think the new Grocket is better in PvE than Thanos. He ends the matches as fast if not faster, and it doesn't burn the healthpacks.carrion pigeons said:
You don't think the move to 5 clears was a *reaction* to people overusing Thanos? Because I do. I honestly think if Thanos didn't exist (either of them), then they wouldn't have gone to any lengths to increase time spent on progression.Spudgutter said:
I would also like to dispute your use of the word "many."carrion pigeons said:The only reason to nerf Thanos would be if he was actually hurting gameplay. There's definitely an argument to be made that he is: he trivializes PvE in a way that many would argue is not fun.
They increased the amount of clears from 4 to 5 to get all the rewards. I think it is safe to say "many" people did not like that move. So we have a character that can help make those clears faster, how is that a bad thing? This game is all about speed, like it or not.
The problem for OP isn't Thanos. Its the game design in 3 parts. First is the impossible odds for classic 5*. Second is that Story mode does not have true, all encompassing progression rewards, so speed helps separate the top 10 from everyone else. Third is the Versus Mode rewards the strongest and fastest, so basically the same thing
I feel like it's really darn likely that all the competitive players racing to the finish with Thanos created an environment where Demi felt it was okay to increase play times across the board, directly hurting anyone who doesn't want to play that way.
Since I have Grocket, I rarely use Phantos in PvE.0 -
Please nerf him asap (or at least soon).
So your point is what, that because there are other characters for competitive players to race with, I shouldn't lay all the blame for Demi adding a fifth clear on Thanos? That doesn't really solve anything, though, since progression is still grindier than ever thanks to racers, regardless of which specific unbalanced character they use.D4Ni13 said:
I actually think the new Grocket is better in PvE than Thanos. He ends the matches as fast if not faster, and it doesn't burn the healthpacks.carrion pigeons said:
You don't think the move to 5 clears was a *reaction* to people overusing Thanos? Because I do. I honestly think if Thanos didn't exist (either of them), then they wouldn't have gone to any lengths to increase time spent on progression.Spudgutter said:
I would also like to dispute your use of the word "many."carrion pigeons said:The only reason to nerf Thanos would be if he was actually hurting gameplay. There's definitely an argument to be made that he is: he trivializes PvE in a way that many would argue is not fun.
They increased the amount of clears from 4 to 5 to get all the rewards. I think it is safe to say "many" people did not like that move. So we have a character that can help make those clears faster, how is that a bad thing? This game is all about speed, like it or not.
The problem for OP isn't Thanos. Its the game design in 3 parts. First is the impossible odds for classic 5*. Second is that Story mode does not have true, all encompassing progression rewards, so speed helps separate the top 10 from everyone else. Third is the Versus Mode rewards the strongest and fastest, so basically the same thing
I feel like it's really darn likely that all the competitive players racing to the finish with Thanos created an environment where Demi felt it was okay to increase play times across the board, directly hurting anyone who doesn't want to play that way.
Since I have Grocket, I rarely use Phantos in PvE.0
This discussion has been closed.
Categories
- All Categories
- 45.7K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.8K MPQ General Discussion
- 6.4K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 185 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 14K Magic: The Gathering - Puzzle Quest
- 535 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 103 MtGPQ Tips & Guides
- 450 MtGPQ Deck Strategy & Planeswalker Discussion
- 311 MtGPQ Events
- 68 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 557 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 10 Adventure Gnome
- 10 Word Designer: Country Home
- 673 Other Games
- 328 General Discussion
- 345 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements





