Space Gem Season Character Updates *Updated (8/23/17)
Comments
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therightwaye said:And now you're also likely to burn through more CD tiles before they pop, making his yellow power even less fun. Sad.
All those 3/5/5 builds that never actually fired his Black did just get (somewhat) better. If they exist.
His combos as an enemy in story events (with two goons who make CDs and auto-generate black AP) is the real slap in the face for me, though. Bring Quake, I guess, and bait him into spending 8 Black and 3 friendly CDs to do ~1000 team damage, I guess?0 -
Jaedenkaal said:Why would you expect 5-6k AoE from a 4* power for 12 AP? Neither Full or Surprises or Striking Distance do anywhere near that much. The only 4* AOE powers that do that much damage do so conditionally, or with drawbacks. And none of them have AP-reduction mechanics, which I would argue is better than AP generation in a lot of cases, since you can fire them more than once and retain the cost reduction. Burning Rubber even generates its own attack tiles. (And just never mind if either side has Carnage out).
I would still argue that's a reason to give him some defensive chops. The ability to slow down the match would make an enormous difference to his threat level.
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Well, the reduction in cost on Penance Stare is probably a defensive buff. You take down GR first, before he gets 10 black, or he probably downs whoever's in front. Unless you spend lots of time making sure your character with highest health/best regeneration also does the least damage, and then stuff them in front until he gives you the stare.0
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When I use Kingpin, I don't use his black very often. I tend to team him with people who use black. So, for me, this is a straight buff to my Fisk.
Ghost Rider looks like he could be a real menace with Carnage and Medusa. Get that green to 6 and then it's spam city.
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Well, I meant defensive as in harder (i.e. taking more time) to kill, not defensive as in making people more reluctant to engage him.
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Well, if you're actively trying to avoid eating a huge Penance Stare right in the face (eyes, I suppose), the match will take longer. But yes, I see what you mean.
On the other hand, all you're really saying is that he doesn't make protect tiles, drain AP, stun, heal, go invisible/airborne, or have a ton of HP.
Ok, I got it.
The animation for Burning Rubber now lasts 1 second longer for every friendly Attack tile on the board (maximum +6 seconds) and the sound effect is 5% louder (max 30% louder).1 -
Königsmacher said:Yeah, it's sad. Although I'm intrigued by the changes to GR, the thing that thrills me most is the anouncement of more ISO.
I really hope they do a double ISO anniversary, so I can champ at least some of the guys in my roster backlog.0 -
@Jaedenkaal
Update 2: Clarified that damage increase for Maggia Pawns only applied to Maggia Thug tile.
@mega ghost
Yes. The Hellfire Countdown tile is still randomly placed.
@wgasadude
Good question! I speculate it would trigger the AoE effect, but I will double check with the developers.1 -
Brigby said:@Jaedenkaal
Update 2: Clarified that damage increase for Maggia Pawns only applied to Maggia Thug tile.
@mega ghost
Yes. The Hellfire Countdown tile is still randomly placed.
@wgasadude
Good question! I speculate it would trigger the AoE effect, but I will double check with the developers.0 -
Vhailorx said:Thanks brigby. Any chance demi has something to say about the reasons for and goals if the kp rework? Because from the player's perspective these changes seem like a massive nerf to his best ability for only a marginal improvement elsewhere. (Subtext: there is basically nothing that is worth removing 3x countdown tiles. But 4k aoe is DEFINITELY not worth it!)
Ok... I got it. Save up 32 black AP, fire Looking For Trouble 3 times (once at each opponent) and then finish it off with a Wilson's Gambit.
... if that's the reason WG got boosted to 8 AP I'll be disappointed.0 -
@Brigby any more updates for system reboot? Does it start tomorrow along with galactus hungers?0
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Player1575 said:Brigby any more updates for system reboot? Does it start tomorrow along with galactus hungers?2
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Brigby said:Yes. It starts tomorrow, and will reward Iso-8, 1 random Ghost Rider cover, and 1 random Kingpin cover.
Can you say anything more about it than that?
How long is it? Are the missions repeatable? How much iso will it reward? Will this be a regular event for each season just with different featured characters?0 -
I guess one other side effect of the Penance Stare change is that it will likely do less damage when Ghost Rider is played by the AI: if the AI can collect the AP faster, then you will likely have done less damage by the time he can fire the ability. Of course, it'll be a pain if he gets enough AP to fire it multiple times ...
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I think people aren't considering the AP reduction on Ghost Rider's green enough. It's really a 6 AP move that you have to set up to use, a lot like Spider-Gwen's red.
GR's red doesn't look much better by itself than before, but now it also sets up his green.0 -
jamesh said:I guess one other side effect of the Penance Stare change is that it will likely do less damage when Ghost Rider is played by the AI: if the AI can collect the AP faster, then you will likely have done less damage by the time he can fire the ability. Of course, it'll be a pain if he gets enough AP to fire it multiple times ...0
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Brigby said:Yes. It starts tomorrow, and will reward Iso-8, 1 random Ghost Rider cover, and 1 random Kingpin cover.0
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I hate the Kingpin black nerf. I don't care about AoE damage, I want the cheap cost.2
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Kingpin Black should have been changed to remove 'selected' Countdown tiles, with the option to choose one or three to remove.
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