Space Gem Season Character Updates *Updated (8/23/17)
Comments
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Really surprised with the choice of updates toon wise. Ive never heard of anyone complaining about KP. GR has always in my own book just been used for his black on boss events. So if they can make him more usable it will be good as he is one of my higher levelled toons.
Looking forward to the additional content too. Extra resources are always handy
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Re-works + new event to test re-works + ISO = win in my book. Thanks!3
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Ghosty changes sound good - his green was really underwhelming before, red would constantly get matched before it ever ticked (so the initial damage helps), and 12 AP for Stare was a little hefty. He was basically good for boss events or as a filler third when boosted, but not much else - now he could potentially stand on his own.
Tentatively optimistic about Fisk changes too. Part of his appeal was the cheapness of black, but a potential AOE for 8 AP is strong too. His countdowns were also weak and in need of buffing, and I'm glad to see Fisk Defense, which was arguably his best power, was not messed with.0 -
I only read more ISO, so I'm in.
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Hellfire
The cost has been increased to 9 Red AP (from 8). The power deals damage (plus additional damage if the enemy is a villain) and creates a Countdown tile. Each turn the Countdown tile creates 2 friendly Attack tiles.
Can you please make this a Fortified Countdown tile before it goes live?3 -
Mordee said:I only read more ISO, so I'm in.
I really hope they do a double ISO anniversary, so I can champ at least some of the guys in my roster backlog.
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AdamMagus said:Hellfire
The cost has been increased to 9 Red AP (from 8). The power deals damage (plus additional damage if the enemy is a villain) and creates a Countdown tile. Each turn the Countdown tile creates 2 friendly Attack tiles.
Can you please make this a Fortified Countdown tile before it goes live?0 -
@Brigby
Can you confirm if Wilson's Gambit can be used if there are no friendly CDs on the board? Currently it can, so that would be a loss of functionality/usefulness compared to live. Combined with the AP increase this could make it a pretty hard power to actually use. We need only look at Magnetic Repulsors v1.0 (or hot Dog Stand 1.0) to see how useful abilities are that can't actually be used all the time, even for reduced effect.
I'll reserve my other questions for after the numbers have been released. Suffice it to say that I am cautiously optimistic, but concerned that the internal synergy between Wilson's Gambit and Maggia Pawns has been jeopardized.
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Not a big fan of the kingpin changes - the fact that his power only requires 6 black ap was his best asset!
His countdown tiles were ways kind of meh...they usually just get matched away. Unless they have some kind of added functionality your better off just using him as a yellow battery and spending that ap elsewhere.
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@Jaedenkaal Good question! I'll pass it along to the developers, and update everyone once I get a reply.1
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MaxxPowerz said:Not a big fan of the kingpin changes - the fact that his power only requires 6 black ap was his best asset!
His countdown tiles were ways kind of meh...they usually just get matched away. Unless they have some kind of added functionality your better off just using him as a yellow battery and spending that ap elsewhere.0 -
System reboot smells like PvE version of SHIELD (1 event that takes 1 season)...0
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CrookedKnight said:I think the added functionality is that now you can blow up three of them at once to do team damage.0
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Imo kingpin didn't need damage boosts. I would of preferred that his cd tiles be locked instead as when I normally use him they get matched too easily although the timer decrease does help this now0
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I just spoke with the developers and it appears that Wilson's Gambit will no longer able to be used if there are no friendly Countdown tiles on the board.0
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Brigby said:I just spoke with the developers and it appears that Wilson's Gambit will no longer able to be used if there are no friendly Countdown tiles on the board.
I think that's a disappointing change (numbers pending). Could we get some rational behind these changes?0 -
I don't usually play with Kingpin. Normally he is in the enemy team so I can't say that I am really loving the changes! Shorter countdown? More damage on black? Potentially aoe? And goons feeding him in that pve? Oh joy!0
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Update: Added number charts.0
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Ghost Rider's new numbers look weak to me. He'll still be a bench player. King Pin looks okay.0
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Carol is going to have a field day with that Red. Especially if she's already got strike tiles out.0
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