I've found myself looking forward to the new PVP system.
Comments
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Dormammu said:PvP is unbelieveably broken in MPQ and the only people defending it are those who heavily benefit from it.
I can't argue. I said as much earlier in this thread. I don't play much PvP and I don't benefit from it. But grinding out more matches for progression prizes is not what I want out of PvP and isn't going to invest me in it. I grind enough in PvE.
Having to play more matches to earn the rewards they're used to is not ideal, I agree, and I wouldn't mind seeing the required win checkpoints come down.
But ultimately I think getting more engagement from players like me with the new system will benefit both players like me and those who go for placement.3 -
OK, maybe not my last post......
Still think the scoring works fine as it stands, but I could handle an either/or type system. Where, looking to 900, one could earn the rewards by points or wins. It's the only option that makes it manageable for people that can't get over a certain point threshold (as some pointed out you are still putting in the work). While not making Versus much more work, double in fact for me, for people that can hit 900 before 40 wins.
A straight win based progression with the 4* at 40 wins will just leave an extremely foul taste in my mouth.....0 -
DFiPL said:Dormammu said:PvP is unbelieveably broken in MPQ and the only people defending it are those who heavily benefit from it.
I can't argue. I said as much earlier in this thread. I don't play much PvP and I don't benefit from it. But grinding out more matches for progression prizes is not what I want out of PvP and isn't going to invest me in it. I grind enough in PvE.
Having to play more matches to earn the rewards they're used to is not ideal, I agree, and I wouldn't mind seeing the required win checkpoints come down.
But ultimately I think getting more engagement from players like me with the new system will benefit both players like me and those who go for placement.
People playing for T5 in 7 or 8 are seeing 5* rosters until at least 1K.
Except in s2 and s5, I guess.
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Milk Jugz said:Alsmir said:The rockett said:It blows my mind that non pvp players want the pvp system changed. When you ask them how they play, they almost never use shields, expect to make a straight run to 900 (for this example) and have very few 4*. I mean, what do you except? So this system should be changed just for you?
The pve system scaling for 5* was insane. That's why a lot of people were asking for this change and why soft cappers were not happy. They kept their rosters low, specifically 5*, so they could win every event.
The pvp system is not perfect, but to go to total win count and remove the CPs from progression will not be good. This will hurt current 4* players that do go for 1200 and get it every event. I am not say there can't be tweaks, but if total win is the only thing that matters, then the non pvp players will spend less on shields than they do now, if they even spend on shields.
So what, PvP should only work for 4*+ roosters and everyone else can forget about it? Well that blows my mind, how selfish you are.
This isn't Story mode, it's Versus. When your roster is to the point of contention you'll earn those rewards.
Imagine you've got a solid 3* roster and are trying to build 4* characters. Do you think that the current reward structure really makes sense here? With a roster like that, you may be able to make a top 50 finish for more 3* covers, but the 3* cover progression reward is probably out of reach. It is probably a stretch to even hit 575 to ear half a 4* cover. Does that sound like it is worth the effort?
The last test might not have been perfect, but it certainly seemed to encourage a lot more lower level players to actually participate. That alone seems like an improvement. If they can tweak things so the high level players don't feel like they're being persecuted, then that'll be even better.
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I'm thinking there's a chance they won't change PVP
1) No survey requesting feedback at all
2) No wins based test this offseason
I really really hope I'm wrong.0 -
Back when 4* where the best chars in the game. People would throw insane amounts of shields to win HB. People thought +75 points was a successful hop.
No matter what change gets made, be prepared to see players thrown insane amounts of resources to win the cover.
You would almost wish that whales could just buy the char outright instead of building a no man's land of traps and snipes.
I.e. it would be easier for everyone if they could just buy the char instead of competing tooth and nail to win it.0 -
Daredevil217 said:I'm thinking there's a chance they won't change PVP
1) No survey requesting feedback at all
2) No wins based test this offseason
I really really hope I'm wrong.jamesh said:Milk Jugz said:Alsmir said:The rockett said:It blows my mind that non pvp players want the pvp system changed. When you ask them how they play, they almost never use shields, expect to make a straight run to 900 (for this example) and have very few 4*. I mean, what do you except? So this system should be changed just for you?
The pve system scaling for 5* was insane. That's why a lot of people were asking for this change and why soft cappers were not happy. They kept their rosters low, specifically 5*, so they could win every event.
The pvp system is not perfect, but to go to total win count and remove the CPs from progression will not be good. This will hurt current 4* players that do go for 1200 and get it every event. I am not say there can't be tweaks, but if total win is the only thing that matters, then the non pvp players will spend less on shields than they do now, if they even spend on shields.
So what, PvP should only work for 4*+ roosters and everyone else can forget about it? Well that blows my mind, how selfish you are.
This isn't Story mode, it's Versus. When your roster is to the point of contention you'll earn those rewards.
Imagine you've got a solid 3* roster and are trying to build 4* characters. Do you think that the current reward structure really makes sense here? With a roster like that, you may be able to make a top 50 finish for more 3* covers, but the 3* cover progression reward is probably out of reach. It is probably a stretch to even hit 575 to ear half a 4* cover. Does that sound like it is worth the effort?
The last test might not have been perfect, but it certainly seemed to encourage a lot more lower level players to actually participate. That alone seems like an improvement. If they can tweak things so the high level players don't feel like they're being persecuted, then that'll be even better.
Placement in PvP is terribad. It's in no way a reliable way to build a 4* roster by the time you're at the right clearance level. I think I've maybe won one 4* ever in PvP placement, if even that and I've been here for almost the whole time. So progression is the only way you're going to manage it.
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Daredevil217 said:I'm thinking there's a chance they won't change PVP
1) No survey requesting feedback at all
2) No wins based test this offseason
I really really hope I'm wrong.0 -
broll said:Daredevil217 said:I'm thinking there's a chance they won't change PVP
1) No survey requesting feedback at all
2) No wins based test this offseason
I really really hope I'm wrong.
Since the first pvp test was in the off season, my guess is the next one will be during a gem season.
This will probably help them gauge player participation better by changing a variable1 -
Skrofa said:broll said:Daredevil217 said:I'm thinking there's a chance they won't change PVP
1) No survey requesting feedback at all
2) No wins based test this offseason
I really really hope I'm wrong.
Since the first pvp test was in the off season, my guess is the next one will be during a gem season.
This will probably help them gauge player participation better by changing a variable0 -
I hope they add the new system asap.
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Evilplayer said:I hope they add the new system asap.
Alternately you don't need to spend any HP and can still get to 575 pretty easily even with a 3* roster if you time your climb correctly. And in way less fights than the test required.2 -
revskip said:Evilplayer said:I hope they add the new system asap.
Alternately you don't need to spend any HP and can still get to 575 pretty easily even with a 3* roster if you time your climb correctly. And in way less fights than the test required.1 -
i like the win base system too.0
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Alsmir said:The rockett said:It blows my mind that non pvp players want the pvp system changed. When you ask them how they play, they almost never use shields, expect to make a straight run to 900 (for this example) and have very few 4*. I mean, what do you except? So this system should be changed just for you?
The pve system scaling for 5* was insane. That's why a lot of people were asking for this change and why soft cappers were not happy. They kept their rosters low, specifically 5*, so they could win every event.
The pvp system is not perfect, but to go to total win count and remove the CPs from progression will not be good. This will hurt current 4* players that do go for 1200 and get it every event. I am not say there can't be tweaks, but if total win is the only thing that matters, then the non pvp players will spend less on shields than they do now, if they even spend on shields.
So what, PvP should only work for 4*+ roosters and everyone else can forget about it? Well that blows my mind, how selfish you are.
You're just not willing to discover how to get effective at PvP *and then execute*.
I have, and I see no reason that other players couldn't make similar choices of how to engage with PvP and succeed.
So I reject your statement about why you are screwed and conclude it's a choice you're making different than my choices.... Or, *maybe*, RNGesus has cursed your draws so that you really have no effective characters.
But more likely it's your choices.
No sympathy, because I came from further back than you and know it can be done.5 -
Dragon_Nexus said:Daredevil217 said:I'm thinking there's a chance they won't change PVP
1) No survey requesting feedback at all
2) No wins based test this offseason
I really really hope I'm wrong.jamesh said:Milk Jugz said:Alsmir said:The rockett said:It blows my mind that non pvp players want the pvp system changed. When you ask them how they play, they almost never use shields, expect to make a straight run to 900 (for this example) and have very few 4*. I mean, what do you except? So this system should be changed just for you?
The pve system scaling for 5* was insane. That's why a lot of people were asking for this change and why soft cappers were not happy. They kept their rosters low, specifically 5*, so they could win every event.
The pvp system is not perfect, but to go to total win count and remove the CPs from progression will not be good. This will hurt current 4* players that do go for 1200 and get it every event. I am not say there can't be tweaks, but if total win is the only thing that matters, then the non pvp players will spend less on shields than they do now, if they even spend on shields.
So what, PvP should only work for 4*+ roosters and everyone else can forget about it? Well that blows my mind, how selfish you are.
This isn't Story mode, it's Versus. When your roster is to the point of contention you'll earn those rewards.
Imagine you've got a solid 3* roster and are trying to build 4* characters. Do you think that the current reward structure really makes sense here? With a roster like that, you may be able to make a top 50 finish for more 3* covers, but the 3* cover progression reward is probably out of reach. It is probably a stretch to even hit 575 to ear half a 4* cover. Does that sound like it is worth the effort?
The last test might not have been perfect, but it certainly seemed to encourage a lot more lower level players to actually participate. That alone seems like an improvement. If they can tweak things so the high level players don't feel like they're being persecuted, then that'll be even better.
Placement in PvP is terribad. It's in no way a reliable way to build a 4* roster by the time you're at the right clearance level. I think I've maybe won one 4* ever in PvP placement, if even that and I've been here for almost the whole time. So progression is the only way you're going to manage it.
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TetsujinOni said:
I've been 1200ing in PvP since I had a pitiful roster of 3* Iron Man/Vision as my A team. Day 612.
You're just not willing to discover how to get effective at PvP *and then execute*.
day 612, when was that, was many players have 5* or 4* char at that time? (i know 3* should not see 5* in pvp).
I am newbie to the game i think day 118 now, have about 12 or 13 3* champed still highest one level 174. (also highest) char
only one time till now i hit 800.
now we i get close to 700 points, i start see 4* char with over 20k health.
how can i go anymore with only simple 3* char champed? and even when i can go a bit more, i get hit and bring down by much.
few days ago, last hour before the event end (i was shielded with over 728 point), and i try to find another opponent to hit, i check i see 4* team high health too, skip check again the same, i think i skip like 15 or 20 times, all most likely i will lose in the fight.
how it is possible to hit 1200 now (this day) i don't know, and this is not just my opinion, i was talking to a alliance leader (who have many 4* champed) and asked him if possible to me to hit 900 (he says difficult and you will spend so much on shielding).
do you think it is still possible to hit 1200 with 3* champed?
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Lucifier said:TetsujinOni said:
I've been 1200ing in PvP since I had a pitiful roster of 3* Iron Man/Vision as my A team. Day 612.
You're just not willing to discover how to get effective at PvP *and then execute*.
day 612, when was that, was many players have 5* or 4* char at that time? (i know 3* should not see 5* in pvp).
I am newbie to the game i think day 118 now, have about 12 or 13 3* champed still highest one level 174. (also highest) char
only one time till now i hit 800.
now we i get close to 700 points, i start see 4* char with over 20k health.
how can i go anymore with only simple 3* char champed? and even when i can go a bit more, i get hit and bring down by much.
few days ago, last hour before the event end (i was shielded with over 728 point), and i try to find another opponent to hit, i check i see 4* team high health too, skip check again the same, i think i skip like 15 or 20 times, all most likely i will lose in the fight.
how it is possible to hit 1200 now (this day) i don't know, and this is not just my opinion, i was talking to a alliance leader (who have many 4* champed) and asked him if possible to me to hit 900 (he says difficult and you will spend so much on shielding).
do you think it is still possible to hit 1200 with 3* champed?
Based on the tighter MMR, it is *easier* to have appropriate targets, but *harder* because those who don't enjoy getting in the scrum eject early at 575.
It seems to me that the 10 CP at 575 was an error and has harmed the PvP system by encouraging early exit from point generation.
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so it is not possible now, right?
i am just asking to know what should i do to get more progression rewards, i would love to hit 900 or at least 800, without spending money? if you think it is possible, i would love your advice about how to do it?0 -
jamesh said:Milk Jugz said:Alsmir said:The rockett said:It blows my mind that non pvp players want the pvp system changed. When you ask them how they play, they almost never use shields, expect to make a straight run to 900 (for this example) and have very few 4*. I mean, what do you except? So this system should be changed just for you?
The pve system scaling for 5* was insane. That's why a lot of people were asking for this change and why soft cappers were not happy. They kept their rosters low, specifically 5*, so they could win every event.
The pvp system is not perfect, but to go to total win count and remove the CPs from progression will not be good. This will hurt current 4* players that do go for 1200 and get it every event. I am not say there can't be tweaks, but if total win is the only thing that matters, then the non pvp players will spend less on shields than they do now, if they even spend on shields.
So what, PvP should only work for 4*+ roosters and everyone else can forget about it? Well that blows my mind, how selfish you are.
This isn't Story mode, it's Versus. When your roster is to the point of contention you'll earn those rewards.
Imagine you've got a solid 3* roster and are trying to build 4* characters. Do you think that the current reward structure really makes sense here? With a roster like that, you may be able to make a top 50 finish for more 3* covers, but the 3* cover progression reward is probably out of reach. It is probably a stretch to even hit 575 to ear half a 4* cover. Does that sound like it is worth the effort?
The last test might not have been perfect, but it certainly seemed to encourage a lot more lower level players to actually participate. That alone seems like an improvement. If they can tweak things so the high level players don't feel like they're being persecuted, then that'll be even better.
But, as I and others have said, this is Versus, not Story, those rewards should not be handed out just because you beat a whole bunch of people (or the same one or two) with lesser rosters than you. Now I don't beat better or equivalent rosters on my entire climb to 900, but for the most part it is at minimum equivalent. Maybe 3-5 wins I get are against inferior rosters.
Making Versus another grind to 40 makes it the same as Story mode, I like the different aspect. Anyone that plays Call of Duty knows you can go into campaign mode and shred the AI, it's easy- even on the hardest difficulties you can still rip it apart. But, flip over to online deathmatch. You're gonna start at level 1 with all the tinykitty equipment, but you're thrust into battles with people way higher that have unlocked all the goodies and can take you out with one shot, jumping, from 1000 yards away. You'll earn experience, level yourself up, and if you really love the game one day you'll be the guy with all the goodies, taking out the newb with one shot, jumping, from 1000 yards away. Have you ever called Treyarch and told them that online deathmatch wasn't fair because these guys had all the good stuff and you can't earn it fast enough or beat them?!?! What would they say? Keep playing, perhaps......
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