Calnexin said: I want more Iso as much as the next player, but every time "need" or "deficit" comes up as a topic of conversation, I say the same thing - it's just a perception. No one needs to champ every single character. We just want to. Having to sell off covers or not spend the shinies rubs us the wrong way because it sucks a lot of the fun out of the collecting aspect of the game, so we get the perception that we're supposed to be matching level cover-to-cover and champing when full. This simply is not so. You may choose to delay gratification for long-term efficiency at the sacrifice of short-term happiness. Or you can enable your hedonism and accept non-optimal play in exchange for voraciously opening every resource you get immediately like it's 12:01 am on Christmas morning. It's the player's choice.Newer players should be behind the curve. Three-year veterans and big spenders have max-champ 4*s and well developed 5*s because they've put in a lot of effort. Dumping piles of Iso into the game to make it easier to champ characters devalues their effort and/or expenditure. The playing field shouldn't be level - it takes time to reach the top.As much as I would like more Iso, I do think it's at a decent flow right now. I can only speak with confidence to my particular position, but utilizing the various game mechanics is allowing me to champ a 4* from lv 70 about every 10-12 days, and earning enough HP to open more than two new slots for every new release. I'm able to do that without spending (more) real money. I don't think the Iso crunch is worse for 3* and below - from what I read on the forums they typically have a surplus, and would benefit far more from an hp-generating event.
Blindman13 said: I've been wishing for more ISO for a while, but after reading this thread and thinking about it, the ISO supply is probably right around where the Devs want it. As long as a player is lacking in a resource, they will keep playing to earn more. If they flooded the market with ISO, the game would get boring.I recall back before they introduced Champions having over 200K ISO that I could do nothing with, so I would spend about an hour every few days buying standard covers at 500 ISO each hoping for a needed 3* or the extremely rare 4* (oh, how I wish I could get that ISO back). The game was very boring at the time because all I had to look forward to was hopefully getting one or two useful covers.Now, nearly every cover (2* and higher) is useful, so my roster is constantly evolving.For new players HP is at a premium to get roster slots and the ISO flows faster than they can spend. Once your roster gets over 100 slots, you transition to having all the HP you need, and then you start using all the ISO you get and find yourself wanting more.All that said, a double ISO event would provide a good boost to my roster building efforts. I don't know that a full overhaul of the system is needed, but a little shake up every now and then keeps things interesting.
Milk Jugz said: I think VIP is worth it, especially if you're gonna spend the US$2 to get the intercepts. VIP is US$10, so only 8 more and you get 2 LT, 9 CP, 10K ISO, 6 HT, and 700 HP over 28 days. Need less to say it also opens those intercepts. I've been VIP since it started. Everytime you renew it your alliance gets 1 CP, and your heroes get a 25% boost in heal rate, both to revive a downed hero and heal an injured one. Mostly the only money I spend on the game, $10 a month is nearly as nothing as $2.I can generate an average of 50K ISO per day. PVE full progression, usually a t20 -t50. PVP to 900-1000, usually a t25, occasionally t10. Sim 2K, no LR. Plus a GOOD alliance where EVERYONE plays EVERYDAY, I think that bonus is overlooked by many people.
Daredevil217 said: Milk Jugz said: I think VIP is worth it, especially if you're gonna spend the US$2 to get the intercepts. VIP is US$10, so only 8 more and you get 2 LT, 9 CP, 10K ISO, 6 HT, and 700 HP over 28 days. Need less to say it also opens those intercepts. I've been VIP since it started. Everytime you renew it your alliance gets 1 CP, and your heroes get a 25% boost in heal rate, both to revive a downed hero and heal an injured one. Mostly the only money I spend on the game, $10 a month is nearly as nothing as $2.I can generate an average of 50K ISO per day. PVE full progression, usually a t20 -t50. PVP to 900-1000, usually a t25, occasionally t10. Sim 2K, no LR. Plus a GOOD alliance where EVERYONE plays EVERYDAY, I think that bonus is overlooked by many people. None of those bonuses do much for me. Sitting on a bunch of LT, HP, and CP that I want to open but can't due to iso shortage. I think 5 months- almost a half a year- of intercepts is a much better deal for me than 1 month of VIP for 10 bucks.
jgomes32 said: Agree to some extent. I have only myself to blame for most cases of iso shortage cause i'm bad at hoarding. But in cases like Wasp, Winter Soldier and Miles all being rewarded the same week and they just happen to be among the 4* i have left to champ i'm faced with a decision to drop one from my champ plans (Wasp).
Alsmir said: I'd argue that we have an ISO shortage, even if it doesn't affect majority of forum users.The common advice for "how to get enough ISO" seems to be "Get the bonus rewards from spending, play PvE, PvP, LRs". Sure, but I might as well quit my job or cancel any other rl activities to have time for that. The advice usually comes from people who have been playing for years, thus accumulated way more ISO over the time, than someone who for example started 1 year ago or sooner.Sounds good, doesn't work. What % of players can actually pull that? Have you not noticed that just hitting the progression in PvE easily puts you in top 100 scores? I get it that in the forums we have mojority of players that treat MPQ really seriously, but that's not the case for the whole player base.
revskip said: Alsmir said: I'd argue that we have an ISO shortage, even if it doesn't affect majority of forum users.The common advice for "how to get enough ISO" seems to be "Get the bonus rewards from spending, play PvE, PvP, LRs". Sure, but I might as well quit my job or cancel any other rl activities to have time for that. The advice usually comes from people who have been playing for years, thus accumulated way more ISO over the time, than someone who for example started 1 year ago or sooner.Sounds good, doesn't work. What % of players can actually pull that? Have you not noticed that just hitting the progression in PvE easily puts you in top 100 scores? I get it that in the forums we have mojority of players that treat MPQ really seriously, but that's not the case for the whole player base. Casual play is fine as long as you are okay with casual rewards. Since casual play rewards far fewer covers the urgency to champ characters is reduced so less ISO isn't really that big of a problem. If you want to move quickly in this game it takes one of two things, either time (~3 hours a day) or money. Honestly, I'd rather see the time investment shortened than have more ISO given out.
sh81 said: Though, I agree with you completely, the frustration factor is very real. And its a fine line this game treads with varied results, between challenging and engaging, and frustrating and punishing.
Starfury said: sh81 said: Though, I agree with you completely, the frustration factor is very real. And its a fine line this game treads with varied results, between challenging and engaging, and frustrating and punishing. I'm old. I miss the times where games tried to be fun to get you to buy them.Now they act like a pusher, trying to keep you on the hook.
Alsmir said: revskip said: Alsmir said: I'd argue that we have an ISO shortage, even if it doesn't affect majority of forum users.The common advice for "how to get enough ISO" seems to be "Get the bonus rewards from spending, play PvE, PvP, LRs". Sure, but I might as well quit my job or cancel any other rl activities to have time for that. The advice usually comes from people who have been playing for years, thus accumulated way more ISO over the time, than someone who for example started 1 year ago or sooner.Sounds good, doesn't work. What % of players can actually pull that? Have you not noticed that just hitting the progression in PvE easily puts you in top 100 scores? I get it that in the forums we have mojority of players that treat MPQ really seriously, but that's not the case for the whole player base. Casual play is fine as long as you are okay with casual rewards. Since casual play rewards far fewer covers the urgency to champ characters is reduced so less ISO isn't really that big of a problem. If you want to move quickly in this game it takes one of two things, either time (~3 hours a day) or money. Honestly, I'd rather see the time investment shortened than have more ISO given out. Steam suggests that I averaged about 2hrs/day since starting playing last April. I try to hit every PvP to 575, complete DDQ and hit progression in 3/4 PvE.50K ISO/day mentioned before sounds like an unreal dream. I top at maybe 35k/day and that's with VIP active.My current ISO deficit is about 1,5 mln ISO and that's without counting characters at 12 covers, that may get finished any day now.If I need just 31,5k/day to stay even that means 425 days to just get rid of my deficit (hitting just 3,5k above that). I don't even dare yo count how many more days to finish 4* tier that I'm just dipping my toes into. Edit: Nevermind, math suggests that I will need approx 4500 days to finish 4* tier, so... NO, with 2hrs/day (which is hardly casual), 13+ YEARS to finish 4* tier, while keeping up with new releases (which include 5*) is NOT FINE.