**** Vulture (Adrian Toomes) ****
Comments
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If you put out Vulture's green, then go airborne with 10 blue AP banked up, should the passive on both blue and green be triggered? because In Junkyard Wars, I was only seeing the blue passive get triggered, and the green countdown stayed on the board.0
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Going airborne only triggers blue (if you have the 10AP).
The green CD is removed when he lands from being airborne, not before.0 -
Jaedenkaal said:
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mexus said:I love Vulture. Makes me feel like a boss. I'd hate to see him nerfed but at the same time he's pretty sick.
Here are a couple of nerf suggestions from me to Vulture. Pick one!
- Don't let him generate THAT much black AP while airborne.
- Force him to stay on the ground for at least a turn or two. Maybe he needs to configure his flying device?
- While airborne, place a countdown or trap tile. If this gets destroyed Vulture slams to the ground, gets stunned for 1 turn and / or his black AP is destroyed.2 -
talleman said:mexus said:I love Vulture. Makes me feel like a boss. I'd hate to see him nerfed but at the same time he's pretty sick.
Here are a couple of nerf suggestions from me to Vulture. Pick one!
- Don't let him generate THAT much black AP while airborne.
- Force him to stay on the ground for at least a turn or two. Maybe he needs to configure his flying device?
- While airborne, place a countdown or trap tile. If this gets destroyed Vulture slams to the ground, gets stunned for 1 turn and / or his black AP is destroyed.0 -
talleman said:mexus said:I love Vulture. Makes me feel like a boss. I'd hate to see him nerfed but at the same time he's pretty sick.
Here are a couple of nerf suggestions from me to Vulture. Pick one!
- Don't let him generate THAT much black AP while airborne.
- Force him to stay on the ground for at least a turn or two. Maybe he needs to configure his flying device?
- While airborne, place a countdown or trap tile. If this gets destroyed Vulture slams to the ground, gets stunned for 1 turn and / or his black AP is destroyed.
After he lands, he can't go airborne for 1 turn, that's it, not even a nerf, its 1 frigging turn. Just so we can at least stun him or nuke him.
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sinnerjfl said:talleman said:mexus said:I love Vulture. Makes me feel like a boss. I'd hate to see him nerfed but at the same time he's pretty sick.
Here are a couple of nerf suggestions from me to Vulture. Pick one!
- Don't let him generate THAT much black AP while airborne.
- Force him to stay on the ground for at least a turn or two. Maybe he needs to configure his flying device?
- While airborne, place a countdown or trap tile. If this gets destroyed Vulture slams to the ground, gets stunned for 1 turn and / or his black AP is destroyed.
After he lands, he can't go airborne for 1 turn, that's it, not even a nerf, its 1 frigging turn. Just so we can at least stun him or nuke him.0 -
He's gonna get a counter, like OML got a "counter" in Kate Bishop's blue. She's awesome and her blue's awesome, but it will be super niche and super expensive to cast.0
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I don't know if it is technically possible, but a simple fix would be to have Vulture return from being Airborne at the end of his turn instead of the beginning. That way he won't be able to trigger Circling Prey until next turn...3
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sinnerjfl said:talleman said:mexus said:I love Vulture. Makes me feel like a boss. I'd hate to see him nerfed but at the same time he's pretty sick.
Here are a couple of nerf suggestions from me to Vulture. Pick one!
- Don't let him generate THAT much black AP while airborne.
- Force him to stay on the ground for at least a turn or two. Maybe he needs to configure his flying device?
- While airborne, place a countdown or trap tile. If this gets destroyed Vulture slams to the ground, gets stunned for 1 turn and / or his black AP is destroyed.
After he lands, he can't go airborne for 1 turn, that's it, not even a nerf, its 1 frigging turn. Just so we can at least stun him or nuke him.
That being said the real problem with that as a fix is if that character that can target airborne characters doesn't have much else going for them they will be a niche character to an insane degree (since so few characters have airborne mechanics at all and the only one that has it that's scary is vulture)0 -
Quebbster said:I don't know if it is technically possible, but a simple fix would be to have Vulture return from being Airborne at the end of his turn instead of the beginning. That way he won't be able to trigger Circling Prey until next turn...
That is a good idea and it makes sense. it should be possible because I believe Riri's green originally had her land at the end of her turn instead of the beginning.0 -
broll said:
Really? There's tons of scenarios where it's better to bring an unboosted character that jells better with one or two other boosted characters. Do you just blindly run three boosted 4*s even if they work like tinykitty together? Come on...
I target people running those and its an easy win everytime. So yes, I use the boosted 4*'s and find a way to make it work.
The real problem is not the airborne status anyway, its that Vulture can be invincible with no chance for the player to do anything but look at his team being killed. Not fun.
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sinnerjfl said:broll said:
Really? There's tons of scenarios where it's better to bring an unboosted character that jells better with one or two other boosted characters. Do you just blindly run three boosted 4*s even if they work like tinykitty together? Come on...
I target people running those and its an easy win everytime. So yes, I use the boosted 4*'s and find a way to make it work.
The real problem is not the airborne status anyway, its that Vulture can be invincible with no chance for the player to do anything but look at his team being killed. Not fun.
The point is you stated that "That's harldy a fix honestly, what happens if those specific characters are not boosted that week? Are you gonna run a unboosted char over a boosted one? (answer is no)" The answers not no, plenty of people do it. If you choose not too and struggle to win because you're playing with a bad team for the match, well that's your choice I guess, but that doesn't meant the character needs a nerf because you choose to play a sub-optimal team...1 -
broll said:
That being said the real problem with that as a fix is if that character that can target airborne characters doesn't have much else going for them they will be a niche character to an insane degree (since so few characters have airborne mechanics at all and the only one that has it that's scary is vulture)vinsensual said:He's gonna get a counter, like OML got a "counter" in Kate Bishop's blue. She's awesome and her blue's awesome, but it will be super niche and super expensive to cast.
Did Kate Bishop ever actually counter OML? I'm guessing no.
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Jaedenkaal said:vinsensual said:He's gonna get a counter, like OML got a "counter" in Kate Bishop's blue. She's awesome and her blue's awesome, but it will be super niche and super expensive to cast.
Did Kate Bishop ever actually counter OML? I'm guessing no.0 -
Anon said:Wasn't 3* Doctor Octopus designed as a Sentry counter and failed miserably at it?0
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When Vulture was released, I was quite shocked that 5* Spidey didn't have a 'Grounds an airborne opponent' as part of his web shot0
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No, Vulture doesn't need a nerf. Just focus on denying Black. Because, y'know, MPQ is a match-3 game? Involves strategy? And part of strategy is actively looking how to deny Vulture Black.
I mean, it's not like he's a character who automatically generates AP for his team without having to match tiles or be denied. There would never be such a character, right...?
...oh.
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Jaedenkaal said:broll said:
That being said the real problem with that as a fix is if that character that can target airborne characters doesn't have much else going for them they will be a niche character to an insane degree (since so few characters have airborne mechanics at all and the only one that has it that's scary is vulture)Going to theorycraft a bit here:
Make a character that can hit airborne targets, but they must toggle into a form in order to do so and while in that form they cannot damage 'grounded' targets. I'd say that Cloak & Dagger provide the framework for this hypothetical character and the switching of forms.
Make a character with a passive that does ~something~ while enemies are airborne. It doesn't need to be damage to the airborne target necessariy; it could be AP drain, for example. Essentially, going airborne is a benefit for Vulture - whether he takes to the air himself or is knocked airborne via some other means. The AI is likely going to fire Circling Prey as soon as it has the AP, but a player controlled Vulture might hold off if it could create an unfavourable condition.
Finally there's the possibility to allow Riri's RMG to hit airborne targets. I know it's been brought up before, and agree that it really feels like that was the intent with her rework. I guess there is some concern that it would make her too powerful.
In any case, the Airborne Status has become common enough across the higher tiers, so introducing more abilities which interact with that Status. It opens up new strategies and combos as well as potential counter teams.
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