What is the true value of vaulted characters?
Comments
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I'm not trying to get into a pro or anti Vaulting debate about this. You've all seen my opinions on it before. I simply understand a "casual" viewpoint. 1 in whatever is acceptable to them because they acquire so slowly almost every cover has value. With Vaulting they'll never get anyone above 3-4 covers and that will cycle. That sucks.
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nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
And "a whole load of uncercovered characters" describes many, many rosters pre-vaulting. I had a Carol at 7 covers when vaulting hit, and IMHB as my highest 4* at 282 or 283. My Carol just hit 300, and IMHB is at 284. 5 other 4*s have already passed IMHB. Old way, if I had typical luck and cover distribution, my IMHB maybe is at 290, and most of those characters aren't even champed yet. And now, I can focus fire my BH pulls to finish some of the old 4s, and eventually I can try and catch them up. The old way, it was a constant game of catch-up with no end in sight.1 -
smkspy said:That's part of the problem with mobile app games, it hooks you with the perception of being a casual game, but the reality is that if you want to make any type of legitimate progress, the reality is that this isn't a casual game unless you decide to buy your progress.1
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Beer40 said:I'm not trying to get into a pro or anti Vaulting debate about this. You've all seen my opinions on it before. I simply understand a "casual" viewpoint. 1 in whatever is acceptable to them because they acquire so slowly almost every cover has value. With Vaulting they'll never get anyone above 3-4 covers and that will cycle. That sucks.1
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n25philly said:smkspy said:That's part of the problem with mobile app games, it hooks you with the perception of being a casual game, but the reality is that if you want to make any type of legitimate progress, the reality is that this isn't a casual game unless you decide to buy your progress.
They introduced the tier without a thought about how it would affect anyone other than vets (those vets at that point in time).
The game was still a huge time sink before fives and before vaulting though. They've amplified that by 10 over the past two years.0 -
Hate for a double post, but can never figure out how to get rid of the quote thing if I erase a previous quote.
The bigger issue of all this is not vaulted 4s anymore, but the 5 star tier. We'll have 20 five stars by the end of the year, and doubt by then we'll have a reliable way of obtaining 5s other than rng.
We had 20 something g 4s when LTs were introduced to help us build our 4s faster...something needs to be done soon concerning the 5 star tier and all the woes about 4s really pale in comparison to the mess that 5 stars, at such a high number, compare.0 -
nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
But still, if the character you're chasing is approaching the finish line, do you try to chase it or do you just sit down and stop running? Its one thing to lament the change and the hypothetical character stuck at 3/4/5, but its another thing to stop opening any token just to spite the game.
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New McG said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
And "a whole load of uncercovered characters" describes many, many rosters pre-vaulting. I had a Carol at 7 covers when vaulting hit, and IMHB as my highest 4* at 282 or 283. My Carol just hit 300, and IMHB is at 284. 5 other 4*s have already passed IMHB. Old way, if I had typical luck and cover distribution, my IMHB maybe is at 290, and most of those characters aren't even champed yet. And now, I can focus fire my BH pulls to finish some of the old 4s, and eventually I can try and catch them up. The old way, it was a constant game of catch-up with no end in sight.0 -
Straycat said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
But still, if the character you're chasing is approaching the finish line, do you try to chase it or do you just sit down and stop running? Its one thing to lament the change and the hypothetical character stuck at 3/4/5, but its another thing to stop opening any token just to spite the game.
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Spudgutter said:Straycat said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
But still, if the character you're chasing is approaching the finish line, do you try to chase it or do you just sit down and stop running? Its one thing to lament the change and the hypothetical character stuck at 3/4/5, but its another thing to stop opening any token just to spite the game.0 -
n25philly said:Spudgutter said:Straycat said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
But still, if the character you're chasing is approaching the finish line, do you try to chase it or do you just sit down and stop running? Its one thing to lament the change and the hypothetical character stuck at 3/4/5, but its another thing to stop opening any token just to spite the game.0 -
New McG said:n25philly said:Spudgutter said:Straycat said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
But still, if the character you're chasing is approaching the finish line, do you try to chase it or do you just sit down and stop running? Its one thing to lament the change and the hypothetical character stuck at 3/4/5, but its another thing to stop opening any token just to spite the game.0 -
nick_chicane said:New McG said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
And "a whole load of uncercovered characters" describes many, many rosters pre-vaulting. I had a Carol at 7 covers when vaulting hit, and IMHB as my highest 4* at 282 or 283. My Carol just hit 300, and IMHB is at 284. 5 other 4*s have already passed IMHB. Old way, if I had typical luck and cover distribution, my IMHB maybe is at 290, and most of those characters aren't even champed yet. And now, I can focus fire my BH pulls to finish some of the old 4s, and eventually I can try and catch them up. The old way, it was a constant game of catch-up with no end in sight.
Meanwhile, those who are pulling their tokens can get current characters covered, tack a few covers/levels on whoever we'd like with BH, and run the current gang of 12 up at a decent clip, rather than a snail's pace.0 -
New McG said:nick_chicane said:New McG said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
And "a whole load of uncercovered characters" describes many, many rosters pre-vaulting. I had a Carol at 7 covers when vaulting hit, and IMHB as my highest 4* at 282 or 283. My Carol just hit 300, and IMHB is at 284. 5 other 4*s have already passed IMHB. Old way, if I had typical luck and cover distribution, my IMHB maybe is at 290, and most of those characters aren't even champed yet. And now, I can focus fire my BH pulls to finish some of the old 4s, and eventually I can try and catch them up. The old way, it was a constant game of catch-up with no end in sight.
Meanwhile, those who are pulling their tokens can get current characters covered, tack a few covers/levels on whoever we'd like with BH, and run the current gang of 12 up at a decent clip, rather than a snail's pace.0 -
Spudgutter said:Straycat said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
But still, if the character you're chasing is approaching the finish line, do you try to chase it or do you just sit down and stop running? Its one thing to lament the change and the hypothetical character stuck at 3/4/5, but its another thing to stop opening any token just to spite the game.
Under the old system, they were always able to fully cover characters because they were always available in packs. Now, they only have until they leave the packs, and then they are gone, other than selecting them as Bonus Heroes. Thats a poor system.0 -
New McG said:nick_chicane said:New McG said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
And "a whole load of uncercovered characters" describes many, many rosters pre-vaulting. I had a Carol at 7 covers when vaulting hit, and IMHB as my highest 4* at 282 or 283. My Carol just hit 300, and IMHB is at 284. 5 other 4*s have already passed IMHB. Old way, if I had typical luck and cover distribution, my IMHB maybe is at 290, and most of those characters aren't even champed yet. And now, I can focus fire my BH pulls to finish some of the old 4s, and eventually I can try and catch them up. The old way, it was a constant game of catch-up with no end in sight.
Meanwhile, those who are pulling their tokens can get current characters covered, tack a few covers/levels on whoever we'd like with BH, and run the current gang of 12 up at a decent clip, rather than a snail's pace.1 -
The real issue is that there are people who just want to be able to pull from a pool with all 4* that aren't available in the latest 12 (myself included). Nothing wrong with the actual latest 12 pool either, I know it can help new players and those who just want to pull the newest 4*s. This is the only thing missing in the actual system: OPTION.
Another LT, with all remaining 4*s (and preferably with no 5*s, because their are available in the other two types of LT), would please and satisfy a lot of players, without harm those ones who prefer to pull from the latest 12.3 -
nick_chicane said:Spudgutter said:Straycat said:nick_chicane said:This was a casual game, until vaulting came in, though. You could play as casually as you liked and still earn all the characters. Now we have vaulting, you only have the time until the leave packs, and then they are gone forever. Its an utterly ridiculous system.
Other than the hardcore players, everyone else will just end up with a whole load of under covered characters and no way to realistically finish them.
But still, if the character you're chasing is approaching the finish line, do you try to chase it or do you just sit down and stop running? Its one thing to lament the change and the hypothetical character stuck at 3/4/5, but its another thing to stop opening any token just to spite the game.
Under the old system, they were always able to fully cover characters because they were always available in packs. Now, they only have until they leave the packs, and then they are gone, other than selecting them as Bonus Heroes. Thats a poor system.
I am not saying i would oppose another token, either. I think the devs are doing themselves a disservice. Create a token where all of the vaulted 4* are available, just them, no 5*. That way people like you and others can continue to pull from them, and i can continue pulling from the 12. For the life of me, i cannot see any problem with making everyone happy.
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Don't leave the 5s out. I'd love a true classic 4 star token for vaulted characters, but if it's 20 CP it better have the chance for some 5s too.
I could easily see myself buying tokens from both pools, but collecting 5s is still a major problem. One day I would like to have my bssm and strange higher than 2-3 covers.0 -
Beer40 said:n25philly said:New McG said:n25philly said:New McG said:n25philly said:New McG said:n25philly said:Spudgutter said:n25philly said:nick_chicane said:It annoys me too! I have had to stop drawing LTs because I pretty much have all the latest 12 fully covered now. I'm going to have to hoard now for a few months so a few of them can drop out of packs. I never had this problem prior to vaulting, I could draw when I wanted and would only occasionally get dupes. Opening tokens was a big part of the enjoyment of this game, and thats now been taken away for at least a few months.
You have hundreds of elites and a bunch of heroics that you have not opened, yet claim are "unusable." Why? If you need hp to for roster slots, champ rewards from all those 2* will give you that.
You know what else will get you hp? Playing the game. You also said you barely play anymore. How do you expect to get better rewards and better characters if you refuse to play the game and refuse to open the rewards?
I am all for discussing the pros and cons of vaulting, but it's hard to take your negative opinion seriously.
It's a horrible system all around. Why does how much I play matter to you? The new system will suck no matter what, so it doesn't matter. If things don't change it will likely be years before I would be in good shape to open anything and even then since it's just the last 12 getting shoved down our throats I still get stuck with a limited usable roster and a good number of characters I really want likely to for forever unusable. So much fun! So I wait and wait for the fix they have promised over and over again...
(And if you think 12 characters makes it impossible to keep up on roster slots, now imagine there's 50 characters to roster and try to cover all at the same time. The horror!)2
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