Is out of game collusion ruining PVP?
Comments
-
YesDayv said:badsaj said:
There is a lot of strawmanning from the NO votes here. The question is not whether outside collaboration is a bad thing, clearly it's not. The online community is a critical part of the success of this game. The question is whether or not there are cases of members of this community banding together to target people for something.
0 -
YesDayv said:badsaj said:
There is a lot of strawmanning from the NO votes here. The question is not whether outside collaboration is a bad thing, clearly it's not. The online community is a critical part of the success of this game. The question is whether or not there are cases of members of this community banding together to target people for something.
If the OP said "is out of game cooperation ruining PVP" I would agree with you. it's the word "collusion" that makes it different in my mind. The definition of collusion is "secret cooperation in order to cheat or deceive". That is not the question that the NO votes are answering, therefore it is a strawman.0 -
No
I haven't joined a check room since cupcakes were abolished... I can still get to 900, and the path to 1200 is pretty clear.
I have no doubt that people really actively participating in shield check rooms have an easier time getting higher points, but I view the hassle of constantly checking people and waiting as a cost in time that I'm not willing to put in. I have no problem with better organization yielding better results...
I tend to think that the use of those rooms lets rosters get to a score they normally wouldn't be able to, which actually works out in my favor because I can hit weaker rosters for more points without using a ton of organization/planning.
2 -
Many of the people advocating against LINE coordination are unaware of the benefit that they get from it.
Do you play enough (in terms of progression reached) to notice a difference between off-season PvPs and in-season PvPs?
If you try for one of the higher progression awards, you probably do. If you don't notice a difference, then there's a very small chance that LINE / Discord coordination has a negative effect on your gameplay.
Without out-of-game communication, events would trend towards "like off-season PvP, only more so." That's not the kind of game that would keep me around. (To be fair, there are some players who think that would be a great thing.)
0 -
NoBeer40 said:
Call my cynical, but I find it hard to believe that this game would shut down if it shut down people's ability to coordinate between alliances. Maybe a few would quit. Maybe even a few spenders. But I'm fairly sure that spenders have quit for other reasons and I'm fairly sure they've found new spenders to replace them.6 -
YesDaiches said:Lol.. "out of game collusion" as you so negatively call it, is the main reason 1200 progression scores are even available to be reached. If you are looking to play friendly with groups of 200 people (some find that number daunting, some don't want to play friendly at all, etc.. each plays as he wants), you are welcome to join check rooms. You will have an easier time and you may make some friends.
Being able to play together with friends is what has kept this game going for so long after all.
That's a part of the reason I asked the question to begin with. We've seen various accusations and admittance of people not being able to get past 800-900 because they're crushed once they get to/near that point total.
So my thought on the "natural order of things" is that very, very few people were probably intended to get to 1,200. With outside collusion/collaboration more people are able to reach that goal. However, more people that should be able to get to 800-900 aren't able to because they aren't a part of this outside community. However, maybe they are replaced in some instances by people that shouldn't be able to get to 800-900 because those people are part of the community? Who knows about that, really. It's possible. And that could be why PVP doesn't get changed, because the bottom numbers look right.
So my thought is that if you remove the outside collusion/collaboration less people will get to 1,200 but many more will get to 800-900 because there won't be groups larger than actual alliance size that can stop them. So in a way, badsaj is also correct in their interpretation of the question. Its all a part of the question.
0 -
NoLine is the only easy way I can make sure not to hit my own alliance members, especially since we have numerous alliances, ranging from casual to hardcore.
Even if I was in a single alliance that wasn't part of a family, it would be basically impossible to shield-check my own team using the in-game chat alone.
That's why pretty much every alliance only uses the in-game chat to specify what team-ups they want, and nothing else.0 -
NoRhycar said:Beer40 said:
Call my cynical, but I find it hard to believe that this game would shut down if it shut down people's ability to coordinate between alliances. Maybe a few would quit. Maybe even a few spenders. But I'm fairly sure that spenders have quit for other reasons and I'm fairly sure they've found new spenders to replace them.0 -
YesThe rockett said:I don't want to veer off this topic, but again without a third party application like Line, this game would take a major hit if not dead. It would be candy crush with a Marvel spin.
No recruitment rooms.
No pve bracket rooms.
No hoarding rooms.
No alliance rooms.
No coordation.
No BUYERS ROOMS, I think I heard heads explode at D3/Demi.
Nothing.
I'm not saying LINE or cooperation is bad. I'm saying the system is bad because those are practically required to be more than moderately successful.2 -
NoBeer40, you are wrong. Less people would indeed hit 1200, but much much less people will hit 900. Rising tide floats all boats.3
-
MaybeJHawkInc said:It's a bit of a loaded question.
PVP is horrible, but you're talking about a symptom, not the disease itself.
If PVP were built so that out-of-game coordination were not only not possible but not necessary, it wouldn't matter what people do out of game. But that would require a massive overhaul, not just a simple switch.
As for the rest of the thread...
No offense to anyone, it may just be my perception, but does everyone that play high level pvp honestly think the game would be dead without them? It is mentioned several times as if it were fact.
I have no numbers to back it up, but everytime pvp threads pop up, there are plenty of people that just play to 575 and shield. There are a ton of people that just do pve. There are plenty, i assume, like myself that do max progression in pve and still do quite a bit of pvp
7 -
NoBeer40 said:
:snip:
So my thought on the "natural order of things" is that very, very few people were probably intended to get to 1,200. With outside collusion/collaboration more people are able to reach that goal. However, more people that should be able to get to 800-900 aren't able to because they aren't a part of this outside community. However, maybe they are replaced in some instances by people that shouldn't be able to get to 800-900 because those people are part of the community? Who knows about that, really. It's possible. And that could be why PVP doesn't get changed, because the bottom numbers look right.
:snip:
3 -
Beer40 said:Daiches said:Lol.. "out of game collusion" as you so negatively call it, is the main reason 1200 progression scores are even available to be reached. If you are looking to play friendly with groups of 200 people (some find that number daunting, some don't want to play friendly at all, etc.. each plays as he wants), you are welcome to join check rooms. You will have an easier time and you may make some friends.
Being able to play together with friends is what has kept this game going for so long after all.
That's a part of the reason I asked the question to begin with. We've seen various accusations and admittance of people not being able to get past 800-900 because they're crushed once they get to/near that point total.
So my thought on the "natural order of things" is that very, very few people were probably intended to get to 1,200. With outside collusion/collaboration more people are able to reach that goal. However, more people that should be able to get to 800-900 aren't able to because they aren't a part of this outside community. However, maybe they are replaced in some instances by people that shouldn't be able to get to 800-900 because those people are part of the community? Who knows about that, really. It's possible. And that could be why PVP doesn't get changed, because the bottom numbers look right.
So my thought is that if you remove the outside collusion/collaboration less people will get to 1,200 but many more will get to 800-900 because there won't be groups larger than actual alliance size that can stop them. So in a way, badsaj is also correct in their interpretation of the question. Its all a part of the question.
2 -
Maybebroll said:The rockett said:I don't want to veer off this topic, but again without a third party application like Line, this game would take a major hit if not dead. It would be candy crush with a Marvel spin.
No recruitment rooms.
No pve bracket rooms.
No hoarding rooms.
No alliance rooms.
No coordation.
No BUYERS ROOMS, I think I heard heads explode at D3/Demi.
Nothing.
I'm not saying LINE or cooperation is bad. I'm saying the system is bad because those are practically required to be more than moderately successful.
4 -
NoI tried a bunch of other gem matching games. While many were fun I probably didn't play any of them for more than a couple months, certainly not 1352 days. And I didn't spend any money on them either. Without Line and the out of game cooperation mpq would have been added to that group a long time ago.1
-
Line chat used to facilitate higher scores between friendly players/alliances= great benefit for all players.
Line chat used by "enforcers" and other purposes designed to suppress/target individual players and/or alliances= toxic for the game.10 -
YesYes, and all the people voting "No" are the ones ruining it. Fight me.
Also: what in the what is a "hoarding room?" Do you guys just swap pictures of your big token numbers?4 -
NoJarvind said:Yes, and all the people voting "No" are the ones ruining it. Fight me.
Also: what in the what is a "hoarding room?" Do you guys just swap pictures of your big token numbers?
It's also a lot of math nerdery and statistics, and discussions about characters. And every thing besides that.4 -
YesSpudgutter said:broll said:The rockett said:I don't want to veer off this topic, but again without a third party application like Line, this game would take a major hit if not dead. It would be candy crush with a Marvel spin.
No recruitment rooms.
No pve bracket rooms.
No hoarding rooms.
No alliance rooms.
No coordation.
No BUYERS ROOMS, I think I heard heads explode at D3/Demi.
Nothing.
I'm not saying LINE or cooperation is bad. I'm saying the system is bad because those are practically required to be more than moderately successful.
To me that just reads as part of the problem, not a solution to a problem. There's definitely a divide on this and that is probably why we'll never see some sort of fix.
The company probably can't make any changes to positively improve the PVP experience because we've got a group that will still use outside sources to obtain more rewards than MPQ probably wants to give out. The people have said as much by saying that the outside community is the only reason they're staying with the game.
I think having an outside community and using it to make friends and improve your purchases is great. I don't have time for it, but to those that do, that's awesome. I think to actually improve the PVP experience in general though, MPQ is going to have to find a way to separate the community from actual in-game play.
Yes, many of you have told me I'm wrong. You may be right. I'll try not to comment on this any more and just continue reading others opinions. I've found this to be a pretty good conversation. Hopefully, MPQ will find a solution that works for more people, without taking away any aspects that people already like about PVP (such as the community). I don't have an answer that would do that. Maybe someone else in the conversation will. I may jump back in the convo later on if I see something that does both (that could be realistic to implement! My favorite part of this convo is that no one is throwing outlandish ideas out there that we know wouldn't be considered).3 -
NoI haven't personally used the LINE groups or whatnot, but it seems to me that the biggest problem with PVP is it's fundamental framework. From my understanding, LINE helps with the scheduling of PVP play; it doesn't dictate the need to schedule PVP play to succeed--that's just how PVP is. That's my biggest issue with PVP and why I don't really play it all that seriously.1
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements