Update to Heroes for Hire (6/23/17) *Updated (6/26/17)
Comments
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I only found out about this because the character I was saving up for suddenly said it was ending on Tuesday and then I noticed all of them did.
So of course I went to check the forum and found that you have once again made HFH worse than it ever was.
After the 3600 HP grab and a string of disappointing pulls in LTs, this was the final nail in the coffin to make my decision to stop supporting this company in any way.3 -
I'm done re-doing my Vip. Between the constant 2 star pulls off of every token, the outrageously high prices for everything, the lack of communication from the developers and no true fix or even mention of the the effects of vaulting on the community. I will spend my money some where else. I'm also going to give it one more season, every day the game becomes less and less appealing. You can only get slapped in the face so many times.5
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Brigby said:Hi Everyone,
Starting next Tuesday (6/27), the contents of the Heroes for Hire bundles will be changing.
Heroes for Hire will now give all players the opportunity to purchase a store offering of a 4-Star character. In addition, the character will follow the Crash of the Titans mission rotation, and is available for the full 5-day duration of the mission. The actual price and bundle contents will not be changing.
Detail Summary:- The bundle character will be the same character that's featured in Deadpool's Daily Quest mission, Crash of the Titans
- A preview of the next featured 4-Star character will also be visible
- All players will have the opportunity to purchase this bundle
- Players that originally saw the 3-Star bundle will now see the 4-Star bundle instead.
- The price and bundle contents have not changed.
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What if instead of one predefined color to sell you could end up choosing your color ?
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Dear devs, You can try to pull the rope out of your devote players
(it's your choice)
....until it will break1 -
Another decision by the dev team that reduces player choice and further restricts vaulted characters. I've bought HFH and had plans to buy some upcoming heroes to fill gaps in my vaulted roster, but apparently no longer. Keep these decisions coming, it will make it that much easier to reallocate my time to other pursuits (have already started doing so). Will not be renewing VIP next week when it expires.0
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The reaction to this change seems rather extreme - I don't know how many of you out there have ever used Heroes for Hire, but I suspect it's a fairly small percentage of the people responding. The cost is high and the reward is so-so. I suspect that's true across the board, If HfH isn't used very much, then clearly the devs decided to make a change to it to see if they could make it utilized more.
I think the reason behind the change is to give those people without the 4* in "Crash" a chance to purchase it, simple as that. Will this end up with HfH being actually used more? No, I doubt it highly, but I certainly don't attribute malice to the decision.
Speaking for myself, I don't have trouble with 4* covers for the most part, so I have never actually used HfH. I considered spending on HfH when it was 2500, but when it went to 3600 I decided I would rather spend loose HP on random tokens - that's 36 pulls from the daily deal on heroics and vault tokens after all.
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It's not even totally about HfH; it just shows how little the devs care about what players want.2
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Frustrated1 said:It's not even totally about HfH; it just shows how little the devs care about what players want.
Here's the thing, though, there are four different things at play.
1) What you (that is to say, any particular individual) want
2) What the majority of people on the forums want
3) What the majority of people who play the game want
4) What is actually good for the long term health of the game.
People frequently think that these four things are the same, but sometimes they're radically different. Heck, the difference between 2 and 3 is probably pretty large in many cases - you have to remember that the forums only make up a small percentage of the people who play the game.
This may not be a good example as I really don't think 4 applies here, but it is something you have to be mindful of. As I said, I bet that HfH sees almost no use, so the devs are trying to make it more appealing. I think it's going to have the opposite effect (as do most of the people here,) but you can't blame them for making a change to something that clearly isn't doing much.
What I'm saying is many people here see this as an possibly intentional slap in the face. I see it as them trying to monkey with something that is largely unused. Someone else may say "Oh thank goodness they changed this!" Okay, so the last isn't going to happen here, but it's still possible.
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GrimSkald said:The reaction to this change seems rather extreme - I don't know how many of you out there have ever used Heroes for Hire, but I suspect it's a fairly small percentage of the people responding. The cost is high and the reward is so-so. I suspect that's true across the board, If HfH isn't used very much, then clearly the devs decided to make a change to it to see if they could make it utilized more..
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GrimSkald said:The reaction to this change seems rather extreme - I don't know how many of you out there have ever used Heroes for Hire, but I suspect it's a fairly small percentage of the people responding. The cost is high and the reward is so-so. I suspect that's true across the board, If HfH isn't used very much, then clearly the devs decided to make a change to it to see if they could make it utilized more.
I think the reason behind the change is to give those people without the 4* in "Crash" a chance to purchase it, simple as that. Will this end up with HfH being actually used more? No, I doubt it highly, but I certainly don't attribute malice to the decision.
Also, what Crash can you complete with one 4* cover besides maybe Prof X purple? The model they used previously made some sense despite how awful it was too. You could get by with just having the require 4* if you had champed 2*/3* for the combo team. Access to 1 cover is useless in Crash and with vaulted characters, that means maybe 5 years before you can take a stab at it using this method alone?
I still haven't seen a plausible theory besides artificially preserving cover scarcity for all SCLs because they didn't like the dollar conversation rate for 4*'s in the previous HfH store and/or the lack of HfH buying from SCL6+.
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This change made me break my rule of not buying a hfh. Bought myself that yellow quake since I never get her through vaults taking her up to 12 covers.0
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OMG - Look at the new update - all the covers are missing!
it was just updated and now you can't even get the other covers that were there. you can only get one!
I was saving up for a cover that was supposed to be there until the 29th and then it was supposed to be there for another 18 hours and now you have gotten rid of them completely.
seriously? are you trying to repel people, this "work' is the equivalent of a 7-11 parking lot DJ.
This is beyond words.2 -
orbitalint said:Reasonable response, Grim but if usage wasn't that high, why did they feel the need to reduce the rotation by 5 fold?
One possible reason might be that they wanted to make HfH available for the entire length of the crash and thought that having the Behemoth Burrito characters in there as well would be too confusing.
I agree, however, that this seems implausible to me because having one cover is very rarely going to allow you to beat the Crash. Adding one cover to the ones you already have might allow you to level up a character enough to win, though this also seems like it would be rare.
Speculating about why the devs implement the changes they do seems kind of pointless given the lack of communication - so I'll do it anyway.
Perhaps the devs think that they only reason players need to buy vaulted heroes is to finish off characters that are near championing. They kind of hinted at as much in one of their rare responses to the issue. Perhaps they don't think any new players need or want to build up older characters from scratch when they can champion new ones. Maybe they think no one is really interested in older characters and that all you need to succeed in the game is a handful of 4* champs.
If so, some might see that as showing how out of touch they are with how people actually play the game. Some players just want to champion all the 4*s to scratch their collector itch. I can maybe understand them not wanting to cater to these players but having the 4*s champed has a lot of benefits besides just collecting - perhaps the biggest being having access to two boosted 4*s every week. Another issue is that having every 4* rostered (even with a single cover) does provide tangible benefits even for relative newbies - though I don't think they're as crucial as many seem to.
Having said all that, I also find the reaction overblown (I don't like the change, but find it more of a minor annoyance than a Greek tragedy), but that's par for the course to me. I've come to expect that any change they announce will be met by 1) announcements of players stopping their support of the game or threatening to quit - and the desire to tell us all about it (like we all sit around just dying to know whether or not MPQStud is still supporting the game) 2) claims that "It's all a money grab" (or IAAMG as I call it), 3) irrational (and often, I think, a bit arrogant) claims that all or most players hate the change, which thus 4) proves either a) the devs are totally incompetent, b) the devs are worthless, evil scum, c) the devs make all of their changes solely because they hate the players and deliberately want to slap them in the face.
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Looks like I'm in the minority, but I like this change. It makes Heroes for Hire less of a money grab as its not trying to force a new cover on you every day. By aligning with the Crash of the Titans, it gives everyone a chance to get that cover they may need to beat the Crash of the Titans and earn the LT.
To me, while a big part of the game is flushing out your roster and champing characters, a bigger part is the challenge of placing well in PvE/PvP and beating the Crash of the Titans every rotation. This makes the latter even more likely.
While I still think a better solution is needed to help those obtain covers for characters that aren't in the normal packs, Heroes for Hire was not intended to be that solution.2 -
BlackWidower said:OMG - Look at the new update - all the covers are missing!
it was just updated and now you can't even get the other covers that were there. you can only get one!
I was saving up for a cover that was supposed to be there until the 29th and then it was supposed to be there for another 18 hours and now you have gotten rid of them completely.
seriously? are you trying to repel people, this "work' is the equivalent of a 7-11 parking lot DJ.
This is beyond words.0 -
astrp3 said:
Having said all that, I also find the reaction overblown (I don't like the change, but find it more of a minor annoyance than a Greek tragedy), but that's par for the course to me. I've come to expect that any change they announce will be met by 1) announcements of players stopping their support of the game or threatening to quit - and the desire to tell us all about it (like we all sit around just dying to know whether or not MPQStud is still supporting the game) 2) claims that "It's all a money grab" (or IAAMG as I call it), 3) irrational (and often, I think, a bit arrogant) claims that all or most players hate the change, which thus 4) proves either a) the devs are totally incompetent, b) the devs are worthless, evil scum, c) the devs make all of their changes solely because they hate the players and deliberately want to slap them in the face.
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Warbringa said:BlackWidower said:OMG - Look at the new update - all the covers are missing!
it was just updated and now you can't even get the other covers that were there. you can only get one!
I was saving up for a cover that was supposed to be there until the 29th and then it was supposed to be there for another 18 hours and now you have gotten rid of them completely.
seriously? are you trying to repel people, this "work' is the equivalent of a 7-11 parking lot DJ.
This is beyond words.
They had said they were there for another 19 hours or so. So this is the exact opposite of fair.7 -
orbitalint said:GrimSkald said:The reaction to this change seems rather extreme - I don't know how many of you out there have ever used Heroes for Hire, but I suspect it's a fairly small percentage of the people responding. The cost is high and the reward is so-so. I suspect that's true across the board, If HfH isn't used very much, then clearly the devs decided to make a change to it to see if they could make it utilized more.
I think the reason behind the change is to give those people without the 4* in "Crash" a chance to purchase it, simple as that. Will this end up with HfH being actually used more? No, I doubt it highly, but I certainly don't attribute malice to the decision.
Also, what Crash can you complete with one 4* cover besides maybe Prof X purple? The model they used previously made some sense despite how awful it was too. You could get by with just having the require 4* if you had champed 2*/3* for the combo team. Access to 1 cover is useless in Crash and with vaulted characters, that means maybe 5 years before you can take a stab at it using this method alone?
I still haven't seen a plausible theory besides artificially preserving cover scarcity for all SCLs because they didn't like the dollar conversation rate for 4*'s in the previous HfH store and/or the lack of HfH buying from SCL6+.So now they're left with locking the lower level rosters out of a store that's intended to give them access to vaulted characters so they'll have them for essentials... or making it more reasonable in terms of how much HP can possibly be spent. Solution: Reduce the amount of covers that *can* be bought this way.Because they decided the stress test of the game is going to mean that it's better for lower level players to continue to have access, than for higher level players to be able to champ more quickly, etc.Note that I'm just spitballing here, but as I said before, I work in PD and this would be a fairly typical way to try to handle a situation that was spinning out of control.Personally, I think that in this case it's treating a symptom* (complaints about HFH store) rather than a root issue (longterm effects of vaulting). But hey, that's just me.*Like when you go to the doctor because you have allergies, and they give you an anti-histamine, but now you have dry mouth, so you get a medication for that too, and then you're starting to have problems sleeping, so you get a medication for that too, but now you're having some minor anxiety, and soon you're taking an entire medicine cabinet full of pills instead of going back to the start and trying a different allergy med. Until you switch doctors, and the new doctor takes a look at the big picture of all the meds you're on, and says "Let's pull back and take you off everything for 2 weeks and see what we're dealing with when you don't have all of this in your system".3 -
Well this stinks on a number of levels. I was planning on buying a Drax cover if a better option didn't come up, but now that's not available. I haven't been frequenting the forums regularly, so I had no way to know that this was coming, and that I should have snatched that cover up right away. And it's not even Tuesday yet!
I also hate this change in a more general sense too. I liked having more rapid turnover in the characters and covers that I could choose from. Now it may literally be half a year until my preferred character comes up.
I'm not sure what the point here is, since I had a reason to be regularly spending hero points before, and now I don't.4
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