udonomefoo said: GrumpySmurf1002 said: Starfury said: Biggest problem I have with this test is the easy nodes.Now they don't scale the least bit, they've become completely obsolete. They were already Thanos-fodder before, but now we're only going through the motions... 18 freaking times per day.This is only made worse, by the sluggish and non-streamlined UI requiring too many clicks.For the love of whatever deity, please make an effort to cut down on the amount of our time you waste. Access to 2200 iso (counting tokens) that takes roughly 2-3 minutes to finish is pretty good if you ask me. Sure it's repetitive, but it's always been repetitive, at least now it's shorter. This plus the bonus rewards makes it totally worthwhile. Though I do wish there was a "replay" button at the end of the match so you didn't have to go back to the node selection screen and through the dialogues again.
GrumpySmurf1002 said: Starfury said: Biggest problem I have with this test is the easy nodes.Now they don't scale the least bit, they've become completely obsolete. They were already Thanos-fodder before, but now we're only going through the motions... 18 freaking times per day.This is only made worse, by the sluggish and non-streamlined UI requiring too many clicks.For the love of whatever deity, please make an effort to cut down on the amount of our time you waste. Access to 2200 iso (counting tokens) that takes roughly 2-3 minutes to finish is pretty good if you ask me. Sure it's repetitive, but it's always been repetitive, at least now it's shorter.
Starfury said: Biggest problem I have with this test is the easy nodes.Now they don't scale the least bit, they've become completely obsolete. They were already Thanos-fodder before, but now we're only going through the motions... 18 freaking times per day.This is only made worse, by the sluggish and non-streamlined UI requiring too many clicks.For the love of whatever deity, please make an effort to cut down on the amount of our time you waste.
WEBGAS said: ....my only hope is that this could be a further step towards a PVE system with progression rewards only. This is the only fair solution
....my only hope is that this could be a further step towards a PVE system with progression rewards only. This is the only fair solution
Lukoil said: So what was the cap for hard enemies in first sub? bullseye + 2 strike guys? SCL8
Magic said: @Nehalem what do you mean by soft capped 5*? anybody ready to champion? or are you hoarding CP?This change is exactly about softcapping that is not a desired situation. If you have 5* softcapped but ready to champion then this is your way in the new environment (provided the test is successful and it stays like this - we will know in couple of weeks I guess).5* players are finally not punished for developing roster (even if they've spent lots of money on it, who cares). This is how it should have been from the start.
Magic said: 5* players are finally not punished for developing roster (even if they've spent lots of money on it, who cares). This is how it should have been from the start.
Bowgentle said: Nehalem has a 13 cover Thanos, Strange and Panther @375 by choice.
Bowgentle said: Lukoil said: So what was the cap for hard enemies in first sub? bullseye + 2 strike guys? SCL8 323.
Nehalem said: I choose to keep my roster at that level for a lack of variety in the 5 star area. Playing the same few 5 star characters would be really boring and I probably wouldn't be playing still. But having more than fourty 4 stars that are all usable makes every week more fun and a different adventure.I think you missed the part of my post when I said that 5 star rosters were competitive before. There have been plenty of times 5 star rosters have beat me and I have beat them. Now it's not even remotely close.
broll said: This seemed like it got un-stickied prematurely. The test isn't even over. We also still don't have any word (unless I missed it) why SCL8 was so much lower than they told us it would be.
acescracked said: Thank you very much for this change! I can go back to playing pve more often again. Recently I had basically given up on pve and strictly doing PvP & ddq. With this change I can start getting more rewards from the game again. Thanks again D3!
Orion said: So I was able to do the final grind for one sub and the initial clears for the next in less than 1 hour. That's fantastic. It normally takes 2 1/2 hours and I'm falling asleep before I finish. Is the smaller CL7 rewards worth 1.5 hours less of grind time? Hell yeah it is. Plus I can get top 5 rewards instead of top 100 rewards in CL8 because I didn't want to put that much time into PvE every day.
WEBGAS said:So this change is good for top roster players, but an abomination for all the others stuck in 4* transiction and even worse for those who are still in 2*-3* transiction.
Orion said: So, I'm one of those 5* players that dropped down to CL7 to see what it was like.First sub opened up and the easy nodes were down to level 23. NBD, Thanos takes them all out anyway. Oddly, the 2* essential node scaled even higher than it used to for me. I could see that being a problem for the people that are supposed to be in CL7. The hard nodes were super easy as well and even at max level, most enemies could still be taken out by a single Court Death. Total clear time - 30 minutes.When I was ready for the grind time I debated how long to take. 30 minutes? 25 minutes? I ended up splitting the difference and going with 27 minutes. Ground down everything to 0 with 3 minutes to spare and ended up 2nd. 2nd sub opened and I finished the first 4 clears in about 25 minutes. Again, I was 2nd after the initial clears.So I was able to do the final grind for one sub and the initial clears for the next in less than 1 hour. That's fantastic. It normally takes 2 1/2 hours and I'm falling asleep before I finish. Is the smaller CL7 rewards worth 1.5 hours less of grind time? Hell yeah it is. Plus I can get top 5 rewards instead of top 100 rewards in CL8 because I didn't want to put that much time into PvE every day.