Scaling Tied To S.H.I.E.L.D. Clearance Levels (5/25/17)
Comments
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WEBGAS said:....my only hope is that this could be a further step towards a PVE system with progression rewards only. This is the only fair solution
Problem it's hard to get the cool 4* rewards in placement, right? D3 could easily fix that by keeping placement & giving 4* to t20, t50, t100 or more. But they haven't since the game has been created.
But ya think if they hit the magic switch remove placement & do progression only 95% would get equivalent rewards they now give to t10 in placement?1 -
As someone who does compete every event in the highest form, inside of Clearance 8, since it's inception. I wanted to state that I do use a 4 star roster, with a few soft capped 5 stars. This gives me a massive amount of choice in the characters I play. Which makes the game much more enjoyable then smashing the same old foes with the same very small number of 5 star characters that I currently obtain.
I wanted to state that in the top 5 of my bracket which I am always a part of, 4 star and 5 star rosters before this test were competitive. Sometimes they beat me. Sometimes I beat them.
But now with the current event, I am beaten on the initial grind by around 5-10 minutes. Making it so I have zero chance in getting first in this bracket.
I have zero interest in going down to Clearance level 7, since from what I have heard that bracket's top 5 are just 5 star rosters destroying the initial grinds in less than 30 minutes.
This new system to me doesn't work. My levels went up by a few, but the players with champion level 5 stars had a massive difference in the levels going down.
I hope the system goes back to what it was, or to something that gives me any chance in being competitive at all again.
Otherwise you might have lost a paying customer.
- Nehalem (aXe Reavers)3 -
So what was the cap for hard enemies in first sub? bullseye + 2 strike guys? SCL80
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@Nehalem what do you mean by soft capped 5*? anybody ready to champion? or are you hoarding CP?
This change is exactly about softcapping that is not a desired situation. If you have 5* softcapped but ready to champion then this is your way in the new environment (provided the test is successful and it stays like this - we will know in couple of weeks I guess).
5* players are finally not punished for developing roster (even if they've spent lots of money on it, who cares). This is how it should have been from the start.0 -
Magic said:@Nehalem what do you mean by soft capped 5*? anybody ready to champion? or are you hoarding CP?
This change is exactly about softcapping that is not a desired situation. If you have 5* softcapped but ready to champion then this is your way in the new environment (provided the test is successful and it stays like this - we will know in couple of weeks I guess).
5* players are finally not punished for developing roster (even if they've spent lots of money on it, who cares). This is how it should have been from the start.
Nehalem has a 13 cover Thanos, Strange and Panther @375 by choice.0 -
Magic said:
5* players are finally not punished for developing roster (even if they've spent lots of money on it, who cares). This is how it should have been from the start.
As is always said in PvP discussions: "This is PvP, you can't expect to rise above your roster strenght. Go play PvE if you want to compete."
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Bowgentle said:
Nehalem has a 13 cover Thanos, Strange and Panther @375 by choice.
I think the only limitation that is needed for the system is how low you can drop based on your clearance level (say people over 90 shouldn't play in CL5 or even 6). Or disallow 5* below 6 and disallow 4* below 5. That way you limit the drops.2 -
I choose to keep my roster at that level for a lack of variety in the 5 star area. Playing the same few 5 star characters would be really boring and I probably wouldn't be playing still. But having more than fourty 4 stars that are all usable makes every week more fun and a different adventure.
I think you missed the part of my post when I said that 5 star rosters were competitive before. There have been plenty of times 5 star rosters have beat me and I have beat them. Now it's not even remotely close.1 -
Bowgentle said:Lukoil said:So what was the cap for hard enemies in first sub? bullseye + 2 strike guys? SCL8
323.0 -
Nehalem said:I choose to keep my roster at that level for a lack of variety in the 5 star area. Playing the same few 5 star characters would be really boring and I probably wouldn't be playing still. But having more than fourty 4 stars that are all usable makes every week more fun and a different adventure.
I think you missed the part of my post when I said that 5 star rosters were competitive before. There have been plenty of times 5 star rosters have beat me and I have beat them. Now it's not even remotely close.1 -
This seemed like it got un-stickied prematurely. The test isn't even over. We also still don't have any word (unless I missed it) why SCL8 was so much lower than they told us it would be.0
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Nehalem said:I choose to keep my roster at that level for a lack of variety in the 5 star area. Playing the same few 5 star characters would be really boring and I probably wouldn't be playing still. But having more than fourty 4 stars that are all usable makes every week more fun and a different adventure.
I think you missed the part of my post when I said that 5 star rosters were competitive before. There have been plenty of times 5 star rosters have beat me and I have beat them. Now it's not even remotely close.
You have a choice. Level you 5* as high as you can (and you can champion 3 great ones) and enjoy the run for top placement rewards (as anybody with championed 5* should) or stay where you are and enjoy the varied play due to useful 4* champions (my choice of action as well as I like to use the wider roster) but don't sweat over placement.
This update makes the system fair. You play a lot, you invest resources, you are rewarded for that with easier gameplay. Finally!2 -
So, I'm one of those 5* players that dropped down to CL7 to see what it was like.
First sub opened up and the easy nodes were down to level 23. NBD, Thanos takes them all out anyway. Oddly, the 2* essential node scaled even higher than it used to for me. I could see that being a problem for the people that are supposed to be in CL7. The hard nodes were super easy as well and even at max level, most enemies could still be taken out by a single Court Death. Total clear time - 30 minutes.
When I was ready for the grind time I debated how long to take. 30 minutes? 25 minutes? I ended up splitting the difference and going with 27 minutes. Ground down everything to 0 with 3 minutes to spare and ended up 2nd. 2nd sub opened and I finished the first 4 clears in about 25 minutes. Again, I was 2nd after the initial clears.
So I was able to do the final grind for one sub and the initial clears for the next in less than 1 hour. That's fantastic. It normally takes 2 1/2 hours and I'm falling asleep before I finish. Is the smaller CL7 rewards worth 1.5 hours less of grind time? Hell yeah it is. Plus I can get top 5 rewards instead of top 100 rewards in CL8 because I didn't want to put that much time into PvE every day.5 -
broll said:This seemed like it got un-stickied prematurely. The test isn't even over. We also still don't have any word (unless I missed it) why SCL8 was so much lower than they told us it would be.
I'm not sure what that means for the test result, since the only people who would be playing in CL8 are those who were prepared for level 400 enemies, and they're seeing substantially easier ones.
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acescracked said:Thank you very much for this change! I can go back to playing pve more often again.
Recently I had basically given up on pve and strictly doing PvP & ddq. With this change I can start getting more rewards from the game again. Thanks again D3!
Let's be careful giving feedback to d3 without giving indication of your roster level.
If you are a 5* player, you represent a small percentage of the player base. And as you know, may set up the majority of players for grand misinterpretation by the devs.1 -
Orion said:
So I was able to do the final grind for one sub and the initial clears for the next in less than 1 hour. That's fantastic. It normally takes 2 1/2 hours and I'm falling asleep before I finish. Is the smaller CL7 rewards worth 1.5 hours less of grind time? Hell yeah it is. Plus I can get top 5 rewards instead of top 100 rewards in CL8 because I didn't want to put that much time into PvE every day.
But the problem is that if the system goes live like this, everyone who isn't already in 5* land can completely forget about placement, in any SCL.
4 -
WEBGAS said:
So this change is good for top roster players, but an abomination for all the others stuck in 4* transiction and even worse for those who are still in 2*-3* transiction.
To reiterate though: This is a test, probably the first of a couple. Choose Your Own Difficulty will certainly become a fixture, but I highly doubt the giant 7/8 risk vs reward disparity will continue as it is built in test 1.0 -
Orion said:So, I'm one of those 5* players that dropped down to CL7 to see what it was like.
First sub opened up and the easy nodes were down to level 23. NBD, Thanos takes them all out anyway. Oddly, the 2* essential node scaled even higher than it used to for me. I could see that being a problem for the people that are supposed to be in CL7. The hard nodes were super easy as well and even at max level, most enemies could still be taken out by a single Court Death. Total clear time - 30 minutes.
When I was ready for the grind time I debated how long to take. 30 minutes? 25 minutes? I ended up splitting the difference and going with 27 minutes. Ground down everything to 0 with 3 minutes to spare and ended up 2nd. 2nd sub opened and I finished the first 4 clears in about 25 minutes. Again, I was 2nd after the initial clears.
So I was able to do the final grind for one sub and the initial clears for the next in less than 1 hour. That's fantastic. It normally takes 2 1/2 hours and I'm falling asleep before I finish. Is the smaller CL7 rewards worth 1.5 hours less of grind time? Hell yeah it is. Plus I can get top 5 rewards instead of top 100 rewards in CL8 because I didn't want to put that much time into PvE every day.0 -
@GrumpySmurf1002
My statement was to complain for the 4*players treatment......(as you clearly understood )
I included 2*-3* transiction palyers as well because I feel for them too and I think that if things are going this way, they will be forever in that limbo, unable to raise because in cl6 and cl7 they will be unable to reach top100, so the rewards will be very poor1
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