Arphaxad said: Reading all the pain CL8 is causing players I'm glad I down graded to CL7. Sure there are less rewards, but I play this GAME for FUN and CL8 is not sounding like fun.I hope the developers turn down the pain and encourage players to play CL8 in the next event.
Starfury said: Biggest problem I have with this test is the easy nodes.Now they don't scale the least bit, they've become completely obsolete. They were already Thanos-fodder before, but now we're only going through the motions... 18 freaking times per day.This is only made worse, by the sluggish and non-streamlined UI requiring too many clicks.For the love of whatever deity, please make an effort to cut down on the amount of our time you waste.
GrumpySmurf1002 said: Starfury said: Biggest problem I have with this test is the easy nodes.Now they don't scale the least bit, they've become completely obsolete. They were already Thanos-fodder before, but now we're only going through the motions... 18 freaking times per day.This is only made worse, by the sluggish and non-streamlined UI requiring too many clicks.For the love of whatever deity, please make an effort to cut down on the amount of our time you waste. Access to 2200 iso (counting tokens) that takes roughly 2-3 minutes to finish is pretty good if you ask me. Sure it's repetitive, but it's always been repetitive, at least now it's shorter.
udonomefoo said: GrumpySmurf1002 said: Starfury said: Biggest problem I have with this test is the easy nodes.Now they don't scale the least bit, they've become completely obsolete. They were already Thanos-fodder before, but now we're only going through the motions... 18 freaking times per day.This is only made worse, by the sluggish and non-streamlined UI requiring too many clicks.For the love of whatever deity, please make an effort to cut down on the amount of our time you waste. Access to 2200 iso (counting tokens) that takes roughly 2-3 minutes to finish is pretty good if you ask me. Sure it's repetitive, but it's always been repetitive, at least now it's shorter. This plus the bonus rewards makes it totally worthwhile. Though I do wish there was a "replay" button at the end of the match so you didn't have to go back to the node selection screen and through the dialogues again.
astrp3 said: Tee said: Seems like the test has been mostly successful. Main issue people are having is not getting enough notice before they were already involved in the event.Out of curiousity, what do you actually lose from going to SL7 from SL8? It's a few hero points and CP ya? For top-10 placement, I think the total you lose (placement and progression) is 1550 ISO, 50 HP, 3 CP, two 3* covers, and one 4* cover, which I find a bit more than trivial (as some have described it).
Tee said: Seems like the test has been mostly successful. Main issue people are having is not getting enough notice before they were already involved in the event.Out of curiousity, what do you actually lose from going to SL7 from SL8? It's a few hero points and CP ya?
stewbacca said: I love how everyone that were placing better than they ever should are having trouble beating levels that are still only 75% of what I used to face regularly. Yes I run multiple 450 5* , but you shouldn't be able to beat my roster if you run a few champed 4*s. Grow your roster then try to compete with the big boys. That being said, there should be a threshold from allowing people to drop too low. And open up scl 9.
vinsensual said: 4* player here who played optimally the first day in CL8 taking about an hour to start and end with grinds to 1 point. Still ended up around 25th place. This has certainly gotten the 5* players out in full grind mode, and with the competition for top 10, I bet plenty of them are repeatedly hitting nodes for 1 point. The exact thing D3 supposedly didn't want players doing.