EDHdad said: Why on Earth would anyone insist on Nerfing a card which the AI can't abuse?
Ohboy said: EDHdad said: Why on Earth would anyone insist on Nerfing a card which the AI can't abuse? Because some want to play good games, which does not equate to winning flawed AIs? There are dozens of us.
madwren said: The AI's abuse potential is only one facet of game balance, however. Let's hope they don't start putting up "win this in 3 turns" objectives again because a small percentage of players have all the good cycling cards.
blacklotus said: Ohboy said: EDHdad said: Why on Earth would anyone insist on Nerfing a card which the AI can't abuse? Because some want to play good games, which does not equate to winning flawed AIs? There are dozens of us. And like you always like to emphasize, about 20,000 other casual players that just want an easy mobile game. Why should D3 nerf something that the majority enjoys, and which does not cause 30minutes per turn non-interactive AI loops like Baral?
Mainloop25 said: For the health of the game?
Laeuftbeidir said: Because it makes the game boring, not balanced. That's banana.
Furks said: 'gain mana on draw' is a recipe for disaster
EDHdad said: How is durdling with cycle cards any worse than durdling with a creatureless Ob Nixilis deck with 10 kill spells? Or one of those "awesome" events where the secondary objective is to cast 6 vehicles and win the game with 10 or less life points?If cycling bores you, don't play it. But what I'm hearing is that other people shouldn't play cycling because it personally bores you. Maybe your play style bores some other person. What if the combo players insisted that nobody play control? What if the control players insisted nobody plays aggro? What if the aggro players insisted nobody plays combo? Perhaps D3 could eliminate all Magic cards other than vanilla creatures with no abilities. The commons would all be 2/2's, the uncommons would all be 4/4's, the rares would all be 8/8's, the mythics would all be 16/16's, and everything would cost 12 mana to cast. No synergy, no strategy. No ramp or draw. Just big dumb vanilla creatures. Then, as long as you like the big dumb vanilla creature strategy, you, along with dozens of others, will love this game until the day it ends. Which wouldn't be too long to wait.