Cycling
Comments
-
The AI's abuse potential is only one facet of game balance, however. Let's hope they don't start putting up "win this in 3 turns" objectives again because a small percentage of players have all the good cycling cards.
0 -
Ohboy said:EDHdad said:Why on Earth would anyone insist on Nerfing a card which the AI can't abuse?
Because some want to play good games, which does not equate to winning flawed AIs?
There are dozens of us.1 -
madwren said:The AI's abuse potential is only one facet of game balance, however. Let's hope they don't start putting up "win this in 3 turns" objectives again because a small percentage of players have all the good cycling cards.0
-
For those of you that want a harder challenge, you can always stop using this cycle deck. stop complaining anout cycle decks being OP when you are actively using them yourselves. It's totally hypocritical.2
-
blacklotus said:Ohboy said:EDHdad said:Why on Earth would anyone insist on Nerfing a card which the AI can't abuse?
Because some want to play good games, which does not equate to winning flawed AIs?
There are dozens of us.0 -
For the health of the game?0
-
Mainloop25 said:For the health of the game?
top of my head, fixing Lili1 and J1 abilities from freezing the game.0 -
I forgot "long term" but whatever. Even if they do deem if a problem (and I am not entirely sure they will), they won't make changes to it for at least another month anyway.0
-
blacklotus said:Ohboy said:EDHdad said:Why on Earth would anyone insist on Nerfing a card which the AI can't abuse?
Because some want to play good games, which does not equate to winning flawed AIs?
There are dozens of us.
I'm not sure how out of touch I am with the common man, but I imagine anyone who spends 5 minutes cycling cards to play solitaire grows bored relatively quickly.1 -
Laeuftbeidir said:Because it makes the game boring, not balanced. That's banana.
As I stated before, there are far more pressing issues in this expansion than cycling. Mostly the Gideon 1 + Oketra and the Mantle of Webs + Rhonas issues. These not only break the match entirely, but also are abusable by the AI, as others have reported.2 -
The other issue on the hand is this: People will "abuse" the cycling scenario to win their games and match some objectives in an easy way, the same they did with Baral. I bet many of those who consider prolonged cycling as tedious, will do it anyway, because they don't want to fall back behind those who don't mind the mindless grind. In other words the game doesn't force you to use cycling, but many will feel forced for the sake of the competition.
As far as I can tell, cycling lets you win fairly easily against pretty much anything out there, and it will be "(ab)used" no matter how the community feels about it. I am just really glad the AI is not able to instrumentalize it in the awful ways it did with Baral.0 -
It's more like an arms race. Not abusing mechanics becomes a disadvantage.
For example, when Runaway Carriage was taking over the meta, everyone used it. Of course, there were some people who insisted on the twin pillars of myopic defense (1. haha you just need to run disable and removal I never have a problem with it just play better; and 2. if you don't like it don't play with it). However, a lot of players, even while using it, recognized that it was not healthy for the gaming environment. Using it isn't hypocritical; it's smart gamesmanship. I'm not going to deliberately limit myself in competitive events. That would be foolish.
It's a very interesting case, though. Since the AI doesn't seem to abuse it (yet; let's see what Trial of Zeal or Nissa3 bring), its impact is indirect--as opposed to cards like Baral and SP, which directly impacted player experience. Someone prone to d3go conspiracy theories, like myself, might even think the devs did this on purpose, because OP mechanics and cards drive sales. Perhaps they said, "Ok, there was a big backlash against Baral because of the looping..let's find another way to motivate people to spend cards."
After all, it's been previously demonstrated that they care more about money than game balance.
4 -
This is different than the Runnaway Carriage scenario in the same way it's different from Baral: the AI can't abuse it.
I didn't own Runaway Carriage during that whole debacle and would rage quit any match I saw it come out because it always meant game over. So in that regard, the other issues I mentioned are more in line with that strategy, and as a result have more need of addressing than cycling.1 -
Put me down for "If the AI can't abuse it, it doesn't need to be fixed."1
-
How is durdling with cycle cards any worse than durdling with a creatureless Ob Nixilis deck with 10 kill spells? Or one of those "awesome" events where the secondary objective is to cast 6 vehicles and win the game with 10 or less life points?
If cycling bores you, don't play it. But what I'm hearing is that other people shouldn't play cycling because it personally bores you.
Maybe your play style bores some other person. What if the combo players insisted that nobody play control? What if the control players insisted nobody plays aggro? What if the aggro players insisted nobody plays combo?
Perhaps D3 could eliminate all Magic cards other than vanilla creatures with no abilities. The commons would all be 2/2's, the uncommons would all be 4/4's, the rares would all be 8/8's, the mythics would all be 16/16's, and everything would cost 12 mana to cast. No synergy, no strategy. No ramp or draw. Just big dumb vanilla creatures. Then, as long as you like the big dumb vanilla creature strategy, you, along with dozens of others, will love this game until the day it ends. Which wouldn't be too long to wait.
0 -
The game can still be fun and you can still build powerful decks without cycling loops. It's just so strong compared to all other mechanics that you have to use it if you want to stay competitive.
I hated playing baral 1.0 because it was tedious but incredibly overpowered. This is exactly the same situation with a card that reads practically the same as baral 1.0: new perspectives.
'gain mana on draw' is a recipe for disaster1 -
sure it will get nerfed at least partially since they need to fix so many other things while they are at it anyways. unless the ai cant manage it then game on.
0 -
Furks said:'gain mana on draw' is a recipe for disaster3
-
EDHdad said:How is durdling with cycle cards any worse than durdling with a creatureless Ob Nixilis deck with 10 kill spells? Or one of those "awesome" events where the secondary objective is to cast 6 vehicles and win the game with 10 or less life points?
If cycling bores you, don't play it. But what I'm hearing is that other people shouldn't play cycling because it personally bores you.
Maybe your play style bores some other person. What if the combo players insisted that nobody play control? What if the control players insisted nobody plays aggro? What if the aggro players insisted nobody plays combo?
Perhaps D3 could eliminate all Magic cards other than vanilla creatures with no abilities. The commons would all be 2/2's, the uncommons would all be 4/4's, the rares would all be 8/8's, the mythics would all be 16/16's, and everything would cost 12 mana to cast. No synergy, no strategy. No ramp or draw. Just big dumb vanilla creatures. Then, as long as you like the big dumb vanilla creature strategy, you, along with dozens of others, will love this game until the day it ends. Which wouldn't be too long to wait.
Let's take it to the most extreme case.
Let's assume a hypothetical card that costs 1 and says "win the game if you tap on the screen for 5 minutes"
The ai cannot use it, but players now have access to a literal "I win" card.
Does any event sound fun to you at all? And I don't just mean events running now. Think of the most interesting event you can cook up in your fantasy, and now introduce this card to it. Are you still having fun?
This isn't about cycling being boring. This is about the game introducing a mechanic that stifles competition. What's the point of playing events if coming in first eventually means you're anyone willing to spend 3 hours tapping at a screen on the same spot?6
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements