Cycling
Comments
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Well the difference for Baral is that it would do everything by himself. You didn't need to exile/cycle anything. It was probably quicker for the player piloting it. (I haven't purchased it so don't know.)
A 3 turn match now takes me 4 minutes just because of all the cycling I have do to do. As long as the AI doesn't start cycling you won't be looking at 10 minute loops like you did with Baral. That's the difference.
Either way they'll probably end up adjusting cycling costs, or the supports enabling all this craziness and I'm all for it.
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wereotter said:Cycling may be incredibly powerful, you're absolutely right, but I think this mostly comes from the fact that there is no library restriction here. If you cycled through your 40 cards deck and then would lose the turn your next time you tried to draw, then I don't think people would be so inclined to actually put these kind of decks together.
However: this isn't nearly so bad as Baral as previously stated, as even playing against decks with large numbers of cards that cycle, I always see the AI casting them. So, unlike Baral, this is more the one-sided eternal loop that only the human player can pull off. You shouldn't ever have to sit through watching your opponent cycle 50 cards before doing a match and attacking, and killing you on turn 2. To that end, I don't think we're going to have the same issues.
I think you're right on both accounts--yes, the lack of a library restriction limits a lot of the potential interactions with cycling and cards like Mindcensor. Likewise, cycling is a one-sided affair.
However, to add to that, it does affect the game in two ways:
1. Facing a cycling AI opponent should result in far easier wins.
2. Having the "I win" cards does provide a significant easy-mode advantage for those people who can take advantage of it
While I've definitely advocated against infinite-loop AI decks as a negative player experience, it's interesting that the next broken mechanic only affects other players indirectly. One wonders if the devs knew this and said, "whatever, it's fine."
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madwren said:wereotter said:Cycling may be incredibly powerful, you're absolutely right, but I think this mostly comes from the fact that there is no library restriction here. If you cycled through your 40 cards deck and then would lose the turn your next time you tried to draw, then I don't think people would be so inclined to actually put these kind of decks together.
However: this isn't nearly so bad as Baral as previously stated, as even playing against decks with large numbers of cards that cycle, I always see the AI casting them. So, unlike Baral, this is more the one-sided eternal loop that only the human player can pull off. You shouldn't ever have to sit through watching your opponent cycle 50 cards before doing a match and attacking, and killing you on turn 2. To that end, I don't think we're going to have the same issues.
I think you're right on both accounts--yes, the lack of a library restriction limits a lot of the potential interactions with cycling and cards like Mindcensor. Likewise, cycling is a one-sided affair.
However, to add to that, it does affect the game in two ways:
1. Facing a cycling AI opponent should result in far easier wins.
2. Having the "I win" cards does provide a significant easy-mode advantage for those people who can take advantage of it
While I've definitely advocated against infinite-loop AI decks as a negative player experience, it's interesting that the next broken mechanic only affects other players indirectly. One wonders if the devs knew this and said, "whatever, it's fine."
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Furks said:@Dodecapod couldn't have put it better. All my decks have turned into cycle loops by splashing blue. I hate playing them but they are just so consistent and powerful. They don't even require any mythics. It's like baral 2.0 but on steroids
Except, it's a support, so it's harder to shoot. And it draws 3 cards when it comes into play. And it costs 3 less mana.
It feels nice that cycling only costs 1 at the moment, so you can throw away your situational colored Demolish variant when you don't need it, but the costs of the cards are going to have to be increased a lot. Most cycling cards in paper MTG cost 2 or more mana, which is a significant amount of the mana available to a player in a turn. I'd say we need to be looking at 3 mana as a bare minimum. There's a reason why you don't see cycling 0 in paper MTG much, and when it does show up it usually gets banned in tournament formats at some point.
Cards which have effects when they cycle need to be costed like normal cards. a 2/2 zombie which draws a card when it comes into play would not cost 2 mana; it'd cost at least 6, wouldn't it? I mean Shambling Ghoul costs 6 and you don't even get your card back. Renewed Faith should be costed more like Healing Hands. Shefet Monitor should be costed more like Rishkar's Exp... er, no, wait a second, like Animist's Awa.... sod it, I don't know, it's not my job to balance these stupid mana gain cards. Sort it out.
Engines which trigger on cycling are all just going to have to go. We love Engines, don't we? Er, no, not really. I have an idea about them, actually, which I'll put in another thread when I get around to it. But honestly, you can't have Drake Haven, you can't have Curator of Mysteries, and you can't have Faith of the Devoted. And you DEFINITELY can't have New Perspectives. They can't cost as little as they do, and frankly they can't have effects like that either. Redesign them from the ground up.
Lastly; there are other engines in the game which trigger off draws which are problematic with cycling... Alhammaret's Archive and Sphinx's Tutelage are the only two I can think of off the top of my head. I'd suggest making cycling fetch the top card of your deck rather than draw it specifically to break the synergy with these cards.
Yeah, I know, I'm a big spoilsport, aren't I?
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As far as New Perspectives is concerned, the paper card does in fact make all cycling costs 0, but only if you have a full hand.
So the way it works now isn't that far off. Not sure they were able to adjust cycling costs based off hand size, so they didn't. However they can fix the rest by making the other cards more like their paper counterparts. Drake Haven and Faith of the Devoted will need to drain mana in order to trigger, and if you have no banked mana, maybe they don't. Shadow storm Vizier maybe also should only get a till end of turn buff.
Thats just if you think it's broken. However, because the AI can't pilot these broken decks, I think fixing this is a much lower priority than fixing things like "if I put mantle of webs on Rhonas, I win"3 -
It's true that it doesn't ruin the game when piloted by the AI. Quite the opposite actually, these decks tend to be easy to beat. The problem as I see it is that they are so boring to play, take so long to complete turns, yet if you want to win, they are the most consistent. It was the same with baral, I hated playing a loop deck, it was so tedious but it was just so good at winning. It just makes the game unfun.
It really messes with the balance of the game when the AI can't pilot a combo deck like this.0 -
I just looked up "New perspective" and it's obviously Baral as a support... No one from D3go can state anymore that they check or playtest any thing they release...?1
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cycling doesn't need fixing. it's the dev's gift to every player that doesn't have Baral or Season's Past or Rashmi. It's the ultimate playing field leveler since most can get non-mythic cards to do cycling well.1
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Expect the unlucky ones who will never have that card. ;-)
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AngelForge said:Expect the unlucky ones who will never have that card. ;-)
Shefet Monitor is probably the most common rare cycle card. I already have 3 copies in my acct.
AI doesn't cycle as far as I know. So no annoying infinite loop like Baral for human players. What's there to nerf?
In terms of unfair brokeness, gatewatch, Pig and Olivia are way in front of this new cycle mechanics.1 -
I like it, personally1
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Drycha said:I like it, personally
With New Perspective and Drakes Haven and Curator, one can build a better cycle deck, But it definitely is not necessary.0 -
Currently I think the main issue with cycling is that the costs are all over the place and wrong.
Renewed Faith is the biggest example. This card overpowers Healing Hands by at least a mile. Meanwhile, we have cards with expensive Cycling cost but basically no reason to cycle them; Why would you pay 4 mana to cycle the cycling lands when for 2 more you get their abilities to make more mana for you?
However, there are a few vanilla cards (that Cerodon something, for example) of which its cheap Cycling cost is justified. Card draw is not as strong in this game as in paper Magic, I mean, we have things like Tezzeret's Ambition or what's it called, Discover the Shoreline something that draws you cards for very little mana. It's just that they need to be careful about costing Cycling with effects.
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[arNero] said:Currently I think the main issue with cycling is that the costs are all over the place and wrong.
Renewed Faith is the biggest example. This card overpowers Healing Hands by at least a mile. Meanwhile, we have cards with expensive Cycling cost but basically no reason to cycle them; Why would you pay 4 mana to cycle the cycling lands when for 2 more you get their abilities to make more mana for you?
However, there are a few vanilla cards (that Cerodon something, for example) of which its cheap Cycling cost is justified. Card draw is not as strong in this game as in paper Magic, I mean, we have things like Tezzeret's Ambition or what's it called, Discover the Shoreline something that draws you cards for very little mana. It's just that they need to be careful about costing Cycling with effects.
I use Hieroglyphics Illumination always to cycle. It costs 4 mana to cast and draw 2 cards, but only 1 mana to cycle and draw 1. yup. best blue draw function card ever. And it's only a common(?)0 -
Card draw absolutely strong in mtgpq.
Think of a deck you hate to see. That deck isn't half as scary without card draw.
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unless you consider they are all failry easily accessible so not as bad but tons more people doing it especially if the ai wrecks somebody with a lucky combo showing them how powerful it is.
What can i say i am a cynic i know i am looking for it now new perspectives now so my chances of getting it just dropped to zero.
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Floodwaters, I think is a card which rather brilliantly illustrates one of the things that went wrong with the design of cycling.
Floodwaters, when you cast it, is highly situational.
If it fogged your opponent for a turn, then gerenally it wouldn't be worth the cost of a card, but occasionally you'd want to cast it if, say, you were racing to the finish line with your creatures against his. But Floodwaters doesn't do that: it fogs both his AND your creatures, making it's usage far more niche. Maybe you desperately need 1 extra turn to cast a Fumigate or deal a few more damage with Dynavolt Tower, but chances are it's not going to swing the game.
So it seems like exactly the type of card you'd want with cycling, in that most of the times you draw it, you want to throw it away and get something new.
But with cycling costs so low, the primary use of the card becomes not casting it, but cycling it. By filling your deck full of cycling cards, you can practically guarantee that you can find the ultra powerful OP cards in your deck every turn. Or, you could find more Floodwaters and cast it every turn, so it stops being a situational card and becomes a soft lock.
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I'm pretty sure new perspectives is the big culprit in all of this. It's the engine that enables endless cycling. It practically reads the same as baral 1.0. It just does too much for its cheap cost. 5 mana, draw 3 AND gain anywhere between 0 and 18 mana on the spot + continuous mana when you draw.
My recommendation would be to give it the baral treatment; 'at the start of your turn, each card with cycling in your hand gains cycling 0' also bump its cost to 9ish
Change the 'on draw' trigger to 'at the start of your turn' this immediately stops looping. Then instead of granting mana, make it closer to paper mtg where it changes 'cycling x' to 'cycling 0'0 -
Why on Earth would anyone insist on Nerfing a card which the AI can't abuse?
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Because it makes the game boring, not balanced. That's banana.
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