40 Card Deck?
Comments
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(Disclaimer: I'm not a designer, nor are my comments representative of the design team)
What is everyone's opinion of mill mechanics in paper MTG, such as a Jace's Erasure combo deck? It seems like were it not for the win mechanic from milling an opponent's entire deck, then mill mechanics in paper MTG would be considered useless as well.
Ignoring the win mechanic, my perception of milling is that it's high-risk, high-reward where you let rng decide if the next card you mill is a measly Bellows Lizard (gets opponent closer to strong card) or a Dark Ritual. (reducing the effectiveness of their win condition)
When it comes to the appended cards, my understanding of their explanation is that those cards aren't accessible until the prior 40 cards are drawn or exhausted. Milling 4 copies of a card still means you need to go through the rest of the deck until you can access a new set of 4 (with the exception of fetch cards, of course)
//Edited Because Spelling -Brigby1 -
Brigby said:
What is everyone's opinion of mill mechanics in paper MTG, such as a Jace's Erasure combo decks? It seems like were it not for the win mechanic from milling an opponent's entire deck, then mill mechanics in paper MTG would be considered useless as well.
1. Wins you the game (slowly and terribly, but people enjoy it)
2. Puts cards in the graveyard for you to interact with (say to reanimate their creatures).
Outside of those reasons, it is, as you said, useless. Neither of these is possible in MTGPQ, so it is kinda worthless. Additionally, milling into exile only does the first.Brigby said:
Ignoring the win mechanic, my perception of milling is that it's high-risk, high-reward where you let rng decide if the next card you mill is a measly Bellows Lizard (gets opponent closer to strong card) or a Dark Ritual. (reducing the effectiveness of their win condition)
As far as the RNG aspect of it, yes it technically does increase variance, but it will work out to be such a minimal effect that it will be almost entirely unnoticeable (and almost certainly will not affect your win rate). And if you can't even see what cards you are milling you don't even get the "YAY" moment of milling off one of their best cards.
Technically true, but ignores the other half of the equation. If you hit all 4 copies of their best card, they do have to wait longer to get one. If you miss all 4 copies of their best card, not only do they get those 4 sooner, they get to copies 5-8 sooner.Brigby said:
When it comes to the appended cards, my understanding of their explanation is that those cards aren't accessible until the prior 40 cards are drawn or exhausted. Milling 4 copies of a card still means you need to go through the rest of the deck until you can access a new set of 4 (with the exception of fetch cards, of course)0 -
Mill is a viable strategy in paper, especially in limited environments.
I'd like to see a 40 card deck PERIOD in MTGPQ, none of this extra decks created **** for infinite cards. That's not Magic.0 -
A fixed 40 card deck is madness in MtGPQ. 4 copies of Lost Legacy is 45%-60% of your deck gone. Liliana 1's first ability becomes vastly more damaging to both herself and the opponent. Add 4 more copies of Infinite Obliteration for another 20% of the deck gone. Forgotten Creation becomes useless among other stuff.
The cards were designed with an unlimited deck in mind. Changing such a mechanic would require much more work than just tweaking deck generation parameters.1 -
The fix is just stop having mill cards like that. They could have worked if processing worked same as on paper, but that ship has sailed1
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Here's one for ya devs, MILLING IS USELESS IN MTGPQ. Have you got it now? The only times milling would be useful is when it can actually, reliably win you the game or so you can do other things with the cards you mill. Eg, reanimate them.0
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Brigby said:(Disclaimer: I'm not a designer, nor are my comments representative of the design team)
What is everyone's opinion of mill mechanics in paper MTG, such as a Jace's Erasure combo deck? It seems like were it not for the win mechanic from milling an opponent's entire deck, then mill mechanics in paper MTG would be considered useless as well.
Ignoring the win mechanic, my perception of milling is that it's high-risk, high-reward where you let rng decide if the next card you mill is a measly Bellows Lizard (gets opponent closer to strong card) or a Dark Ritual. (reducing the effectiveness of their win condition)
When it comes to the appended cards, my understanding of their explanation is that those cards aren't accessible until the prior 40 cards are drawn or exhausted. Milling 4 copies of a card still means you need to go through the rest of the deck until you can access a new set of 4 (with the exception of fetch cards, of course)
//Edited Because Spelling -Brigby
I love playing mill decks because I have a bit of a mean streak and I enjoy the look of disappointment and helplessness when one grinds a key card off the top of someone else's deck. The despair grows with their graveyard and there's an impending feeling of doom as their library shrinks. It's a beautiful thing.
While the denial aspect is similar in MTGPQ, the reward (seeing which useful card was milled and how upset your opponent is about it) is gone and, with an infinitely regenerating decks, there is no way to win the game. Remember, they don't lose because their library is empty, they lose because they cannot complete the draw step (because the library is empty). So a deck that forces mill & draw can get through a 40 card deck (or a 50 card tiny leader deck) pretty quickly... but I've been unable to make it work in commander.
Additionally, there is a lot of confusion regarding exactly when the extra cards are generated in MTGPQ. I *think* that there is a 40 card deck and when the 4th copy of any card is drawn/fetched, a new stack is added to the bottom. Whether it's a stack of 10 cards (one of each, randomly ordered) or a new stack of 40 is confusing.0 -
This reminds me of how everyone thought that Dredge would be a drawback in paper, instead of one of the best/most powerful mechanics ever. "But you have to take cards off your library!" they said, not realizing that it doesn't matter what cards you take off your library because it's all random anyway.
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shteev said:Ohboy said:How is everyone interpreting this a different way than I. This is the trials entry fee all over again.
Brigby appears to be confirming that a deck is 40 cards, ie. You can't get 5 copies of wrath of God before the deck cycles.
Actually this is laughably easy to prove for anyone has doubts and want to highlight this with solid proof instead of "this happened to me before!" . Just build a cycle deck and run a quick 40 card cycle and document what comes out, in video form if possible.
Shteev, I choose you!
Shteev, use science!
The thing is, tho, this isn't my job.
I drew my 5th Hieroglyphic Illumination on turn 5 (my turn 3). It was the 24th card I drew in that game. No fetching used. Screenshots and decklist available on request.Brigby said:
Hi Everyone. Yes. Decks are in fact maxed out at 40. There was a bug with Saheeli causing it to go to 50, but it should be fixed in 2.1
When it comes to any other Planeswalkers, the development team will be sure to investigate.
1. Playtesting / QA.
2. Not just making stuff up to see if you can get us to be quiet.
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I had 5 demolish cards by my turn 3. I was playing
as saheeli and cast new perspectives twice (from
memory) I exiled 3 of the 5 cards... who wouldn't?
so didn't have them all in hand at the same time.
I cycled hardly any cards so would have likely drew
less than 15 cards at that point.
(can't prove what I saw though)
HH0 -
hawkyh1 said:I had 5 demolish cards by my turn 3. I was playing
as saheeli and cast new perspectives twice (from
memory) I exiled 3 of the 5 cards.. who wouldn't?
so didn't have them all in hand at the same time.
I cycled hardly any cards so would have like drawn
less than 15 card at that point.
(can't prove what I saw though)
HH
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In the Terror in the Shadows event I'm pretty sure I hit my 5th Inner Struggle quite early in the game. I was a little miffed at how kludgy the deck distribution of cards have become lately.
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shteev said:hawkyh1 said:I had 5 demolish cards by my turn 3. I was playing
as saheeli and cast new perspectives twice (from
memory) I exiled 3 of the 5 cards.. who wouldn't?
so didn't have them all in hand at the same time.
I cycled hardly any cards so would have like drawn
less than 15 card at that point.
(can't prove what I saw though)
HH
I went through the battle log and counted how many
occurrences of card draw demolish there was. didn't
realise there was a better way.
HH0 -
span_argoman said:A fixed 40 card deck is madness in MtGPQ. 4 copies of Lost Legacy is 45%-60% of your deck gone. Liliana 1's first ability becomes vastly more damaging to both herself and the opponent. Add 4 more copies of Infinite Obliteration for another 20% of the deck gone. Forgotten Creation becomes useless among other stuff.
The cards were designed with an unlimited deck in mind. Changing such a mechanic would require much more work than just tweaking deck generation parameters.As far as mill as a mechanic in this game, I wouldn't hate to see it as a win condition now that so many cards are being released with mill mechanics on them. Of course, I'd have to see it in action to know if it's worse, but I do get really annoyed by these "I only have one creature" Kiora decks that just use Gather the Pack, Dubious Challenge, and her second ability to get 15 copies of that same creature into play. Being able to say "once you've gotten four of that creature out, you're done" would neuter that exploit people have into the unlimited deck.0 -
Why can't we just play with a 40 card deck - no refresh. You could have a card counter showing how many cards left etc. That way milling works and stops cards like cycling and baral being overplayed0
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