AI gem swaps
Comments
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DuskPaladin said:You always take the red gems vs Koth or you'll be feeling like Neo out if the Matrix for the first time, after that asswhooping =P
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yes i get Koth can produce a lot of mana, but out of no where..0
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3rd turn in a row with 30+ mana......
It's to watch ur opoonent go from 2 loyalty to max in 3 turns and own you whilst doing it.Drownyard Temple was triggeredThis has got worse with every update of this gane since it came out
Oath of Liliana was triggered
Opponent used ability Dark Pact
Opponent dealt 1 damage to opponent
6W | 8U | 12B | 4R | 3G | 11L
Unholy Hunger was cast by opponent
Aetherstorm Roc was destroyed
//Removed Screenshot Displaying In-Game Player Names. Added Summary -Brigby0 -
I see no difference. My enemys had some incredible luck - me too. They had bad luck me too. You're more likely to remember the times you have bad luck, and to make a point some few examples don't tell a thing - you'd need to gather the data of lots of fights, if both sides to prove a significant advantage.
If the developers had the opinion that the ai needed more advantages, they'd just make it more intelligent I guess.. Just my two cents.
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It's possible they rewired Koth to go after red gem matches more frequently, which has made him more aggressive.
It might also be worthwhile to make an "I hate Koth" deck, which destroys red gems, includes lots of ingest effects, and doubles up on the creature hate - relying mostly on creatures and spells, due to Koth's propensity at destroying supports. Then, when you see Koth coming down the road, switch decks to that deck.
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Just had 2 matches where i was getting horrible swaps and the ai was breezing through cascades.i felt Extremely frustrated.0
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Thanks for removing my screenshots Brigby.....good old admin
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Gormhaus said:Just had 2 matches where i was getting horrible swaps and the ai was breezing through cascades.i felt Extremely frustrated.
over 11 turns i averaged 7 mana with nahiri which i thought was good until i worked out he averaged 19 a turn and won..0 -
When I made a poll in the old forum regarding the topic "cascades", a lot of players were pro cascades and against any mechanic to prevent cascades or lower their impact.
So, since most people are totally fine with that, we all have to accept that.
(Unless they also maybe have a look at their RNG, which sometimes draws the same number quite to often?)0 -
I don't mind cascades happening here n there for either side in a match. They happen. Sometimes you move one gem to trigger so some drop into place to pop as well. But when the AI constantly is averaging 15+ mana vs a standard 3 gem match a turn what can u do. Its more frustation than anything.
If you flat lose to an opponent it happens. We've all been there u can accept it. When u stand no chance against one because they have all their cards ready every turn what can u do, then theres the issue.
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@AngelForge
I still don't have a problem with cascades myself and I believe most of the votes in your poll at the time would remain the same. I have noticed a lot of new names on the forums so it could be that with those new additions to the community the overall opinion could have shifted.
If there poll was run again now perhaps the results would be different.0 -
Monkeynutts85 said:I don't mind cascades happening here n there for either side in a match. They happen. Sometimes you move one gem to trigger so some drop into place to pop as well. But when the AI constantly is averaging 15+ mana vs a standard 3 gem match a turn what can u do. Its more frustation than anything.
If you flat lose to an opponent it happens. We've all been there u can accept it. When u stand no chance against one because they have all their cards ready every turn what can u do, then theres the issue.
Deck distribution has a huge impact as well.Suppose you get just as many cascades as the AI. But when you cascade, you fill 4 haunted cloaks and a demolish, while the AI cackles maniacally filling Olivia and friends. Note that this also happens the other way, where you win the match without the AI actually doing anything, but the difference is you can't see your opponents cards and draws.
I would like to see an improvement to deck distribution such that there are less edge cases, eg. if the initial shuffle results in having 4 copies of the same card clustered together somewhere in your deck, it gets reshuffled. The threshold can be tuned but the point is to get rid of those edge cases where your match stalls because you draw 4 dead cards in a row or because the only 2 cards that will save you are all stuffed at the bottom of your deck. This should obviously work for both player and opponent with the goal of reducing the impact of "luck".
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When I was playing MTG you were able to take a 'Mulligan'.
That would mean you would draw one card less but that was still better than having a hand full of lands or no lands at all..
How about the option to reshuffle and draw a new starting cards once or twice?2 -
octal9 said:I can independently verify the official dev statement: the AI does not have visibility into gem generation.1
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Sarahschmara said:octal9 said:I can independently verify the official dev statement: the AI does not have visibility into gem generation.0
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Cascades and large cascades are a part of the game. It just wouldn't be the same if the ai never cascaded. However it shouldn't feel like it's a landslide either way, the games should feel pretty even, not an instant "I win and you lose" kinda thing.1
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shteev said:Sarahschmara said:octal9 said:I can independently verify the official dev statement: the AI does not have visibility into gem generation.
It's inherently meta!0
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