shteev said: Gunmix25 said: AngelForge said: I wonder what happens, when he enter the battlefield. I haven't noticed any comment on that or have I overseen it? Nothing happens when he hits the battlefield. Whoah, wait a second! Read this carefully: It doesn't say anything about changing what happens when he hits the battlefield. From the update thread: We are making a change to Baral, Chief of Compliance: He now gives 4 mana to each spell in your hand at the beginning of your turn, instead of giving mana to a spell when you draw it. This change will remove the infinite cycling ability Baral has while keeping his strong affinity for spells.We also explored removing the card draw from it, but it would change the card too much. We still want it to be a major spell driver and help you cycle your spells, and if we removed the draw it would lose a lot of it’s potential.The card’s cost will remain unaffected.
Gunmix25 said: AngelForge said: I wonder what happens, when he enter the battlefield. I haven't noticed any comment on that or have I overseen it? Nothing happens when he hits the battlefield.
AngelForge said: I wonder what happens, when he enter the battlefield. I haven't noticed any comment on that or have I overseen it?
From the update thread: We are making a change to Baral, Chief of Compliance: He now gives 4 mana to each spell in your hand at the beginning of your turn, instead of giving mana to a spell when you draw it. This change will remove the infinite cycling ability Baral has while keeping his strong affinity for spells.We also explored removing the card draw from it, but it would change the card too much. We still want it to be a major spell driver and help you cycle your spells, and if we removed the draw it would lose a lot of it’s potential.The card’s cost will remain unaffected.
The card’s cost will remain unaffected.
Gunmix25 said: shteev said: Gunmix25 said: AngelForge said: I wonder what happens, when he enter the battlefield. I haven't noticed any comment on that or have I overseen it? Nothing happens when he hits the battlefield. Whoah, wait a second! Read this carefully: It doesn't say anything about changing what happens when he hits the battlefield. From the update thread: We are making a change to Baral, Chief of Compliance: He now gives 4 mana to each spell in your hand at the beginning of your turn, instead of giving mana to a spell when you draw it. This change will remove the infinite cycling ability Baral has while keeping his strong affinity for spells.We also explored removing the card draw from it, but it would change the card too much. We still want it to be a major spell driver and help you cycle your spells, and if we removed the draw it would lose a lot of it’s potential.The card’s cost will remain unaffected. Actually the omission thereof says that it no longer exists. For example, why state that the cost will not change or emphasize that the drawing effect will remain the same if nothing was going to be changed? In short, by your theory they simply needed not to say a word to imply that there were no changes made to those facets of the card. But they didn't, and took the time to clarify what was going to change and what didn't by stating what the card was going to do when it was played. But in all fairness of this discussion, could Brigby or someone else post what the final text of Baral 2.0 will be? Sorry, I have no idea how to tag someone in here. Apologies.
Cthulhu said: Hey all, Overall we have been listening to everyone's comments and are trying some new things out in an attempt to address the great feedback we have been accumulating. We play Magic a lot at the office both the cards and the app, and we have added some Magic TCG related things to the app that we are excited to finally talk about. First we have the Masterpiece cards for high level players, that are both devastating and a new fun thing to chase. The new currency is there to help with the collection of Rares, Mythics and now Masterpieces. This new currency mirrors Planeswalker tokens from the card game events. Not only will the Masterpiece cards be purchaseable with the new currency, but they are also rewards in events etc, so keep an eye out for these cards!! Second we have made improvements to events to the rewards and we have reduced the amount of players in each event to give players more opportunities to achieve high ranks in the events. Third the card packs we have done some balance tweaking to help reduce the amount of duplicates and give the player a higher chance at obtaining rare cards. We will be monitoring the feedback coming in for anyone that has any questions today. Feel free to comment in the forums, and we will do our best to provide answers. Thank you! Cthulhu
shteev said: Gunmix25 said: shteev said: Gunmix25 said: AngelForge said: I wonder what happens, when he enter the battlefield. I haven't noticed any comment on that or have I overseen it? Nothing happens when he hits the battlefield. Whoah, wait a second! Read this carefully: It doesn't say anything about changing what happens when he hits the battlefield. From the update thread: We are making a change to Baral, Chief of Compliance: He now gives 4 mana to each spell in your hand at the beginning of your turn, instead of giving mana to a spell when you draw it. This change will remove the infinite cycling ability Baral has while keeping his strong affinity for spells.We also explored removing the card draw from it, but it would change the card too much. We still want it to be a major spell driver and help you cycle your spells, and if we removed the draw it would lose a lot of it’s potential.The card’s cost will remain unaffected. Actually the omission thereof says that it no longer exists. For example, why state that the cost will not change or emphasize that the drawing effect will remain the same if nothing was going to be changed? In short, by your theory they simply needed not to say a word to imply that there were no changes made to those facets of the card. But they didn't, and took the time to clarify what was going to change and what didn't by stating what the card was going to do when it was played. But in all fairness of this discussion, could Brigby or someone else post what the final text of Baral 2.0 will be? Sorry, I have no idea how to tag someone in here. Apologies. I think you're making an assumption there. I have learned not to make assumptions about d3 announcements. Remember how we all interpretted this rather hilarious summation of the 1.10.2 update? Cthulhu said: Hey all, Overall we have been listening to everyone's comments and are trying some new things out in an attempt to address the great feedback we have been accumulating. We play Magic a lot at the office both the cards and the app, and we have added some Magic TCG related things to the app that we are excited to finally talk about. First we have the Masterpiece cards for high level players, that are both devastating and a new fun thing to chase. The new currency is there to help with the collection of Rares, Mythics and now Masterpieces. This new currency mirrors Planeswalker tokens from the card game events. Not only will the Masterpiece cards be purchaseable with the new currency, but they are also rewards in events etc, so keep an eye out for these cards!! Second we have made improvements to events to the rewards and we have reduced the amount of players in each event to give players more opportunities to achieve high ranks in the events. Third the card packs we have done some balance tweaking to help reduce the amount of duplicates and give the player a higher chance at obtaining rare cards. We will be monitoring the feedback coming in for anyone that has any questions today. Feel free to comment in the forums, and we will do our best to provide answers. Thank you! Cthulhu
Gunmix25 said: While I agree that the present Baral with the loop needed fixing. But I vehemently disagree that his new version is weaker than many are believing him to be in other threads. This 4 mana given to EVERY spell in hand at the beginning of EVERY turn EVERY time makes him more of a powerful shotgun card, for almost every other turn a player can release huge amounts of 8 mana spells or even those with a little higher cost that are paid with the additional mana earned from swapping. This will essentially create small yet powerful loops of effects to occur in the hands of a good player. Baral being nerfed from a one time 3 mana to a spell to a 4 mana to a spell every turn is huge imho. Thoughts?
Volrak: I've said it before - post-"Nerf" Baral is possibly the most powerful blue creature in the game.
Gunmix25 said: Volrak: I've said it before - post-"Nerf" Baral is possibly the most powerful blue creature in the game. With the potential to push out 28 24 mana at the maximum if 7 6 potential spells were in hand... and could do it again the next turn. Is powerful indeed
Matthew said: I completely agree. I think this iteration of Baral will be a better card. I'm glad they didn't make the money I spent on him a wasted expense.
EDHdad said: The decks playing new Baral are likely to be stronger decks. They will have things like Engulf the Shore, rather than things like Artificier's Epiphany.
Gunmix25 said: EDHdad said: The decks playing new Baral are likely to be stronger decks. They will have things like Engulf the Shore, rather than things like Artificier's Epiphany. Bingo! And maybe we can see how paradoxical outcome card works! Lol
wereotter said: Gunmix25 said: EDHdad said: The decks playing new Baral are likely to be stronger decks. They will have things like Engulf the Shore, rather than things like Artificier's Epiphany. Bingo! And maybe we can see how paradoxical outcome card works! Lol It's a fun card. I made a deck around that, with creatures like Experimental Aviator and Whirler Rogue. Bounce them back to hand, give them mana, ETB for more thopters. Not hard to pull off, but the AI is unlikely to play it right.
Mainloop25 said: I've seen a nasty deck with PaOutcome that used startled awake and a bunch of bounce creatures. It didn't do a lot of damage because the AI doesn't know how to use a deck like that, but it was hard to beat.
morgue427 said: lashwood lurker or harbringer of the tides when it comes out it sends one of your creatures back to your hand, i tried pa outcome also hard to power but could be usedful to save your creatures in baral perhaps