1.10.2 Feedback
Comments
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gruntface wrote:Existing duplicates should be automatically converted into runes (at the same rate they currently are) at a certain cutoff point after which any new system should kick in.
There was never any promise (to my knowledge) that a duplicate mythic had value other than 1000 runes as much as that sucked and players who hoarded in the hope of getting more than than don't have a right to such. Neither should they lose out and get nothing, but people who did convert (whether they needed the runes or simply hated the massive convert runes button that covered the inventory) shouldn't lose out either.
PS If there actually was a memo that holding duplicates had any promised value, please ignore everything above and add me to the torch waving mob (though also provide me with a tissue to wipe away the tears of all that missed hoarding opportunity).
From this post way back in April of last year when dupe conversion was announced:Hibernum_JC wrote:We do not currently have plans for additional things Duplicate cards can be used for, but this does not mean it will never happen. If you want to keep your duplicates for any reason, you can do so, and for this reason we haven't implemented an automatic conversion into Runes.
Anyone who has (purposefully) converted dupes has tacitly agreed to the conversion rate. They aren't "losing out", they got the value they agreed to, even if that value is removal of the super annoying convert button.
It's just like the 106 5-card packs and 25 Fat Packs of KLD/AER sitting in my inventory. I've suffered relative performance losses in events due to a weaker collection than my team-mates, but I'm willing to wait until they have maximum value when all exclusives are eligible to be looted. Should I have been forced to open all of them before the masterpiece patch because it's not "fair" to all the other players who opened their packs right away?
Almost forgot, here:
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majincob wrote:All us hoarders have been patiently waiting a year for real value for our dupes. Don't strip that from us.
Anyone who has (purposefully) converted dupes has tacitly agreed to the conversion rate. They aren't "losing out", they got the value they agreed to, even if that value is removal of the super annoying convert button.
I hate to say this but your statement is quite selfish and uncompassionate. There are plenty of reasons why people have converted dupes to runes, including those clicking the button by mistake, but since you have never done so you seek to maximize your profits while minimizing those of the rest of the playerbase.0 -
Steeme wrote:majincob wrote:All us hoarders have been patiently waiting a year for real value for our dupes. Don't strip that from us.
Anyone who has (purposefully) converted dupes has tacitly agreed to the conversion rate. They aren't "losing out", they got the value they agreed to, even if that value is removal of the super annoying convert button.
I hate to say this but your statement is quite selfish and uncompassionate. There are plenty of reasons why people have converted dupes to runes, including those clicking the button by mistake, but since you have never done so you seek to maximize your profits while minimizing those of the rest of the playerbase.
If it helps, I too have not converted my cards, and I approve of a forced conversion to put everyone on equal footing before moving forward.
That said, I'm still gonna hold on to my duplicates until they make me.0 -
Yes I did feel the sting of the new rewards and initially I was a bit upset but I didn't mind the loss it's only a game after all. What I noticed more was that most of my spending even before the patch resulted in disappointment. I had to spend money to get the last 3 mythic purchase and I got sigarda (a dupe) twice. That to me is what's more concerning. I spent real money for no gain. I don't mind if things slow down. But what I do mind is by the time I get there through either grinding or spending I get something that will be new to me.0
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Ohboy wrote:Steeme wrote:majincob wrote:All us hoarders have been patiently waiting a year for real value for our dupes. Don't strip that from us.
Anyone who has (purposefully) converted dupes has tacitly agreed to the conversion rate. They aren't "losing out", they got the value they agreed to, even if that value is removal of the super annoying convert button.
I hate to say this but your statement is quite selfish and uncompassionate. There are plenty of reasons why people have converted dupes to runes, including those clicking the button by mistake, but since you have never done so you seek to maximize your profits while minimizing those of the rest of the playerbase.
If it helps, I too have not converted my cards, and I approve of a forced conversion to put everyone on equal footing before moving forward.
That said, I'm still gonna hold on to my duplicates until they make me.
I completely agree. I haven't converted my dupes in a long time now, even when I could have used the runes, just in case they could be used for something else in an undetermined future. But if you think about it, they have to make everyone start on the same page once they have an alternative for dupes. Anything else would lead to an even bigger outcry. No one ever said, 'Keep your dupes, you might be able to use them later.' Contenting that thought seems counter-productive to me.0 -
speakupaskanswer wrote:Ohboy wrote:Steeme wrote:majincob wrote:All us hoarders have been patiently waiting a year for real value for our dupes. Don't strip that from us.
Anyone who has (purposefully) converted dupes has tacitly agreed to the conversion rate. They aren't "losing out", they got the value they agreed to, even if that value is removal of the super annoying convert button.
I hate to say this but your statement is quite selfish and uncompassionate. There are plenty of reasons why people have converted dupes to runes, including those clicking the button by mistake, but since you have never done so you seek to maximize your profits while minimizing those of the rest of the playerbase.
If it helps, I too have not converted my cards, and I approve of a forced conversion to put everyone on equal footing before moving forward.
That said, I'm still gonna hold on to my duplicates until they make me.
I completely agree. I haven't converted my dupes in a long time now, even when I could have used the runes, just in case they could be used for something else in an undetermined future. But if you think about it, they have to make everyone start on the same page once they have an alternative for dupes. Anything else would lead to an even bigger outcry. No one ever said, 'Keep your dupes, you might be able to use them later.' Contenting that thought seems counter-productive to me.
The theme of most complaints seems to be "devs says X, players assume Y. Players outraged that X happened. "0 -
speakupaskanswer wrote:Ohboy wrote:Steeme wrote:majincob wrote:All us hoarders have been patiently waiting a year for real value for our dupes. Don't strip that from us.
Anyone who has (purposefully) converted dupes has tacitly agreed to the conversion rate. They aren't "losing out", they got the value they agreed to, even if that value is removal of the super annoying convert button.
I hate to say this but your statement is quite selfish and uncompassionate. There are plenty of reasons why people have converted dupes to runes, including those clicking the button by mistake, but since you have never done so you seek to maximize your profits while minimizing those of the rest of the playerbase.
If it helps, I too have not converted my cards, and I approve of a forced conversion to put everyone on equal footing before moving forward.
That said, I'm still gonna hold on to my duplicates until they make me.
I completely agree. I haven't converted my dupes in a long time now, even when I could have used the runes, just in case they could be used for something else in an undetermined future. But if you think about it, they have to make everyone start on the same page once they have an alternative for dupes. Anything else would lead to an even bigger outcry. No one ever said, 'Keep your dupes, you might be able to use them later.' Contenting that thought seems counter-productive to me.
No one forced anyone to convert their dupes either. As stated by majincob, if anyone did that it was an informed decision on their part knowing fully well that it wouldnt be benificial if an alternative to dealing with duplicates were introduced. On the other hand, in the light of JC's statement anyone had the right to hold on to them and hope that something better would come along instead of trading them in for the precious runes. Its not their fault that others gave in and settled for runes instead.0 -
Not their fault, but the statement quoted by majincob doesn't imply that saving duplicates serves a purpose. It in fact implies the exact opposite.
They made no promises, so it's no controversy if they don't allow duplicates from before the change to be grandfathered in.0 -
Actually allowing to hoard duplicate cards and moving them into new system will hurt everyone - they would take into account how many cards is to be converted so it affects any conversion ratio. So you would need more dupes to get benefits....0
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I had play many mobile games which introduce system for duplicates. None of them automatically convert the duplicates in player's inventory. One reason is dev have to do more work, but the other important reason is the controversy about fair is never ends.
For example:
1. Why player can buy booster by runes, they should be charged.
2. Why some player can buy original planewalker for 10 crystals and dual color planewalker for 550 crystal, they should be charged.
At least the dev announce a system for duplicates will appear after a few month. We can start keep duplicate now.0 -
The best way to bypass the dupe hoarders is when they open new cards it will go through the animation of showing all their cards and come to the end where all the cards are viewable from left to right. Normally you click ok to clear the screen they could have a An option there to covert to jewels or what ever they plan to do. if they select no the cards will go to their collection as normal so they can convert to runes.0
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maybe they can implement a % or quota of old dupes to
be allowed to be carried over to the new dupes system?
this will allow all players to start hoarding old dupes
while they wait for the new system to come into play.
HH0 -
Steeme wrote:majincob wrote:All us hoarders have been patiently waiting a year for real value for our dupes. Don't strip that from us.
Anyone who has (purposefully) converted dupes has tacitly agreed to the conversion rate. They aren't "losing out", they got the value they agreed to, even if that value is removal of the super annoying convert button.
I hate to say this but your statement is quite selfish and uncompassionate. There are plenty of reasons why people have converted dupes to runes, including those clicking the button by mistake, but since you have never done so you seek to maximize your profits while minimizing those of the rest of the playerbase.Szamsziel wrote:Actually allowing to hoard duplicate cards and moving them into new system will hurt everyone - they would take into account how many cards is to be converted so it affects any conversion ratio. So you would need more dupes to get benefits....
I could see this as a valid argument, since whoever does the bean counting seems hell-bent on removing all the awesome from this game. It probably won't matter if I get 1000x the new dupe benefit of someone else since I'm sure they will be doing the least popular option and rewarding more packs (dupes) in trade for all our dupes.
I would willingly trade in all my dupes for if it meant that they would actually implement a system that would guarantee non-dupes at an aggressive rate (on the order of 3 dupes to 1 guaranteed non-dupe for rares/mythics), but I highly doubt that they would do anything wonderful like that.0 -
Whether a player has converted dupes to runes or not, the lowest common denominator that could serve all - and that would be very quick and straightforward for the Devs to develop - is still a runes conversion option. Convert runes to crystals or runes to jewels at some defined exchange rate.
Those who haven't converted dupes can convert to runes then to crystals or jewels. Players who already converted dupes to runes? No problem.
This would also throw the more experienced players one last bone before moving to this new game economy.
Speaking only for myself, IF the exchange rate were fair - BIG IF - I would see this as an acceptable path forward through this update.0 -
NDZahmbie wrote:Whether a player has converted dupes to runes or not, the lowest common denominator that could serve all - and that would be very quick and straightforward for the Devs to develop - is still a runes conversion option. Convert runes to crystals or runes to jewels at some defined exchange rate.
Those who haven't converted dupes can convert to runes then to crystals or jewels. Players who already converted dupes to runes? No problem.
This would also throw the more experienced players one last bone before moving to this new game economy.
Speaking only for myself, IF the exchange rate were fair - BIG IF - I would see this as an acceptable path forward through this update.
I agree.
The whole jewel system is one I've promoted in the past, the issue is the mishandled implementation of it.0 -
Whoah, now, with the runes!
The toxic elite players at the top of the QB ladders have just experienced a MASSIVE advantage to their game, since prizes to Event players have been cut substantially, whereas QB prizes have remained untouched.
QB, more than anything else in this game, suffers from a 'rich get richer' problem; one cannot merely buy a single overpowered mythic like Baral to compete in QB, like they can in Events; multiple efficient combat-orientated OP cards are necessary to have even a slim chance to get to #1 for the guaranteed mythic, 250 crystals, and Premium Pack.
So I really feel I must speak out about QB players wishing to gain a further advantage in the game by being allowed to convert the millions of runes they have accrued into worthwhile prizes.
I demand the prizes in QB are cut accordance with everyone else's.0 -
buscemi wrote:whereas QB prizes have remained untouched.
good to know!0 -
losdamianos wrote:buscemi wrote:whereas QB prizes have remained untouched.
good to know!
You make a good point, and I stand corrected! Can we at least agree that the prizes for QB have not been eviscerated to nearly the same degree as they have been for Events?0 -
Hi,
To be slightly more positive than others here, I appreciate the sentiment behind most of the changes here. I don't mind the introduction of jewels, and even the new pay-to-play events are fine by me (even though I won't play them). I even like the fact that the event fields are smaller, making it slightly less gruelling to place high in them.
However, I feel like the adjustments in progression rewards have nothing to do with the above, and should simply be reverted. Progression rewards are per player, and not affected by the field size. Also, the prizes in PvE events should not have been affected. Finally, it looks like the prize adjustments for placing in events are not adjusted according to the reduction in size (they should be roughly 1/3 of what was before, but it's much worse than that now). So to me, some fine tuning of these prizes are all that's needed to get back to a happy state.
What I'd really like to see, though, is the ability to in-app see how an event works. For instance, what planeswalkers are needed, what are the optional objectives and so on. It's silly that we have to go to the forums to learn this, and it should be a trivial fix. I like to think about these things in advance, not scramble to rebuild decks in the short event window. Another fix that should be simple is to look at a support card and see the number of shields it gets when played. Seems a bit silly that you actually have to play a match to see that. Thanks!0
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