R122 Release Notes (3/13/17)
Comments
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CNash wrote:Allow me a little cross-post from the dedicated thread further down:
"On the other hand, it doesn't just apply to the enemy team. The current PVE essentials are a great demonstrator - take Star-Lord, Rocket & Groot and Hawkguy, generate some blue with No Good News, lay down some blue strike tiles with I Got a Plan and then watch as Everyone With Me tears the enemy team to shreds!"
Fun, yes. But not as fun as getting wiped by a Threaten tile going off when there is already 2 833s out there.
Oh dang, now there's 4! 1600 (+1) is now 3200 (+1)!0 -
Yes, it's rather unfortunate that while the three Essentials do show off this bug fairly well, the event itself is "Meet Rocket & Groot", and we have to fight this game's undisputed kings of strike tile generation, the Muscle goons. Without them, this might not be so bad.
The amount of new 4* characters who focus heavily on countdown tiles is only going to exacerbate things, too.0 -
CNash wrote:Allow me a little cross-post from the dedicated thread further down:
"On the other hand, it doesn't just apply to the enemy team. The current PVE essentials are a great demonstrator - take Star-Lord, Rocket & Groot and Hawkguy, generate some blue with No Good News, lay down some blue strike tiles with I Got a Plan and then watch as Everyone With Me tears the enemy team to shreds!"
I subbed Kate Bishop for Hawkguy. Fired "I Got A Plan" and "Because... Boomerangs" and each "Everyone With Me" countdown was doing 2651 damage.0 -
Hi Everyone. Just wanted to stop by to let you know that countdown tiles triggering that extra damage is a bug, which already has an open report in the database.
If you'd like to discuss this more, please use this thread to do so: viewtopic.php?f=9&t=61206&p=652149#p652149
Thank you!0 -
Brigby wrote:Hi Everyone. Just wanted to stop by to let you know that countdown tiles triggering that extra damage is a bug, which already has an open report in the database.
If you'd like to discuss this more, please use this thread to do so: viewtopic.php?f=9&t=61206&p=652149#p652149
Thank you!
@Brigby, you da bomb.
*edit* added the "@" which serves no purpose yet I still find amusing to do.0 -
matthatter wrote:*edit* added the "@" which serves no purpose yet I still find amusing to do.
Just kidding...or AM I? Or I really just wanted to use that image in a post0 -
stochasticism wrote:Waves piling on -> Living weapons
Aw, was gonna post that!
Honorable Mentions:
"Olive wingspan" - green wings, Vulture!
"A wolves pining" - Fenris, Loki's wolf son!
...also "A pelvis owning" - but we already have 2 versions of Deadpool's bulge.0 -
Brigby wrote:Characters with stun immunity are now able to be stunned if the ability that stuns it is a random-target ability.
(Kind of like how in MTG an ability that affects all creatures will still affect creatures with hexproof/shroud)
Should have added indestructible to the MTG example. SS cannot be stunned is like indestructible. You can now try and stun him if he is not the target, but because he can't be stunned, it will have no effect.0 -
Tell you what, 3* Blade's never been more amazing than right now.
If you get that black move done on a board with lots of reds, the damage begins to pile up.0 -
Brigby wrote:Hey Everyone,
Here are the Release Notes for the R122 update!
MPQ 122!
"Waves Piling On"
What's Changed:
-Fixes to Bonus Heroes-
-Bonus Heroes message now displays correctly if a player gained XP solely from recruiting new characters.
-When first gaining access to Bonus Heroes, the favorite status will be properly applied to each starting Bonus Hero
-Game no longer incorrectly tries to support landscape mode
-Fixed a Facebook loading screen issue
-Heroes that can't be stunned are now able to be targeted by powers that stun a random enemy
-Improved passive and countdown tile effect timing
*New Update*
-Added a small animation when increasing the level of a character
-Fix to special tile tutorials to prevent players from getting stuck.
-Join Forces mission will now choose a provided character if the player’s character is a lower level.
-Black Widow (Modern)'s power Widow's Sting will no longer incorrectly stun all enemies at power levels lower than 5
-Characters that prevent damage will no longer take the increased damage from Strike tiles.
*Updated to Final Release Notes
Brigby, I think you should also add a "what broke" section to these! Something like:
What broke:
-CD tiles now deal 1 damage when they reach 0.
-BH displays the wrong hero when first awarded.
-pending....
That way we can just visit the opening post to see EVERYTHING that is new with each patch instead of running around the bugs forum.0 -
Skrofa wrote:
Brigby, I think you should also add a "what broke" section to these! Something like:
What broke:
-CD tiles now deal 1 damage when they reach 0.
-BH displays the wrong hero when first awarded.
-pending....
That way we can just visit the opening post to see EVERYTHING that is new with each patch instead of running around the bugs forum.
I have to agree. Every single update breaks something at this point (really speaks to lack of polish and/or major issues with the dev/test cycle...) so there should be an assumed placeholder so people can at least no what broke easier. Or you guys could get your **** together and stop breaking something every patch.0 -
This one is odd but the arrows at the top of the token opening screens are now very small and hard to click on. Normally I mindlessly click on the top to scroll through screens now I have to carefully put my arrow to make sure I click on the arrow exactly or it won't swap screens.
This might be only on steam though0 -
nigelregal wrote:This one is odd but the arrows at the top of the token opening screens are now very small and hard to click on. Normally I mindlessly click on the top to scroll through screens now I have to carefully put my arrow to make sure I click on the arrow exactly or it won't swap screens.
This might be only on steam though
Nope android too.0 -
TeamStewie wrote:nigelregal wrote:This one is odd but the arrows at the top of the token opening screens are now very small and hard to click on. Normally I mindlessly click on the top to scroll through screens now I have to carefully put my arrow to make sure I click on the arrow exactly or it won't swap screens.
This might be only on steam though
Nope android too.
And iOS. Really silly change that isn't terrible, but causes minor annoyances.0 -
nigelregal wrote:This one is odd but the arrows at the top of the token opening screens are now very small and hard to click on. Normally I mindlessly click on the top to scroll through screens now I have to carefully put my arrow to make sure I click on the arrow exactly or it won't swap screens.
This might be only on steam though
The click area is the same size, I believe. They just made the graphic smaller.0 -
Will also post in the bugs forum, but Phoenix's passive "Psychic Rapport" isn't displaying an animation anymore. The power still buffs/debuffs the tiles correctly, but no animation.0
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Dragon_Nexus wrote:Tell you what, 3* Blade's never been more amazing than right now.
If you get that black move done on a board with lots of reds, the damage begins to pile up.
I've been using this all day. I like this bug0 -
Brigby wrote:matthatter wrote:*edit* added the "@" which serves no purpose yet I still find amusing to do.
Just kidding...or AM I? Or I really just wanted to use that image in a post
I prefer this one:
Ill-intent Ostrich has ill-intent.0 -
Killians8 wrote:I prefer this one:
Ill-intent Ostrich has ill-intent.
In the interests of being technically correct, that's an Emu.0
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