New Feature: Bonus Heroes! *Updated (3/1/17)

1282931333461

Comments

  • Cthulhu
    Cthulhu ADMINISTRATORS Posts: 410 Site Admin
    Has someone lied? No one is intending to lie to you guys, I certainly haven't lied.
  • n25philly
    n25philly Posts: 426 Mover and Shaker
    Nepenthe wrote:
    Cthulhu wrote:
    It's both. You get the new covers mixed with any selected 4 stars that you would like to get.

    This is an attempt to allow you to choose what you want and have a better chance at getting what you want.

    I appreciate the attempt. I think I understand the problem it was trying to fix, and I even think it partially does fix it. But if it's all about giving us more choice and control, why not still have a choice to pull from the classics pool? When you made latest legends for 5*s, you kept a token type that had the older 5*s too. We have choices. The new favorite part is nice, but 95% of the time my choice doesn't matter.


    Taking away choices = more choices. What is so hard to understand about that? I love how forcing the latest on everyone is somehow giving us choice
  • Cthulhu
    Cthulhu ADMINISTRATORS Posts: 410 Site Admin
    Nepenthe wrote:
    Cthulhu wrote:
    It's both. You get the new covers mixed with any selected 4 stars that you would like to get.

    This is an attempt to allow you to choose what you want and have a better chance at getting what you want.

    I appreciate the attempt. I think I understand the problem it was trying to fix, and I even think it partially does fix it. But if it's all about giving us more choice and control, why not still have a choice to pull from the classics pool? When you made latest legends for 5*s, you kept a token type that had the older 5*s too. We have choices. The new favorite part is nice, but 95% of the time my choice doesn't matter.

    Thank you, I will discuss this again with the team.
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    edited March 2017
    Cthulhu wrote:
    I understand what your saying. You guys would like a pack of 4 stars that are all older 4 star covers and a pack of new 4 star covers, but what I'm saying is you can select the exact 4 stars you want to focus on and when you get a bonus cover it will be the exact cover you have hearted. Now you can select the 4 stars you want to work on, and get them as bonus draw, so if your working to get covers for a few older 4 stars, just select those few older 4 stars.

    And again, if your want to work on all of the old 4*s, it will take you 20 times the amount of pulls. If you want one cover of one character, it takes ~20 draws. If you want one cover for two characters, ~40 draws. 3 characters, 60 draws. Under the old system, 60 draws gave you a good shot at getting you one of every 4*. Now ~60 draws will get a mere 3 old chars. To get all the classics finished, it is around 7000 draws, up from ~600. Utterly ridiculous! An unfathomable over-correction.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    edited March 2017
    Cthulhu wrote:
    Now you can select the 4 stars you want to work on, and get them as bonus draw, so if your working to get covers for a few older 4 stars, just select those few older 4 stars.

    If this was your intent, then the bonus pull rate should be a helluva lot better than 5%

    Edit: To elaborate: Over 100 LT pulls, now we get ~7 of each of the latest, and ~4 of a specific one (or 2 of 2, or 1 of 4). Without the vaulting, we'd be looking at ~2 of everyone.

    So either way, two characters you might favorite progresses at roughly the same rate, but progress on ALL other non-latest characters has now been stopped. That's not a win for most forum players.


    2nd Edit: Thank you though for walking into this excrement storm.
  • n25philly
    n25philly Posts: 426 Mover and Shaker
    Cthulhu wrote:
    Has someone lied? No one is intending to lie to you guys, I certainly haven't lied.


    How many times are we going to be told we can pull whoever we want when the majority of 3 & 4's aren't in tokens. For those of us that need and want all these characters locking them behind another layer of rng that only comes into play a small percentage of the time is a total screw job.

    More options means forcing 12 characters on us? How is that being honest? How is that giving us choice?
  • Felonius
    Felonius Posts: 289 Mover and Shaker
    Cthulhu wrote:
    I'm in here on a Friday instead of going home early and sweeping things under the rug. We talked about this thread this morning and I'm explaining what was intended by the entire team. I also mentioned that I will continue to look at feedback and answer questions.

    I apologize for the snark. So often we see that type of post and that's it. No further responses. Clearly, you are actually reading/responding to posts. Thank you for spending the time.

    What are your thoughts about our champ "farms" being (from my point of view) nerfed... that our ability to get to the higher level, sweeter, champ rewards has been drastically slowed, now that we'll see fewer covers for the older characters that many (most?) of us already have champed?

    Now that LTs are going to be primarily giving us New Characters, we're going to be pressured to champ those, but we have less resources (ISO, primarily, but also HP for slots) now because we're getting fewer rewards from our champs.
  • rubix_qube
    rubix_qube Posts: 69 Match Maker
    edited March 2017
    Cthulhu wrote:
    I understand what your saying. You guys would like a pack of 4 stars that are all older 4 star covers and a pack of new 4 star covers, but what I'm saying is you can select the exact 4 stars you want to focus on and when you get a bonus cover it will be the exact cover you have hearted. Now you can select the 4 stars you want to work on, and get them as bonus draw, so if your working to get covers for a few older 4 stars, just select those few older 4 stars.

    I really think the devs are missing the point here. When the bonus feature kicked off I opened ~150 LT's. Yes I got a lot of the new characters and increased my bonus character, which was Carol Danvers, by 22 levels. No complaints about making her stronger. The biggest problem I ran into is that the new characters were all I was able to get over and over and over again. So instead of getting older, champed characters and making them stronger, while at the same time gaining much needed iso, xp, and perhaps more LTs, all I was getting were covers that I had to throw away for 1k iso. My mistake was opening that many at one time, but I guess I was hoping for something different.

    I can certainly check my older 4*s to get the bonuses, but I have 26 of them. So while I wait for the rare bonus I'm still throwing away multiple covers of the new characters because I can't get the iso fast enough to cover them. Maybe the devs can change the time that we can store extra covers from two weeks to indefinitely. Let us decide when we get rid of them.

    I might as well add this, my Luke Cage was at 5/0/4 at the start of those 150 pulls, so that means that I opened well over 120 4* tokens. I got a ridiculous amount of Luke Cage, but almost all of them were yellow and red. After all those pulls my Cage is now 5/2/5, so there's that problem too. I promise you that I opened more than 10 Cage tokens.

    Maybe this will smooth out over time, but I think there are tweaks that you guys can do that would help the player base. I think in this case the customer is right. A good business has to be able to read these situations correctly.
  • smkspy
    smkspy Posts: 2,024 Chairperson of the Boards
    I'd like to just get ONE of these wonderful bonus draws. Instead all I've been able to get us the usual nothing in over 50+ tokens. So much improved and control progress, guess I should $$$$ on 40 packs.
  • Crowl
    Crowl Posts: 1,580 Chairperson of the Boards
    Polares wrote:
    Ps: And I don't know why but my pulls show A LOT of repetition, the number of peggys, lukes and wasp I pulled is so much higher than the other chars.

    Relatively small sample size so we will tend to get more streaks, just consider yourself lucky that you have been getting two good characters, so far I have only had gwenpool, wasp and riri with the latter now up to a rather lopsided 3/2/5. icon_e_sad.gif
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited March 2017
    Hi Cthulhu,

    Thanks for taking the time to read our messages and post some of your thoughts on this thread. We REALLY appreciate redname communication, even (perhaps especially) when the conversation is a bit uncomfortable!

    Now to the less comfortable portion of my message.

    There are basically two major changes that have been implemented here:

    (1) Bonus Heroes: players get an extra cover on 5% of their pulls, and better still they can guarantee that these bonus heroes will be from a self-selected list.

    (2) Vaulting: Token pools at the 3* and 4* rarity levels (so elite, heroic, event, and legendary tokens) have been drastically shifted. with almost 75% of current 4*s removed from the pool of possible token drops.

    Your comments have directly addressed issue (1). Grats on exceptionally good luck in a 40pack draw. 5 bonus heroes is awesome. It's also not representative of the new experience, but I think that most players are very happy about bonus heroes. targeted roster progression is something this game desperate needed.

    Unfortunately, your comments did not really address issue (2) directly. Nor did you address the fact that basic math clearly demonstrates that the scale of bonus heroes and 4* vaulting are completely out of proportion. We can get bonus heroes on 5% of token pulls. But for LTs, well above 50% of token pulls are impacted by these changes. It's unrealistic to hold up bonus heroes as an equal offset to character vaulting. They are just on a completely different scale.

    Furthermore, I would note that bonus heroes all by itself would go a very long way towards mitigating the (very real) problems created by token dilution. Why introduce both bonus heroes and vaulting at the same time? Won't it be harder to measure the individual effects of both changes?

    TL;DR Thanks for posting, but I do think that your comments did not fully address the concerns that have been stated on the forums, and would definitely appreciate additional commentary on the topic.
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    smkspy wrote:
    I'd like to just get ONE of these wonderful bonus draws. Instead all I've been able to get us the usual nothing in over 50+ tokens. So much improved and control progress, guess I should $$$$ on 40 packs.

    That's another fair criticism. I know I was thinking, "Yo dawg, we heard you hate RNG, so we put RNG in your RNG.". Try something that isn't random sometime. I promise, it won't kill you.
  • n25philly
    n25philly Posts: 426 Mover and Shaker
    Vhailorx wrote:
    Hi Cthulhu,

    Thanks for taking the time to read our messages and post some of your thoughts on this thread. We REALLY appreciate redname communication, even (perhaps especially) when the conversation is a bit uncomfortable!

    Now to the less comfortable portion of my message.

    There are basically two major changes that have been implemented here:

    (1) Bonus Heroes: players get an extra cover on 5% of their pulls, and better still they can guarantee that these bonus heroes will be from a self-selected list.

    (2) Vaulting: Token pools at the 3* and 4* rarity levels (so elite, heroic, event, and legendary tokens) have been drastically shifted. with almost 75% of current 4*s removed from the pool of possible token drops.

    Your comments have directly addressed issue (1). Grats on exceptionally good luck in a 40pack draw. 5 bonus heroes is awesome. It's also not representative of the new experience. I think that most players are very happy about bonus heroes. targeted roster progression is something this game desperate needed.

    Unfortunately, your comments did not really address issue (2) directly. Nor did you address the fact that basic math clearly demonstrates that the scale of bonus heroes and 4* vaulting are completely out of proportion. We can get bonus heroes on 5% of token pulls. But for LTs, well above 50% of token pulls are impacted by these changes. It's unrealistic to hold up bonus heroes as an equal offset to character vaulting. They are just on a completely different scale.

    Furthermore, I would note that bonus heroes all by itself would go a very long way towards mitigating the (very real) problems created by token dilution. Why introduce both bonus heroes and vaulting at the same time? Won't it be harder to measure the individual effects of both changes?

    TL;DR Thanks for posting, but I do think that your comments did not fully address the concerns that have been stated on the forums, and would definitely appreciate additional commentary on the topic.

    I can answer this one, Bonus heroes makes vaulting palatable. What do you think the response would be if they only introduced vaulting?
  • Crowl
    Crowl Posts: 1,580 Chairperson of the Boards
    edited March 2017
    Cthulhu wrote:
    Overall this is a way to fix how many characters were in the packs, pack dilution. Now, you have the latest characters and any number of bonus characters that you select to help determine your draw. My first pull, I was able to get 5 bonus covers of a character I hearted by opening a 40 pack. I know that's a lot of hero points for that particular pack. But the main thing is that now you select the covers that you want from all of the characters so it's more focused on what you need, rather then a huge number of all the characters you may or may not need.

    Thank you all for the feedback, please continue to try it out and let me know what you think. I'll do my best to read more comments and answer any questions in this thread.

    The problem is that we have had a year of championing which encourages us to have a broader roster, we now have the new ddq which encourages you to at least have every character rostered and now you make this change (with zero notice as always with anything gamechanging) that forces you to abandon breadth of roster in favour of chasing one old character and a bunch of new ones of variable quality.

    Your claim that we can select the characters we want is a false one too, with the way the bonus heroes work, if we select more than two we are actually getting those old ones slower than under the old system and that only applies to the bonus covers which are rng and the only assured draws come from a small subset of covers that are being forced upon us.

    If you want to let us be focused on what we need/want, the obvious solution would be to let us select the characters we would like excluded as possible results and as a nice bonus you would also have an abundantly clear view of which characters the playerbase considered too **** to collect giving the dev team a focus for reworks.
  • sinnerjfl
    sinnerjfl Posts: 1,275 Chairperson of the Boards
    Cthulhu wrote:
    Overall this is a way to fix how many characters were in the packs, pack dilution. Now, you have the latest characters and any number of bonus characters that you select to help determine your draw. My first pull, I was able to get 5 bonus covers of a character I hearted by opening a 40 pack. I know that's a lot of hero points for that particular pack. But the main thing is that now you select the covers that you want from all of the characters so it's more focused on what you need, rather then a huge number of all the characters you may or may not need.

    Thank you all for the feedback, please continue to try it out and let me know what you think. I'll do my best to read more comments and answer any questions in this thread.

    So your advice is to spend roughly 70$ on a 40 pack to get 5 covers that are possibly vaulted... ... ...

    This is not helpful advice.
  • Cthulhu
    Cthulhu ADMINISTRATORS Posts: 410 Site Admin
    Thank you again for all the feedback! I will discuss again internally with the team.
  • Nepenthe
    Nepenthe Posts: 283 Mover and Shaker
    Cthulhu wrote:
    Nepenthe wrote:
    Cthulhu wrote:
    It's both. You get the new covers mixed with any selected 4 stars that you would like to get.

    This is an attempt to allow you to choose what you want and have a better chance at getting what you want.

    I appreciate the attempt. I think I understand the problem it was trying to fix, and I even think it partially does fix it. But if it's all about giving us more choice and control, why not still have a choice to pull from the classics pool? When you made latest legends for 5*s, you kept a token type that had the older 5*s too. We have choices. The new favorite part is nice, but 95% of the time my choice doesn't matter.

    Thank you, I will discuss this again with the team.

    All hail dread lord Cthulhu!
    Ia! Ia! Cthulhu ftaghn!
  • Crowl
    Crowl Posts: 1,580 Chairperson of the Boards
    Cthulhu wrote:
    It's both. You get the new covers mixed with any selected 4 stars that you would like to get.

    This is an attempt to allow you to choose what you want and have a better chance at getting what you want.

    Unless you select new characters, we are not getting what we want for the vast majority of the time, people have run the numbers, if you select more than two 4*s as a favourite then you will gain those ones slower than under the old system and that is before the massive loss of champion rewards from the other couple of dozen that you cannot feasibly select.

    To try and portray this change as allowing us to focus on what we want is either disingenuous or a misunderstanding of how your own system now works.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Cthulhu wrote:
    Thank you again for all the feedback! I will discuss again internally with the team.
    What we want is true choice, not choice @5/x
  • Crowl
    Crowl Posts: 1,580 Chairperson of the Boards
    firethorne wrote:
    smkspy wrote:
    I'd like to just get ONE of these wonderful bonus draws. Instead all I've been able to get us the usual nothing in over 50+ tokens. So much improved and control progress, guess I should $$$$ on 40 packs.

    That's another fair criticism. I know I was thinking, "Yo dawg, we heard you hate RNG, so we put RNG in your RNG.". Try something that isn't random sometime. I promise, it won't kill you.

    Maybe they need to steal an idea from Hearthstone and add pity timers to bonus draws and 5* draws so if RNG hates you, eventually that will be offset by the game taking pity on you and giving you the bonus draw or 5* cover that is mathematically overdue by that point.