Token purchases - the new, the bad, and the ugly [LR Nerf]

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Comments

  • Well we could all collectively forget about trying to finish top 25 and just use LR for iso and tanking which is where their real value lies for the "end game." I'm also saddened by the adjustment, but since I have literally every cover featured it's not a huge loss. I think another significant loss is the change from guaranteed 3* to 15% chance for 10 packs. I think if you drop $20 or so you should be guaranteed the cover you want, at least once...People took this chance way too in stride.
  • BearVenger
    BearVenger Posts: 453 Mover and Shaker
    Thanks all you grinders for sitting out. Only once I've ever placed in the top 100, but with enough faith and grinding, I finished #18 in Patch, a character I don't have much covers or experience in.

    Imagine my glee when I got to take home 500 ISO and a Bagman Switcheroo!
  • wathombe wrote:
    davecazz wrote:
    even though the tokens are nerfed, it's still the best way to get 3*s that aren't featured.

    I'm not following here. Courageous tokens have no better chance to pull 3*s that AREN'T featured in the LRs than regular heroic tokens, correct? Why are they the best way to get 3*s that aren't featured, just because you can get three of them for top 2?

    what I meant was heroes that are not featured as top 10 prizes. if a hero is a top 10 prize then you are guaranteed that placement will net you that cover. if you want to play the tokens game and you need a spidey. these tokens are your best shot until they put spidey up for a reward.
  • Does anyone know the chance at getting a 3* from one of these tokens?

    assuming it's anything like the fired up tokens. there is a 14% chance to get a 3*. or you need 7 tokens in order to get one 3*

    so if you buy tokens, that means on average a 3* costs. 1400 hp (200hp*100%/14%)

    Thats actually more expensive than just buying the upgrade to the skill. the only consideration is you need that first cover in order to be able to buy it.

    Now how about the cost of placing in a LR. assuming 2x15 minute shields and 1 health pack. the cost is 300 HP.

    if you win 1 token, the cost per cover is 2142 HP - you need to play 7 LRs to get 1x3*
    if you win 2 tokens, the cost per cover is 1071 HP - you need to play 4 LRs to get 1x3*
    if you win 3 tokens, the cost per cover is 714 HP - you need to play 3 LRs to get 1x3*

    it costs 1250 HP to just buy the skill.

    This is assuming you need all the 3*s that are offered. if you only need half, then the effective cost is doubled.

    Another factor though, is the ISO you can gain from a LR. it's possible to get over 6k iso so you are also buying that as well.

    I won 8 tokens during these last LRs and I did not get a 3*, could just be bad luck but I thought I would mention it.
  • Clintman
    Clintman Posts: 757 Critical Contributor
    davecazz wrote:
    Does anyone know the chance at getting a 3* from one of these tokens?

    assuming it's anything like the fired up tokens. there is a 14% chance to get a 3*. or you need 7 tokens in order to get one 3*

    so if you buy tokens, that means on average a 3* costs. 1400 hp (200hp*100%/14%)

    Thats actually more expensive than just buying the upgrade to the skill. the only consideration is you need that first cover in order to be able to buy it.

    Now how about the cost of placing in a LR. assuming 2x15 minute shields and 1 health pack. the cost is 300 HP.

    if you win 1 token, the cost per cover is 2142 HP - you need to play 7 LRs to get 1x3*
    if you win 2 tokens, the cost per cover is 1071 HP - you need to play 4 LRs to get 1x3*
    if you win 3 tokens, the cost per cover is 714 HP - you need to play 3 LRs to get 1x3*

    it costs 1250 HP to just buy the skill.

    This is assuming you need all the 3*s that are offered. if you only need half, then the effective cost is doubled.

    Another factor though, is the ISO you can gain from a LR. it's possible to get over 6k iso so you are also buying that as well.

    I won 8 tokens during these last LRs and I did not get a 3*, could just be bad luck but I thought I would mention it.

    My rage requires me to mention that the last 16 event tokens, PVP special chance at a character tokens have all been 2*s .... My left eye is twitching as I type this. RRAAAAAGEE!
  • Clintman wrote:
    davecazz wrote:
    Does anyone know the chance at getting a 3* from one of these tokens?

    assuming it's anything like the fired up tokens. there is a 14% chance to get a 3*. or you need 7 tokens in order to get one 3*

    so if you buy tokens, that means on average a 3* costs. 1400 hp (200hp*100%/14%)

    Thats actually more expensive than just buying the upgrade to the skill. the only consideration is you need that first cover in order to be able to buy it.

    Now how about the cost of placing in a LR. assuming 2x15 minute shields and 1 health pack. the cost is 300 HP.

    if you win 1 token, the cost per cover is 2142 HP - you need to play 7 LRs to get 1x3*
    if you win 2 tokens, the cost per cover is 1071 HP - you need to play 4 LRs to get 1x3*
    if you win 3 tokens, the cost per cover is 714 HP - you need to play 3 LRs to get 1x3*

    it costs 1250 HP to just buy the skill.

    This is assuming you need all the 3*s that are offered. if you only need half, then the effective cost is doubled.

    Another factor though, is the ISO you can gain from a LR. it's possible to get over 6k iso so you are also buying that as well.

    I won 8 tokens during these last LRs and I did not get a 3*, could just be bad luck but I thought I would mention it.

    My rage requires me to mention that the last 16 event tokens, PVP special chance at a character tokens have all been 2*s .... My left eye is twitching as I type this. RRAAAAAGEE!

    Yea, the percent could be even lower than 14%
  • morgh
    morgh Posts: 539 Critical Contributor
    It's pretty funny how all the rage comes from people who routinely rank >1100 or something and who have excellent 3* working teams ;D

    I actually bought 3 of those tokens at 100 HP each (daily deal) and won 2 or 3 more - got a red Patch and a yellow Spidey... however before the change I would not be able to either place in ranks for the tokens nor buy tokens so the change actually seems OK for people who are transitioning 2*->3*
  • klingsor wrote:
    Well we could all collectively forget about trying to finish top 25 and just use LR for iso and tanking which is where their real value lies for the "end game." I'm also saddened by the adjustment, but since I have literally every cover featured it's not a huge loss. I think another significant loss is the change from guaranteed 3* to 15% chance for 10 packs. I think if you drop $20 or so you should be guaranteed the cover you want, at least once...People took this chance way too in stride.

    As a high mid-tier player I would be most grateful if all you "Boss" players did "forget" about LRs. These past LRs were the first that I have been able to place top 25-50 in and the tokens worked wonders for me (2 for 2 3*).

    In fact I like the general idea of there being tournaments with prices that the "big boys" can't be bothered with. Let the little people fight over scraps, so to speak.

    In normal tournaments us forumites have tanked our MMR to smurf levels and then we stomp the little people for easy points. I do it too and it's great because it allows me to get the good rewards but it leaves very few opportunities for the smaller guys to win anything nice.
  • I pulled 4 green and 1 black HT cover from the 10 pack. And i never got less than 1 3* cover out of the new 10 packs. I don't think it's a loss. While I think I was very lucky on the draw, I think someone who doesn't pull a 3* cover from the 10 packs is just much more unlucky than i was lucky on my pull.
  • itstime1234
    itstime1234 Posts: 369 Mover and Shaker
    Milkrain wrote:
    klingsor wrote:
    Well we could all collectively forget about trying to finish top 25 and just use LR for iso and tanking which is where their real value lies for the "end game." I'm also saddened by the adjustment, but since I have literally every cover featured it's not a huge loss. I think another significant loss is the change from guaranteed 3* to 15% chance for 10 packs. I think if you drop $20 or so you should be guaranteed the cover you want, at least once...People took this chance way too in stride.

    As a high mid-tier player I would be most grateful if all you "Boss" players did "forget" about LRs. These past LRs were the first that I have been able to place top 25-50 in and the tokens worked wonders for me (2 for 2 3*).

    In fact I like the general idea of there being tournaments with prices that the "big boys" can't be bothered with. Let the little people fight over scraps, so to speak.

    In normal tournaments us forumites have tanked our MMR to smurf levels and then we stomp the little people for easy points. I do it too and it's great because it allows me to get the good rewards but it leaves very few opportunities for the smaller guys to win anything nice.

    I dont even know why this "Boss" commented. You are not the average player who this greatly effects. You have have very cover, good for you, want a cookie. Just another show off.
  • HailMary
    HailMary Posts: 2,179
    morgh wrote:
    It's pretty funny how all the rage comes from people who routinely rank >1100 or something and who have excellent 3* working teams ;D

    I actually bought 3 of those tokens at 100 HP each (daily deal) and won 2 or 3 more - got a red Patch and a yellow Spidey... however before the change I would not be able to either place in ranks for the tokens nor buy tokens so the change actually seems OK for people who are transitioning 2*->3*
    I'm in the 2*->3* transition, and I'm quite annoyed by the token nerf. On the one hand, it disincentivizes hardcores from dominating the LRs, making placement easier. On the other hand, it dramatically reduces placement value and progression speed for people who can actually use almost every/any heroic 3* cover they come across.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    I've....never actually bothered with heroic LRs, because of the token system in general. The only cover that I'd actually be able to use from it would have been the purple spidey, everything other than spidey has had multiple tournaments where they were rewarded.
  • HailMary wrote:
    On the other hand, it dramatically reduces placement value and progression speed for people who can actually use almost every/any heroic 3* cover they come across.

    Could you elaborate on this? You are being helped by it because you are transitioning from 2-3 stars and can use any 3 star cover but it annoys you? I am confused but I want to understand your rationale. Is it because you could get a 2 star in the pack? Not a guaranteed 3 star? Because that would make sense. Sorry - i am confused.
  • HailMary
    HailMary Posts: 2,179
    Could you elaborate on this? You are being helped by it because you are transitioning from 2-3 stars and can use any 3 star cover but it annoys you? I am confused but I want to understand your rationale. Is it because you could get a 2 star in the pack? Not a guaranteed 3 star? Because that would make sense. Sorry - i am confused.
    Yep, pretty much. Instead of a guaranteed heroic 3* cover, Courageous now gives you a higher-than-Heroic chance of a 3*, but most of the time, just gives you a 2*. For a player like me who needs no 2* covers but needs virtually every 3* cover, roster progression from LR placement has been slowed significantly.
  • morgh
    morgh Posts: 539 Critical Contributor
    If I have the time to actually fight in the LRs, the roster progression will speed up considerably in comparison to the previous system - sure, I will get 50% or so of 2*, but I would not be able to place at all for anything valueable in the previous system... considering all the mutants with fully covered and levelled heroes still playing for top spots for no reason but to sell stuff for ISO...
  • HailMary wrote:
    Could you elaborate on this? You are being helped by it because you are transitioning from 2-3 stars and can use any 3 star cover but it annoys you? I am confused but I want to understand your rationale. Is it because you could get a 2 star in the pack? Not a guaranteed 3 star? Because that would make sense. Sorry - i am confused.
    Yep, pretty much. Instead of a guaranteed heroic 3* cover, Courageous now gives you a higher-than-Heroic chance of a 3*, but most of the time, just gives you a 2*. For a player like me who needs no 2* covers but needs virtually every 3* cover, roster progression from LR placement has been slowed significantly.

    Ah. That makes total sense now. The token changes are **** all around... It's too bad they couldn't do a 3* token for lightning rounds. At least keep it true to its nature.
  • HailMary
    HailMary Posts: 2,179
    Ah. That makes total sense now. The token changes are **** all around... It's too bad they couldn't do a 3* token for lightning rounds. At least keep it true to its nature.
    I'm rather nervous about what they might do to the Villain LRs. Thank goodness I seriously participated in the last round of those and got a few sweet 3* covers.
  • Linkster79
    Linkster79 Posts: 1,037 Chairperson of the Boards
    I've pretty much given up expecting anything good from tokens. 2*'s all the time, the only 2* I need covers for is Ares and he seems very reluctant to appear.
  • bahamut685
    bahamut685 Posts: 210 Tile Toppler
    As expected, Villains got the same treatment...
    "Diabolical 3-Star Token" has an astounding 7% chance to give a 3* villain. And only 5% each for Daken/Bullseye, so everyone's just astoundingly "lucky" to constantly land on that number with the RNG...
    /rant