Pongie wrote: In game description has "or if". 7ap to deal damage and make charged tiles, another 7ap to deal aoe and destroy all charged tiles. Unless you have someone else to create charged tiles, think of it as 14ap
Polares wrote: Right now the AP generation is the big IF. If it doesn't generate the AP then he is much meh than what I originally thought, you need to fire blue before firing black or you need to fire black twice to get the AoE bonus. Kate is much better now. A real pity because I liked how I think he was Now for 14 black you get 3.8k+3.8k+2.4K AoE that is 14.8k that's 1.05k/AP which is good, but probably not great. It is hard to know best build, 5/5/3 maximizes the black charged tiles generation and his damage ratio, 5/3/5 makes it easy to get black AP (and also blue and purple) faster. 4 in purple might be good enough, with 4 at least you also steal black, but blue at 4 is a bit meh. I guess 5/4/4 might be a compromise so you basically focus evrything just on his black.
Jarvind wrote: Pongie wrote: In game description has "or if". 7ap to deal damage and make charged tiles, another 7ap to deal aoe and destroy all charged tiles. Unless you have someone else to create charged tiles, think of it as 14ap If you run 5/5/3 then you can just fire blue into black.
Straycat wrote: Jarvind wrote: Pongie wrote: In game description has "or if". 7ap to deal damage and make charged tiles, another 7ap to deal aoe and destroy all charged tiles. Unless you have someone else to create charged tiles, think of it as 14ap If you run 5/5/3 then you can just fire blue into black. Yes, but if black is not at 5 you will need to fire abilities multiple times and protect the charged tiles to get the aoe damage. Theres also the rare possibility that blue will create matches when used, but that would make enough black ap to still be worth it. But if both powers are at 4 covers, you can go black blue then black again to get the aoe damage, but only for 4 tiles. 5 covers in black is pretty much the only way to go. Unless you save up 14 black and 20 blue you are going to cap out at 6 charged tiles, for 5.2k team damage. He seems interesting, but I would probably use his black like Novas black. If the conditions are met, cool, but don't count on it. I would try to match his charged tiles to generate ap to use it again. The 7ap cost is probably the best thing about him.
DesertTortoise wrote: No AP from the destruction of the charged tiles on his black? Yeeeeeesh. That really damages how useful he may end up being.
Jaedenkaal wrote: Well, that was probably a pipe dream anyways. You'd get enough AP to use the move again immediately; if not twice... and if you could do it twice, then you'd get enough AP to use the move again immediately...
poomermon wrote: A teammate did some testing with him and black either does single target damage + generate charged tiles OR destroy charged tiles and deal aoe dmg (no single target dmg and does not generate ap from destroyed charged tiles). Seems pretty weaksauce tbh.
Polares wrote: EDIT: I was wrong. The power description in game clearly states "damage OR create charged tiles" but not both, so forget this comment completely
DrDevilDinosaur wrote: No AP on charge tile destruction is disappointing. Do the devs need some help in writing consistent power descriptions?
Vhailorx wrote: DrDevilDinosaur wrote: No AP on charge tile destruction is disappointing. Do the devs need some help in writing consistent power descriptions? This is a much bigger problem. the devs have created a pretty consistent pattern the last year: if a power says it DOESN'T generate AP, then it doesn't. Otherwise, we should expect that it does. Unfortunately, mordo does not follow this pattern. Mutant: Why use him with thor? just to fuel her? Seems inefficient since his blue is straight up better than his. Chulk would seem to be a better pairing for either thor or mordo.
Vhailorx wrote: DrDevilDinosaur wrote: No AP on charge tile destruction is disappointing. Do the devs need some help in writing consistent power descriptions? This is a much bigger problem. the devs have created a pretty consistent pattern the last year: if a power says it DOESN'T generate AP, then it doesn't. Otherwise, we should expect that it does. Unfortunately, mordo does not follow this pattern.