The Addiction Has Begun..

123457

Comments

  • dsds
    dsds Posts: 526
    Now I am getting curious to what the D3 alliance name is and their rosters. Also thanks for giving me my weekly fix. I am very intrigued on how your alliance does. They must be much higher in roster than you. So that will give some good insight to how most alliances are like!
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Brigby wrote:
    babinro wrote:
    It should work just fine unless you named yourself Brigby MPQ Community Manager in game...that might be problematic icon_razz.gif
    Darn! I knew that I would regret naming my profile that. icon_razz.gif
    Twysta wrote:
    Or get all the devs and people who play at d3 to form an alliance. And then keep us informed of your progress icon_e_smile.gif
    Bowgentle wrote:
    Ice was in Django the whole time he played...and it certainly didn't make him less impartial.

    Instead it gave him insight into what it takes to play MPQ on the highest level for both PVP and PVE and that in turn made him push for some changes.
    Turns out there are a bunch of people here at D3 that already formed their own Alliance (Private, of course icon_e_wink.gif).
    I definitely agree that it would give valuable insight into what it takes to play MPQ on the highest level, so I am happy to announce I am officially in an Alliance! icon_e_smile.gif

    Joining an alliance is a good thing. There are definitely some aspects of MPQ that are only available via alliance play (most notably boss events, but also smaller things like the fairly terrible alliance chat functionality, or patrols/teamup-sending mechanics).

    However, unless this d3 alliance is secretly one of the usual suspects atop the leaderboards, I doubt that it is the highest level of play. Truly, the planning and coordination that goes on at the highest levels of the big alliance families is pretty impressive. Maybe not Eve Online levels of spreadsheeting, but still significant.

    Obviously MPQ is a job for demi/d3 employees, rather than a hobby, so there is no reason to expect that you will ever be as hardcore as the player community, but it might still be useful for you to spend some time "embedded" with some of the big name alliance families just to see how the whole thing works. I suspect someone from KA/X/Best/Medusa/Groot/axe/battlecat/etc would be willing to host you for a bit. And it might help you get a broader range of perspectives. The player experience has to be pretty different for a new 2017 (or late 2016) player than it is for the big alliances full of vets.
  • spatenfloot
    spatenfloot Posts: 665 Critical Contributor
    Vhailorx wrote:
    Obviously MPQ is a job for demi/d3 employees, rather than a hobby, so there is no reason to expect that you will ever be as hardcore as the player community, but it might still be useful for you to spend some time "embedded" with some of the big name alliance families just to see how the whole thing works. I suspect someone from KA/X/Best/Medusa/Groot/axe/battlecat/etc would be willing to host you for a bit. And it might help you get a broader range of perspectives. The player experience has to be pretty different for a new 2017 (or late 2016) player than it is for the big alliances full of vets.
    He hasn't even seen much of the low end yet. Let him learn about that before trying to power level him.
  • DFiPL
    DFiPL Posts: 2,405 Chairperson of the Boards
    It doesn't even need to be "highest level of play" stuff. Just being in an alliance will expose him to what the rest of the community sees. The difference between high-end and low-end play is mainly going to be rewards.

    Bugs are going to hit both types of alliances equally.

    Crazy scaling jumps are going to impact both types of alliances - although arguably lower-level rosters will feel that pain more keenly - and the extent to which a given alliance isn't just a bunch of power players, the fact that some lower-level rosters get scaled out of being able to contribute hurts the alliance as a whole. And that's something else he'll see.

    Etc.
  • tizian2015
    tizian2015 Posts: 194 Tile Toppler
    No, it has ended...

    I deinstalled the app and I know such threads are closed, so I wrote this here.

    Why? I tell you, demi, because maybe you read feedback, maybe not.

    I was your customer, I spend 130€ in this. I had the feeling of not beeing treated as a customer. I was patient but it got worse. And I´m not a slave, who has to hope for better times.

    A)Scaling
    Scaling is the cover for NO NEW CONTENT. We all have to play the same content with scaling enemies but for the same rewards (its like fighting hogger[WoW] all the time with the rewards he dropped with lv11), the only reward-difference comes from the SCL, bad design. Scaling is the reason you feel no progress with your roster. DDQ is the only feature, where the progress of your roster FEELS like progress.

    B)Flooding with chars
    The only steady new thing is flooding us with new chars. For most players these new chars are not playable for years because...

    C)Deluting pools
    ... the pool of chars you can draw from tokens is deluting with every new char. Agreed, we get more tokens/chances to draw, BUT if you set these new chances in relation to the new char-covers you will see, our chances to draw a SPECIFIC cover are deluting with every new char. This is only "ok", if you are in 4*land allready, but to get there it is not ok -> bad design.

    D)Dupe covers
    And if you draw the specific char you want, there is a very good chance, its a cover you have 5 for already(5/0/0 or 5/0/0, great RNG!), so its wasted (1000 iso is a waste related to the chance to draw a cover for the wanted char). ->bad design


    E)Inkonsistent decissions/Stealth nerfs

    Examples:
    -in pve: "no more easy nodes" "here again for you easy nodes" " no more easy nodes".
    -in pve too: "you need 3 clears with the new mode" "you need 4 clears with the new mode" (after some people posed in the forum, they get full progression in a 7day pve when starting on day5, thx to you btw.)
    -in pve too: too high progressions, but only the players who played to the old progression get a compensation, not the people who see they cannot reach the new and capitulated before this.->bad!
    -Shield interceptions:
    Great feature (but needed, because you didnt scale the rewards in the nodes!), but you forget the Steam-people, even with a VIP (I´m not steam, but I understand their anger). After two days (and after I purchased a VIP just to avoid the errors to get these rewards) you implement the GREAT NEW REWARD of 200 ISO. This was the last slap in the face for me and the killer for my motivation to play anymore. Meanwhile the 200 are out, its now 500. No excuse, the 200 iso were an error, nothing.
    -The hidden(!) nerf for the 2*3*s with introducing champs, I was in the 2*3* transition and it hits me full, it was ruining my game-experience for a very long time.
    -The nerf of the 2*droprates in pvp. You did it, because with the higher-iso-sellrates for fullchampions the 2*farms are a too good source for rewards from your view, so you nerf it with the droprates. this is not even compensated with the new tokens you get from scl-rewards. And what a bad design to give a new feature which is on the other hand only a compensation for a nerf!
    -PVP is no fun at all, MMR is completely broken. And another reason: because you get visible on a certain pointrange (think it was 700?) for ALL players. You have to compete with up to 999 other players for the shard-rewards but fighting with all(!) players for the points. Why creating shards then? I do not have the feeling of beeing in a shard if I have to fight all players and esp. cannot be the top one in this shard if I´m the target of all players (esp. the big whales, who will have always better rosters).
    - Goon-AP-Feeders is another big bad design.
    - No appropriate game-testing: in boss rush discussion you admitted, it was not tested for all types of rosters just for one, so it was a catastrophe, remember SCALING, if you give one type of content for ALL players, you have to test it for ALL players, you didnt do it ->bad design.

    So as I realised, this game is only for whales or people who are accepting bad design etc. just in the hope it gets better, I decided to leave. It was tough because of the money I spent, but it feels right.

    So good bye.
  • Rod5
    Rod5 Posts: 589 Critical Contributor
    tizian2015 wrote:
    No, it has ended

    So good bye.

    See ya
  • Andre_Leca_89
    Andre_Leca_89 Posts: 92 Match Maker
    tizian2015 wrote:

    I was your customer, I spend 130€ in this.


    130€ is that it
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Just because he may not be a high spender, does not mean that his voice shouldn't be heard. He is another MPQ player whose opinion is just as equal as a new player or an experienced veteran. Please respect his comments.

    While technically this is the wrong thread to be posting content like this, I would still like to address a few of your concerns, tizian2015.
    tizian2015 wrote:
    A)Scaling
    Scaling is the cover for NO NEW CONTENT. We all have to play the same content with scaling enemies but for the same rewards (its like fighting hogger[WoW] all the time with the rewards he dropped with lv11), the only reward-difference comes from the SCL, bad design. Scaling is the reason you feel no progress with your roster. DDQ is the only feature, where the progress of your roster FEELS like progress.

    B)Flooding with chars
    The only steady new thing is flooding us with new chars. For most players these new chars are not playable for years because...

    C)Deluting pools
    ... the pool of chars you can draw from tokens is deluting with every new char. Agreed, we get more tokens/chances to draw, BUT if you set these new chances in relation to the new char-covers you will see, our chances to draw a SPECIFIC cover are deluting with every new char. This is only "ok", if you are in 4*land allready, but to get there it is not ok -> bad design.

    D)Dupe covers
    And if you draw the specific char you want, there is a very good chance, its a cover you have 5 for already(5/0/0 or 5/0/0, great RNG!), so its wasted (1000 iso is a waste related to the chance to draw a cover for the wanted char). ->bad design

    E)Inkonsistent decissions/Stealth nerfs
    While I can't technically say anything too specific, I do want to let you know that all of these concerns are topics that the development team has certainly taken seriously. In the coming days, the team actually plans on addressing many of them through either new content, or by their tentative road-map of short/long-term plans. I do hope you stay to hear that news!

    I know it can be frustrating at times to feel like as a player you're not being heard, but I like to think of their infrequent posting in the forum as them spending that time working on actually developing changes to help alleviate these concerns. (If anything, it would be my fault that you feel like no one is listening to you, so please be upset at me instead.)

    While I would love to see you stay, I understand that taking a break sometimes can relieve any mounting pressure, so I wish the best for you. If you do choose to come back, then you know that we and the MPQ community will warmly welcome you back.
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Now, back to our regularly scheduled program.

    I found an amazing combo of characters recently! Champed 2* Wolverine, 2* Bullseye, 3* Black Panther. (Strike and Protect tiles for days!)

    Never have I been so satisfied with seeing all of the enemy tile matches read as only "-1" icon_lol.gif
  • JablesMc
    JablesMc Posts: 235 Tile Toppler
    edited 2017 27
    Brigby wrote:
    Now, back to our regularly scheduled program.

    I found an amazing combo of characters recently! Champed 2* Wolverine, 1* Bullseye, 3* Black Panther. (Strike and Protect tiles for days!)

    Never have I been so satisfied with seeing all of the enemy tile matches read as only "-1" icon_lol.gif
    Why do I think you mean 2* bullseye?

    Edit: Nevertheless, it's nice to rediscover fun combos by living vicariously through you. icon_e_biggrin.gif
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    JablesMc wrote:
    Brigby wrote:
    Now, back to our regularly scheduled program.

    I found an amazing combo of characters recently! Champed 2* Wolverine, 1* Bullseye, 3* Black Panther. (Strike and Protect tiles for days!)

    Never have I been so satisfied with seeing all of the enemy tile matches read as only "-1" icon_lol.gif
    Why do I think you mean 2* bullseye?
    Oops. Typing too fast. Must have accidentally pressed 1. Thanks for the correction.
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    Very cool. If you like 2* Bullseye's protect tiles, then you'll love 3* and 4* Luke Cage, as well as Hulk Buster, Prof X and sometimes JG, and Wasp.

    Also, you'll flip when you start using Patch / Loki combos.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Brigby wrote:
    While I can't technically say anything too specific, I do want to let you know that all of these concerns are topics that the development team has certainly taken seriously. In the coming days, the team actually plans on addressing many of them through either new content, or by their tentative road-map of short/long-term plans. I do hope you stay to hear that news!

    I know it can be frustrating at times to feel like as a player you're not being heard, but I like to think of their infrequent posting in the forum as them spending that time working on actually developing changes to help alleviate these concerns. (If anything, it would be my fault that you feel like no one is listening to you, so please be upset at me instead.)

    While I would love to see you stay, I understand that taking a break sometimes can relieve any mounting pressure, so I wish the best for you. If you do choose to come back, then you know that we and the MPQ community will warmly welcome you back.


    This is quite the gem to find randomly.

    Any chance you can clarify 'coming days?' Is that literal days, or just sometime (or multiple times) over the next month or three?
  • JablesMc
    JablesMc Posts: 235 Tile Toppler
    mpqr7 wrote:
    Very cool. If you like 2* Bullseye's protect tiles, then you'll love 3* and 4* Luke Cage, as well as Hulk Buster, Prof X and sometimes JG, and Wasp.

    Also, you'll flip when you start using Patch / Loki combos.
    Not only, but throw in 3* Falcon and/or 3* daken and/or IF?

    Talk about *BOOM*
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    Brigby wrote:
    I know it can be frustrating at times to feel like as a player you're not being heard, but I like to think of their infrequent posting in the forum as them spending that time working on actually developing changes to help alleviate these concerns. (If anything, it would be my fault that you feel like no one is listening to you, so please be upset at me instead.)

    This is why I like you.. how can we be upset with you when you're so friendly! icon_e_smile.gif
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Any chance you can clarify 'coming days?' Is that literal days, or just sometime (or multiple times) over the next month or three?
    Oh, I do mean literally, as in this week.
    JablesMc wrote:
    mpqr7 wrote:
    Very cool. If you like 2* Bullseye's protect tiles, then you'll love 3* and 4* Luke Cage, as well as Hulk Buster, Prof X and sometimes JG, and Wasp.

    Also, you'll flip when you start using Patch / Loki combos.
    Not only, but throw in 3* Falcon and/or 3* daken and/or IF?

    Talk about *BOOM*
    Oooh. The possibilities. I like it!
    This is why I like you.. how can we be upset with you when you're so friendly! icon_e_smile.gif
    That's my secret, Punisher. I'm always friendly icon_e_smile.gif
  • iron-n-wine
    iron-n-wine Posts: 495 Mover and Shaker
    Brigby, since you have champed 2* Wolverine, you should re-spec him as 5/5/3, as his healing is mostly useless

    Looks like you've made some progress since your last roster update!
  • dan54321
    dan54321 Posts: 41 Just Dropped In
    Brigby wrote:
    Any chance you can clarify 'coming days?' Is that literal days, or just sometime (or multiple times) over the next month or three?
    Oh, I do mean literally, as in this week.

    I'll definitely be keeping my fingers crossed -- I'm at 5* mmr and I'm ready to throw in the towel because of scaling in PVE, lack of new content, and the difficulty/expense of obtaining new 5* to feel like I'm progressing.
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Brigby, since you have champed 2* Wolverine, you should re-spec him as 5/5/3, as his healing is mostly useless

    Looks like you've made some progress since your last roster update!
    Done! I also adjusted a few other champed 2-Stars, such as Storm (She was originally 3/5/5, and now she's 5/5/3) and Daken (He was originally 5/5/3, and now he's 3/5/5)

    Thanks for the advice icon_e_biggrin.gif
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
    I actually have daken at 5/5/3.
    As sometimes you'd rather keep some strike tiles on the board icon_e_wink.gif