List of things about MPQ that you were slow to learn
TheHueyFreeman
Posts: 472 Mover and Shaker
These are things that took you longer than it should have to learn. Heck, you may even learn something in this topic.
I will attempt to update this post with several of the items mentioned. If I really have time, I may explain some of them in detail.
1. Each node with pin PvPs takes place in a different environment. You can tell where your battle will take place by the background shown while viewing your opponent's team
2. Prolog is not nearly as worthwhile as the events. While there are benifits to prolog, the more valuable and rarer prizes are found within the temporary events.
3. MMR is what this game uses to match up people within the PvP tournaments. It appears to be largely based on your recent wins/losses.
4. Scrolling to the right (depending on the OS used) can show you the action/ability points (AP) of your opponent.
5. There is a skip button located next to the "fight" button that allows you to bypass fighting that team. This is valuable when the opponent is too tough or the points to be gained are not worth the trouble.
6. When you match two tiles with the same move (say one belongs to Thor, the other Storm), the tile you moved determines which character stays in front.
7. Health packs regenerate every 36(?) minutes when you have 4 or fewer.
8. You get the "first time bonus" in PvE even if you lost the fight the first time round.
9. 4-match nukes a full row/column and you get AP from the other tiles within that row/column.
10. You can can target specific enemies, rather than the one that was in front. Selecting other members of the enemy team rotate the target.
11. Snipers only put out one tile at a time even when three snipers make up the team. Assassins don't follow that rule. This means that if you have multiple snipers to deal with, save them for last.
12. That anyone can actually be competitive in Featured Events even with a weak roster. Enough that you could earn hero points and expand my roster slots without having to pay real money.
13. Goons generate ap automatically. This can be dangerous when they generate AP for characters to spam dangerous skills.
14. How useful modern storm is in the forest/desert with 5 skill in red. Her mistress attack can help you activate useful environmental abilities.
15. Do not use boosts on every battle. While this increases your chances of winning, this can wear down your iso or hp supply quickly.
16. Environment tiles have two different levels of abilities to use.
17. You can turn off training and keep the starting HP that the game makes you spend on classic Hawkeye and modern Black Widow.
18. Do not waste Iso on standard tokens. The game hands them to you at a fast pace. Also it is more Iso efficient to level up and place in events for covers.
19. When you make 2 matches with one move, the character owning the symbol that you move is the one that ends up in front and takes the next round of damage.
20. You have to win a match for any change to your defensive team to be seen by others.
21. Bagman is bad. Really bad. Worst in the game. Don't spend Iso on him.
22. When you enter an event exactly when it begins, the teams you see are seed teams, usually low-level teams that are easy to beat. You know they're seed teams because when you go to check their roster you get an error.
23. The more stars a character has, the more levels they need in order to be stronger than a character with fewer stars. This means that at level 30, the 1* widow has better stats than the 2** widow. Both of those have better stats at level 30 than the 3*** widow.
More items and possibly some organization to come later.
I will attempt to update this post with several of the items mentioned. If I really have time, I may explain some of them in detail.
1. Each node with pin PvPs takes place in a different environment. You can tell where your battle will take place by the background shown while viewing your opponent's team
2. Prolog is not nearly as worthwhile as the events. While there are benifits to prolog, the more valuable and rarer prizes are found within the temporary events.
3. MMR is what this game uses to match up people within the PvP tournaments. It appears to be largely based on your recent wins/losses.
4. Scrolling to the right (depending on the OS used) can show you the action/ability points (AP) of your opponent.
5. There is a skip button located next to the "fight" button that allows you to bypass fighting that team. This is valuable when the opponent is too tough or the points to be gained are not worth the trouble.
6. When you match two tiles with the same move (say one belongs to Thor, the other Storm), the tile you moved determines which character stays in front.
7. Health packs regenerate every 36(?) minutes when you have 4 or fewer.
8. You get the "first time bonus" in PvE even if you lost the fight the first time round.
9. 4-match nukes a full row/column and you get AP from the other tiles within that row/column.
10. You can can target specific enemies, rather than the one that was in front. Selecting other members of the enemy team rotate the target.
11. Snipers only put out one tile at a time even when three snipers make up the team. Assassins don't follow that rule. This means that if you have multiple snipers to deal with, save them for last.
12. That anyone can actually be competitive in Featured Events even with a weak roster. Enough that you could earn hero points and expand my roster slots without having to pay real money.
13. Goons generate ap automatically. This can be dangerous when they generate AP for characters to spam dangerous skills.
14. How useful modern storm is in the forest/desert with 5 skill in red. Her mistress attack can help you activate useful environmental abilities.
15. Do not use boosts on every battle. While this increases your chances of winning, this can wear down your iso or hp supply quickly.
16. Environment tiles have two different levels of abilities to use.
17. You can turn off training and keep the starting HP that the game makes you spend on classic Hawkeye and modern Black Widow.
18. Do not waste Iso on standard tokens. The game hands them to you at a fast pace. Also it is more Iso efficient to level up and place in events for covers.
19. When you make 2 matches with one move, the character owning the symbol that you move is the one that ends up in front and takes the next round of damage.
20. You have to win a match for any change to your defensive team to be seen by others.
21. Bagman is bad. Really bad. Worst in the game. Don't spend Iso on him.
22. When you enter an event exactly when it begins, the teams you see are seed teams, usually low-level teams that are easy to beat. You know they're seed teams because when you go to check their roster you get an error.
23. The more stars a character has, the more levels they need in order to be stronger than a character with fewer stars. This means that at level 30, the 1* widow has better stats than the 2** widow. Both of those have better stats at level 30 than the 3*** widow.
More items and possibly some organization to come later.
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Comments
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I think I learned that you can scroll to the right to see the enemy's current AP values around 2 months after I started >.<0
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I was slow on the skip button, I hated battle angel when I was first starting.0
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In addition to the stuff in the opening post:
When you match two tiles with the same move (say one belongs to Thor, the other Storm), the tile you moved determines which character stays in front.0 -
When I started playing the game 140+ days ago I didn't understand the cover training. I was selling covers off left and right. At the time it was a pretty big error being a new player.
Now I laugh at my noobie stupidity0 -
TheHueyFreeman wrote:Each node in PvPs a different environment. (Day 70)
Do you mean you didn't realize there is more than 1 environment? Or you didn't know that each node is tied to a specific environment?0 -
1) Took me a week or more to find out that health packs regenerated when they went below 5. Was using Wolv/Thor a lot with boosts and playing to minimize damage taken. I thought I would pretty much quit once health packs ran out as the long regen times wouldn't have fit with when/how I wanted to play.
2) Took 2 or 3 weeks to find out that you got the "first time bonus" in PvE even if you lost the fight the first time round, you get it just for completing the fight however many attempts it takes.0 -
Seed teams. For a while it seemed random that I would get some PvP opponents with such low level rosters.0
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Team_Xtreme wrote:TheHueyFreeman wrote:Each node in PvPs a different environment. (Day 70)
Do you mean you didn't realize there is more than 1 environment? Or you didn't know that each node is tied to a specific environment?
The later, for me. I didn't notice the connection for about a month after I started pvp.0 -
Team_Xtreme wrote:TheHueyFreeman wrote:Each node in PvPs a different environment. (Day 70)
Do you mean you didn't realize there is more than 1 environment? Or you didn't know that each node is tied to a specific environment?
For me it was the latter. Actually my small daughter pointed out that:
1: I can know what env the battle will go from the background picture
2: somewhat later, that the selected node is bound to the env.
For long I thought it's random as you go in.
I also learned proper tanking ways pretty late so spent much time with really high MMR.
And it took weeks to realize 4-match nukes a full row/col and one gets AP from the other tiles too. Till then was just baffled where my special tiles went or how the opponent gained AP for an ability without matching for it.0 -
Bacon Pants wrote:When I started playing the game 140+ days ago I didn't understand the cover training. I was selling covers off left and right. At the time it was a pretty big error being a new player.
Now I laugh at my noobie stupidity
Ooh that's gotta hurt. Showing my newbie Ness. How do you properly use tanking? Tryed to use it a couple of times but I only got harder opponents. Would love some input or direction to another thread.0 -
Typing 'tanking' in Search... above looks like a good starting point.0
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Team_Xtreme wrote:TheHueyFreeman wrote:Each node in PvPs a different environment. (Day 70)
Do you mean you didn't realize there is more than 1 environment? Or you didn't know that each node is tied to a specific environment?0 -
bughunt wrote:1) Took me a week or more to find out that health packs regenerated when they went below 5.
I think I was playing for an entire month before I learned this - and only because someone mentioned it in passing in the forum here. I thought it was the biggest P2W element of mobile gaming and you had to pay hero points for every healthpack!0 -
1. i don't know how long I was playing before I realized I could target specific enemies, rather than the one that was in front.
2. selling covers/not investing in slots.0 -
1. Managing MMR in both PvE and PvP.
2. How much fun and informative the d3Forums. I'm not one to use forums for games unless I get stuck.
3. Snipers only put out one tile at a time even when three snipers make up the team. Assassins don't follow that rule.
4. That I could actually be competitive in Featured Events even with my weak roster. Enough that I could earn hero points and expand my roster slots without having to pay real money.
5. Battles against Daken tear me up no matter how much stronger my team is. Still learning this one 6+ strikes tiles hurt.
6. Goons generate ap automatically. I used to think the tiles were based on turn number.
7. How useful modern storm is in the forest/desert with 5 skill in red.
8. Not to sell useful 1* chars because they run lone star events.
9. Lightning rounds with all villain teams are much stronger than they appear. Not so much now with the buff reduced, but it used to be a menace fighting those teams.0 -
TheHueyFreeman wrote:Prolog is not nearly as worthwhile as the events. (1 or 2 weeks)
This. I completely ignored the Events tab for the first month. I can only imagine how many 2* covers I let slip away.0 -
My big lesson was that I didn't need to use boosts in every battle. I wasted so much ISO this way for the first 3 months or so.0
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It was some old PVE event (maybe the first or second one) and I didn't realize you can pan around the map. There was a node "hidden" outside my view and I was like, "how long was this thing sitting here???" Now I pan the map all the time even though it's probably not as necessary anymore.0
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The entire game. There's almost no detailed description for anything.
I think tapjoy refered this game to me and I had deleted it because it was not easy to make sense out of. I downloaded the app again a few weeks later and still struggled to figure out what the hell is going on. Some of the "powers" have descriptions that are difficult to understand, especially if you're a new player.
I had no clue you could skip in PvP and to this day, I still have no clue what AP stands for and it's 150 days later.
I also have not been involved in comics for like 20 years so when I pulled a Daken cover, I was like, wow, that's a weird Wolverine cover. I had no clue that each character had different color covers.
A detailed user guide would be helpful.0
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